Unique feature broken?

Mithrus

Warlord
Joined
May 13, 2004
Messages
173
Letum Frigus (aka stone henge on steroids) doesn't seem to do anything, and doesn't provide any additional bonus for the tile it's on. Any idea when the unique features list will be added to the pedia? If it is to have some special feature not implemented yet, what is it?
 
Have you played the "Age of Ice" scenario that comes with Beyond the Sword? The Letum Frigus is a plot specific site from there. Because of your actions in that scenario I think it not doing anything would appropriate. Or in other words, it's just there to be cool for people who played the scenario.
 
I have played AoI some, although I haven't beaten it.

It seems a bit wasteful to include a named feature and have it be purely cosmetic. Any tile that has some feature on it should have some effect on the game. I have been requesting that mana nodes provide some sort of food/hammer/trade bonus when developed for similar reasons.

Similarly, in my last game, it seems the Fruit of Yd* didn't provide any bonuses, even though it was both in my city tile and I had a road to it. I know a patch or so ago, it added like 6-7 food for the tile. Intentional or oops?
 
Do you have a road to it? Letum Frigus might be waiting for shadow to get functionality, but Fruit of the Y should defiantly have bonuses now.
 
Unique Features are from the design docs for "Shadow", we implemented them early because we had a little extra time before 3.13 shipped. We have plans for them, but they might not include things like yield bonuses.

All of the Unique Features are in the Improvements section of the pedia (technically they are improvements, not features). Later on we may add a special pedia page for them, but thats a lower priority.
 
speaking of unique features, the maelstron, the one time i've seen it in a game, doesn't spin
 
speaking of unique features, the maelstron, the one time i've seen it in a game, doesn't spin

It does, you just werent close enough to see it. Improvements (which is what unique features really are) save CPU by not animating unless there is a human within range looking at them. They dont animate when you are in worldbuilder and such.

Features actually animate all the time, which is why tree swaying has such a performance hit.
 
I don't suppose there is a way to switch feature to animate like improvements to improve performance, is there?

From what I've noticed, Maelstrom does not animate until you have a unit that can see it, but it doesn't stop once you are out of range again (wheater that means it is covered by fog or you are looking in world builder. I found this out in one game where I filled the seas with a dozen or so maelstroms, just to see if their special effects would work for them all. It does. ;) )

One thing that is slightly annoying is that every unit you move through the pool of tears causes the message to say that it has cured poison or whatever, even if none of them were ever poisoned.
 
One thing that is slightly annoying is that every unit I you move through the pool of tears causes the message to say that it has cured poison or whatever, even if none of them were ever poisoned.

I'll fix that in the next version.
 
[...]
One thing that is slightly annoying is that every unit you move through the pool of tears causes the message to say that it has cured poison or whatever, even if none of them were ever poisoned.

I always took it as they were cured from a hungover ;)

(Sorry for the chatting in the bug thread, but I couldnt help it)
Edit: Not posted in the bug thread... :P
 
While speaking of the unique terrain, I just played a Huge map with the Elohim, and when I built my first city (possibly before, I hadn't looked closely enough though), each unique feature showed up on my map as fully visible. Just that square, and it has remained visible to me all game. I am actually in contact with the people who have walked through those squares or had their culture expand to encompass the space.
 
Are the broken Sepulcher and Maelstrom really so sacred? It makes sense for the Elohim to know were most of the features are, but I'm not sure about all of them. Oh well, I guess it's easier just to let them see them all. More useful too ;)
 
Well, except in my case where I am playing with islands for the first time, and now when someone finally came across the big lake to meet me they already hate my guts and I am at a war with someone I cannot counter-attack ;)
 
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