[GS] Unique Unit Elimination Thread

Discussion in 'Civ6 - General Discussions' started by Kmart_Elvis, Jul 20, 2019.

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  1. Beaver79

    Beaver79 Warlord

    Joined:
    Sep 24, 2013
    Messages:
    207
    Barbary Corsair (Ottomans) - 19
    Bireme (Phoenicia) - 20
    Black Army (Corvinus/Hungary) - 21
    Conquistador (Spain) - 28
    Cossack (Russia) - 22
    De Zeven Provinciën (Netherlands) - 22
    Digger (Australia) - 18
    Eagle Warrior (Aztec) - 29
    Hetairoi (Macedon/Alexander) - 25
    Huszár (Hungary) - 16
    Hwacha (Korea) - 3
    Hypaspist (Macedon) - 21
    Immortal (Persia) - 22
    Janissary (Ottomans) - 25
    Jong (Indonesia) - 26
    Legion (Rome) - 25
    Keshig (Mongolian) - 8
    Mamluk (Arabia) - 25
    Mandekalu Cavalry (Mali) - 22
    Minas Gareas (Brazil) - 26
    Mountie (Canada) - 18
    Ngao Mbeba (Kongo) - 16
    Pítati Archer (Nubia) - 30 = 29 + 1 I'm biased towards archers. By the end of each and every game I have 2 or 3 lvl 7 ones.
    Redcoat (England/Victoria) - 17
    Rough Rider (America) - 5
    Samurai (Japan) - 7
    Toa (Maori) - 28
    Varu (India) - 25 = 28 - 3 Although a great unit and deserves to be at least top 10, you cannot upgrade these until tanks. So you usually make 6 of these to take out a neighbor or two, but then what do you do with them? Crossbows 2 shot these and field cannons can one shot them. If they could be corsairs that would be one thing but that tank thing really bugs me.
    Viking Longship (Norway/Harald Hardrada) - 23
    Warak'aq (Inca) - 25
    War-Cart (Sumeria) - 28
    Winged Hussar (Poland) - 7
     
  2. Kimiimaro

    Kimiimaro King

    Joined:
    Mar 25, 2017
    Messages:
    3,800
    Gender:
    Male
    Location:
    Paskov
    Barbary Corsair (Ottomans) - 19
    Bireme (Phoenicia) - 20
    Black Army (Corvinus/Hungary) - 21
    Conquistador (Spain) - 28
    Cossack (Russia) - 22
    De Zeven Provinciën (Netherlands) - 22
    Digger (Australia) - 18
    Eagle Warrior (Aztec) - 29
    Hetairoi (Macedon/Alexander) - 25
    Huszár (Hungary) - 16
    Hwacha (Korea) - 3-3=0 (ELIMINATED) - I'd rather have the Field Cannon.
    Hypaspist (Macedon) - 21
    Immortal (Persia) - 22
    Janissary (Ottomans) - 25
    Jong (Indonesia) - 26
    Legion (Rome) - 25
    Keshig (Mongolian) - 8
    Mamluk (Arabia) - 25
    Mandekalu Cavalry (Mali) - 22
    Minas Geraes (Brazil) - 26+1=27 - Similarly to Hwacha, comes an era earlier than the unit it replaces. Unlike Hwacha, it makes me not want the original unit instead, because it improves about everything. while Hwacha brings nerfs. Heck, it's almost as strong as the Missile Cruiser which comes three eras later than Minas Geraes.
    Mountie (Canada) - 18
    Ngao Mbeba (Kongo) - 16
    Pítati Archer (Nubia) - 30
    Redcoat (England/Victoria) - 17
    Rough Rider (America) - 5
    Samurai (Japan) - 7
    Toa (Maori) - 28
    Varu (India) - 25
    Viking Longship (Norway/Harald Hardrada) - 23
    Warak'aq (Inca) - 25
    War-Cart (Sumeria) - 28
    Winged Hussar (Poland) - 7
     
    Navelgazer likes this.
  3. Atlas627

    Atlas627 Deity

    Joined:
    Aug 25, 2011
    Messages:
    2,925
    Barbary Corsair (Ottomans) - 19
    Bireme (Phoenicia) - 20
    Black Army (Corvinus/Hungary) - 21
    Conquistador (Spain) - 28
    Cossack (Russia) - 19 (22-3) Rather boring, and doesn't even have early game power like the War Cart to make it interesting strategically
    De Zeven Provinciën (Netherlands) - 22
    Digger (Australia) - 18
    Eagle Warrior (Aztec) - 29
    Hetairoi (Macedon/Alexander) - 25
    Huszár (Hungary) - 16
    Hypaspist (Macedon) - 21
    Immortal (Persia) - 22
    Janissary (Ottomans) - 25
    Jong (Indonesia) - 26
    Legion (Rome) - 25
    Keshig (Mongolian) - 8
    Mamluk (Arabia) - 26 (25+1) Can't go wrong with these
    Mandekalu Cavalry (Mali) - 22
    Minas Geraes (Brazil) - 27
    Mountie (Canada) - 18
    Ngao Mbeba (Kongo) - 16
    Pítati Archer (Nubia) - 30
    Redcoat (England/Victoria) - 17
    Rough Rider (America) - 5
    Samurai (Japan) - 7
    Toa (Maori) - 28
    Varu (India) - 25
    Viking Longship (Norway/Harald Hardrada) - 23
    Warak'aq (Inca) - 25
    War-Cart (Sumeria) - 28
    Winged Hussar (Poland) - 7
     
  4. DWilson

    DWilson Where am I? What turn is it?

