Unique Unit All-Star Team by Era

Discussion in 'Civ5 - General Discussions' started by seancolorado, Nov 13, 2012.

  1. seancolorado

    seancolorado Deity

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    Here's the deal: You are your own civilization and you get more than one unique unit to construct your ultimate team. In fact, you get one unique unit per era.

    -Listed below are the UU's by era. Pick only one in each section. Avoid getting the Unique Ability mixed up with the unit (E.g. Keshik's do not have +2 movement, just +1)

    -Promotions carry like normal

    -There are no rules to unit type. In other words, you do not have the requirement to have one mounted, one ranged, etc. For example, you could pick only unique ships in each era (not sure why you'd want to do that...)

    -If you anticipate too many people will pick a certain UU then don't be afraid to pick based off of personal preference/different strategy to have your team stand out from the rest

    -Modern and Atomic eras have been paired together since there are so few units

    -Check with this before constructing your team. I strongly recommend it as there is a good chance you are forgetting about a certain trait or two, which traits carry, etc:
    https://lh3.googleusercontent.com/-...PutWieI/s2000/Unique%20Units%20by%20Class.jpg

    ANCIENT
    - Jaguar
    - Maori Warrior
    - Bowman
    - Slinger
    - Atlatlist
    - Dromon
    - Quinquereme
    - Pictish Warrior
    - Immortal
    - Hoplite
    - Battering Ram
    - War Chariot
    - War Elephant
    - Horse Archer

    CLASSICAL
    - Companion Cavalry
    - Cataphract
    - African Forest Elephant
    - Ballista
    - Mohawk Warrior
    - Legion

    MEDIEVAL
    - Landsknecht
    - Longbowman
    - Chu-Ko-Nu
    - Camel Archer
    - Mandekalu Cavalry
    - Naresuan's Elephant
    - Keshik
    - Conquistador
    - Samurai
    - Beserker
    - Hwach'a

    RENAISSANCE
    - Minuteman
    - Tercio
    - Musketeer
    - Janissary
    - Turtle Ship
    - Sea Beggar
    - Ship of the Line
    - Sipahi
    - Hakkapeliitta

    INDUSTRIAL
    - Cossack
    - Hussar
    - Carolean
    - Mehal Sefari
    - Norwegian Ski Infantry

    MODERN/ATOMIC
    - Foreign Legion
    - Panzer
    - B17
    - Zero
     
  2. gozpel

    gozpel Couch-potato (fortified)

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    I don't have most of those DLC's.

    But in ancient I pick the Atlatlist on a landmap, or obviously Dromon on archipelago.

    Atlatists are cheap to build and great barbhunters, say the same for Dromons. I do like Pictish warriors as they give you the free faith.

    Since this is not a poll, I'm wedging between Chokonu or Mandekalus, I think Keshik's are too map-dependant and Mandekulus can do whatever they want, whenever thay want. So I rate Mandus first, Chokos second and Keshiks third.

    Next eras, Hakkapeliitta hands down! It might change in the next patch as they are OP.

    After that, you win or you lose, it doesn't matter anymore.
     
  3. Lordleoz

    Lordleoz Prince

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    A very interesting tread! so my team is:

    Slinger
    Mohawk Warrior
    Chu-Ko-Nu
    Minuteman
    Carolean
    Foreign Legion


    Chu-Ko-Nu will be able to retreat from military attacks and meanwhile fire twice per turn at enemy. You no longer have to keep moving Chu away from enemy melee units. The upgrade line of MW->Minuteman->Carolean->FL makes the game really fun. I'll be able to get a GW Infantry that: has +33% CB in forests and jungles; has free drill AND march promotion; ignore terrain cost; has +20% CB in foreign lands. Crazy.
     
  4. trystero49

    trystero49 Prince

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    I second this.
     
  5. TM Moot

    TM Moot King

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    Atlatlist
    Legion
    Longbowman
    Sea Beggar
    Carolean
    B17


    Love using Atlatists as scouts & being able to skip Archery.
    Legions are fab, useful even in peacetime.
    Range is key in 1UPT, nuff said.
    Sea Begger, haven't used it yet but sounds tasty.
    Carolean, ditto.
    B17, ditto.
     
  6. maurcus

    maurcus Warlord

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    my team would go like this
    Pictish Warrior
    Mowhawk Warrior
    Samurai
    Sipahi
    Carolean
    Foreign Legion

    the picts are a killer unit capable of halting an ais growth

    the mohawk requires no resource and gets a bonus to forest/jungle

    the samurai gets a bonus to flat terreain

    the sipahi has no moves to pillage and +1 sight= the ultimats scout

    the carolean can bove and heal

    and the FFL gets a combat bonus in foreign lands.
     
  7. ferretbacon

    ferretbacon Obsessor

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    Jaguar
    Mohawk
    Beserker
    Minuteman
    Carolean
    Foreign Legion


    +81% CB in Forest and Jungle, +15% CB on hills

    +20% outside friendly territory on top of the previous bonuses

    Ignores terrain cost and double movement in forest and jungle and +1 movement

    Amphibious upgrade

    Heals 25hp after killing an enemy, but heals regardless every turn

    Not even taking into account the barracks/armory and wonder promotions you might get. You'd have absolutely monstrous infantry by the end of the game.
     
  8. Petiscator

    Petiscator King

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    Dromon, Legion, Chu-Ko-Nu, Janissary, Carolean, B17/Panzer (not sure)
     
  9. MisterSaturnine

    MisterSaturnine Warlord

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    I'd have to go with Battering Ram, Cataphract, Longbowman, Janissary, Carolean, B17. The Battering Ram for silly Ancient-Era conquests, Cataphracts because I just like them (versatile, mobile, tanks), Longbowman 'cause I love having early artillery, Janissary upgraded to a Carolean would be an unstoppable healing machine, and then the B17 would destroy everything that wasn't already dead.
     
  10. Deaths Advocate

    Deaths Advocate Prince

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    Another vote for B17.
     
  11. Mattrock

    Mattrock Chieftain

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    I would KILL for a mod that lets me have my dream team! I even thought about trying to make one, but then I realized I don't have that sort of time :/

    Anyway, my list:

    Jaguar (because warriors are so bleh)
    Legion (builds roads and early-game I like my workers doing other stuff)
    Samurai (who doesn't love a good Samurai?)
    Minuteman (zero terrain costs make me play the US more than I would otherwise)
    Ski Infantry (upgrades minutemen with even better movement)
    B17 (say goodnight gracie!)

    Someday I will try to make a mod that would give me those special units. Someday!
     
  12. Gucumatz

    Gucumatz JS, secretly Rod Serling

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    ANCIENT
    - Horse Archer: Incredibly powerful on singleplayer - downright deadly on multiplayer. Strong strong unit

    CLASSICAL
    - Companion Cavalry: the extra movement is great and if going with super mobile civ the companion cavalry would help me pick up great generals quicker and pick off units

    MEDIEVAL

    - Keshik: A quick unit and from a Horse Archer Upgrade would just be beast

    RENAISSANCE

    - Janissary: A unit that would be able to heal quickly for the marches of the army - Alternatively a Sipahi would be nice in this spot.

    INDUSTRIAL

    - Hussar: Power through swarm - Hussars to flank - alternatively Cossacks would still fit well to the power Keshiks still have

    MODERN/ATOMIC
    - B17: Rain death from the skies as my mobile armies scout and pick off stragglers.
     
  13. crawf0rd

    crawf0rd The One and Only

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  14. SouljahAtWar

    SouljahAtWar Wasteland Souljah

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    THIS IS SPARTA!
    Horse Archers are not UU's.
     
  15. DemonMaster

    DemonMaster A.K.A. Fenhorn

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    Attila will be sad if he hears about that ;)
     
  16. Peng Qi

    Peng Qi Emperor

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    And it shall be an unstoppable engine of death, roaming all rough terrain as a God.
     
  17. Crafty Bison

    Crafty Bison King

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    ANCIENT
    - Pictish Warrior - A Foreign Legion and half the Danish UA (both upgradable, think sipahi like later on), with better God of war belief thrown in for free.

    CLASSICAL
    - Companion Cavalry - Classic but movement so important, especially early on.

    MEDIEVAL

    - Longbow - Especially awesome with your core army that has logistics as well.

    RENAISSANCE

    - Janissary: Still going strong.

    INDUSTRIAL

    - Cossack - Haven't played Austria (cos of UA) but could be Hussar also

    MODERN/ATOMIC
    - Panzer - A bit late, but they're everything you're imagining a few thousand years ago with CC's that they would be.
     
  18. ArguCa

    ArguCa Prince

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    ANCIENT
    Horse Archer

    CLASSICAL
    Legion

    MEDIEVAL
    Camel Archer

    RENAISSANCE
    Janissary/Sipahi

    INDUSTRIAL
    Cossack

    MODERN/ATOMIC
    Foreign Legion
     
  19. Genghis.Khan

    Genghis.Khan Person

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  20. Arilian

    Arilian King

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    It is not only a theory if you play hot / mp seat, you can gift units, I had minuteman->foreign legion one of our games.
    However while multi upgrade line (jaguar, mohawk, minuteman, carolean, fl) is really fun you would do better if you just choose the most powerful one from each era.
     

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