    Joined:
    Jun 7, 2012
    Messages:
    1,924
    Gender:
    Male
    Location:
    Milwaukee, WI, USA
    Barbary Corsair (Ottomans) - 19
    Bireme (Phoenicia) - 20
    Black Army (Corvinus/Hungary) - 21
    Conquistador (Spain) - 28
    Cossack (Russia) - 19
    De Zeven Provinciën (Netherlands) - 22
    Digger (Australia) - 18
    Eagle Warrior (Aztec) - 29
    Hetairoi (Macedon/Alexander) - 25
    Huszár (Hungary) - 16
    Hypaspist (Macedon) - 21
    Immortal (Persia) - 23 (22+1) This is simply a cool unit to use. It's basically a beefier archer that can grab cities. It's not the strongest, but it plays very uniquely, and I appreciate that.
    Janissary (Ottomans) - 25
    Jong (Indonesia) - 26
    Legion (Rome) - 25
    Keshig (Mongolian) - 5 (8-3) I had dreams of this recreating my favorite CiV unit. Instead, it doesn't even begin to compare. While it can still be quite potent, that's more due to Mongolia than the Keshig itself.
    Mamluk (Arabia) - 26
    Mandekalu Cavalry (Mali) - 22
    Minas Geraes (Brazil) - 27
    Mountie (Canada) - 18
    Ngao Mbeba (Kongo) - 16
    Pítati Archer (Nubia) - 30
    Redcoat (England/Victoria) - 17
    Rough Rider (America) - 5
    Samurai (Japan) - 7
    Toa (Maori) - 28
    Varu (India) - 25
    Viking Longship (Norway/Harald Hardrada) - 23
    Warak'aq (Inca) - 25
    War-Cart (Sumeria) - 28
    Winged Hussar (Poland) - 7
     
  5. AJ22PIZZA

    AJ22PIZZA Chieftain

    Joined:
    Jun 3, 2014
    Messages:
    93
    Barbary Corsair (Ottomans) - 19
    Bireme (Phoenicia) - 20
    Black Army (Corvinus/Hungary) - 21
    Conquistador (Spain) - 28
    Cossack (Russia) - 19
    De Zeven Provinciën (Netherlands) - 22
    Digger (Australia) - 18
    Eagle Warrior (Aztec) - 29
    Hetairoi (Macedon/Alexander) - 25
    Huszár (Hungary) - 16
    Hypaspist (Macedon) - 21
    Immortal (Persia) - 24 (23+1) It's a Swordsman with a ranged attack.
    Janissary (Ottomans) - 25
    Jong (Indonesia) - 26
    Legion (Rome) - 25
    Keshig (Mongolian) - 5
    Mamluk (Arabia) - 26
    Mandekalu Cavalry (Mali) - 22
    Minas Geraes (Brazil) - 27
    Mountie (Canada) - 15 (18-3) Has lasted too long at this point. Not needing faith to make natural parks is good but at most I'll have 2-3 spots for a natural park in a game.
    Ngao Mbeba (Kongo) - 16
    Pítati Archer (Nubia) - 30
    Redcoat (England/Victoria) - 17
    Rough Rider (America) - 5
    Samurai (Japan) - 7
    Toa (Maori) - 28
    Varu (India) - 25
    Viking Longship (Norway/Harald Hardrada) - 23
    Warak'aq (Inca) - 25
    War-Cart (Sumeria) - 28
    Winged Hussar (Poland) - 7
     
  6. KayAU

    KayAU King

    Joined:
    Sep 1, 2014
    Messages:
    999
    I'll join in now. For my first vote, I will be voting with my heart:

    Barbary Corsair (Ottomans) - 19
    Bireme (Phoenicia) - 20
    Black Army (Corvinus/Hungary) - 21
    Conquistador (Spain) - 28
    Cossack (Russia) - 19
    De Zeven Provinciën (Netherlands) - 22
    Digger (Australia) - 18
    Eagle Warrior (Aztec) - 29
    Hetairoi (Macedon/Alexander) - 25
    Huszár (Hungary) - 16
    Hypaspist (Macedon) - 21
    Immortal (Persia) - 24
    Janissary (Ottomans) - 25
    Jong (Indonesia) - 26
    Legion (Rome) - 25
    Keshig (Mongolian) - 5
    Mamluk (Arabia) - 26
    Mandekalu Cavalry (Mali) - 22
    Minas Geraes (Brazil) - 27
    Mountie (Canada) - 12 (15 - 1) I'm sorry, Canada. I would have loved to say this was good, but it just isn't. Its main features have to do with creating and fighting near Natural Parks, but I just don't see it coming into play very often. What you're left with then is a sub-par fighting unit which comes into play very, very late, and doesn't upgrade into anything.
    Ngao Mbeba (Kongo) - 16
    Pítati Archer (Nubia) - 30
    Redcoat (England/Victoria) - 17
    Rough Rider (America) - 5
    Samurai (Japan) - 7
    Toa (Maori) - 28
    Varu (India) - 25
    Viking Longship (Norway/Harald Hardrada) - 24 (23 + 1) I have a soft spot for this one, as it is just a lot of fun, and a perfect fit for Norway. Galleys are never high on my list of priorities, making this a good example of a unit which makes me play differently. It synergizes very well with Norway's other abilities, and offers significantly more utility than the Galley. It can be produced more quickly, explores faster, hits harder, heals in neutral territory, pops goodie huts, pillages, boosts early era score, boosts the Shipbuilding tech, which again will help it gain access to ocean tiles earlier. Yes, many of those are due to Norway/Harald's other abilities, but the fact that the Longship synergizes so well with those is part of what makes it great. It's just an excellent design.
    Warak'aq (Inca) - 25
    War-Cart (Sumeria) - 28
    Winged Hussar (Poland) - 7
     
  7. Disgustipated

    Disgustipated Deity

    Joined:
    Nov 14, 2006
    Messages:
    11,473
    Location:
    Las Vegas
    Barbary Corsair (Ottomans) - 19
    Bireme (Phoenicia) - 20
    Black Army (Corvinus/Hungary) - 21
    Conquistador (Spain) - 28
    Cossack (Russia) - 19
    De Zeven Provinciën (Netherlands) - 22
    Digger (Australia) - 18
    Eagle Warrior (Aztec) - 26= 29-3. I think I've only captured a few builders with this unit. Too expensive and not relevant long enough. Often when I start with these guys, my nearest neighbor is too far away. Too many things have to go right for this unit to be useful.
    Hetairoi (Macedon/Alexander) - 25
    Huszár (Hungary) - 16
    Hypaspist (Macedon) - 21
    Immortal (Persia) - 24
    Janissary (Ottomans) - 25
    Jong (Indonesia) - 26
    Legion (Rome) - 25
    Keshig (Mongolian) - 5
    Mamluk (Arabia) - 26
    Mandekalu Cavalry (Mali) - 22
    Minas Geraes (Brazil) - 27
    Mountie (Canada) - 13 = 12 + 1 Unlike the Eagle Warrior I mentioned above, you don't have to rely on RNG. Good city planning can net you many, many national parks. People mentioned the combat bonus above, this isn't a combat unit. Ideally this should be a police type unit, but there are no police units in the game.
    Ngao Mbeba (Kongo) - 16
    Pítati Archer (Nubia) - 30
    Redcoat (England/Victoria) - 17
    Rough Rider (America) - 5
    Samurai (Japan) - 7
    Toa (Maori) - 28
    Varu (India) - 25
    Viking Longship (Norway/Harald Hardrada) - 24
    Warak'aq (Inca) - 25
    War-Cart (Sumeria) - 28
    Winged Hussar (Poland) - 7
     
    Eagle Pursuit likes this.
  8. Kmart_Elvis

    Kmart_Elvis King

    Joined:
    Aug 16, 2018
    Messages:
    686
    Gender:
    Male
    Location:
    California
    Barbary Corsair (Ottomans) - 19
    Bireme (Phoenicia) - 20
    Black Army (Corvinus/Hungary) - 21
    Conquistador (Spain) - 28
    Cossack (Russia) - 19
    De Zeven Provinciën (Netherlands) - 22
    Digger (Australia) - 18
    Eagle Warrior (Aztec) - 26
    Hetairoi (Macedon/Alexander) - 25
    Huszár (Hungary) - 16
    Hypaspist (Macedon) - 21
    Immortal (Persia) - 24
    Janissary (Ottomans) - 26 (25+1) Super cheap and powerful. Works so well with the Ottomans' other abilities.
    Jong (Indonesia) - 26
    Legion (Rome) - 25
    Keshig (Mongolian) - 5
    Mamluk (Arabia) - 26
    Mandekalu Cavalry (Mali) - 22
    Minas Geraes (Brazil) - 27
    Mountie (Canada) - 10 (13-3) I'm just not seeing the love for these guys. For one thing, it really is one of the most underpowered units around for its strength and time to unlock. I don't think this should be ignored. Yes, it does save faith by forgoing naturalists, but taking either Aurora or Earth Goddess alleviates any faith problems. Finally, while the tundra typically has good appeal, Canada is incentivized to build mines, lumber camps, and camps all across it, which make it so much harder to meet the stringent requirements for national parks. Lots of RNG, city planning, and the right map generation to make it happen. Sorry, eh.
    Ngao Mbeba (Kongo) - 16
    Pítati Archer (Nubia) - 30
    Redcoat (England/Victoria) - 17
    Rough Rider (America) - 5
    Samurai (Japan) - 7
    Toa (Maori) - 28
    Varu (India) - 25
    Viking Longship (Norway/Harald Hardrada) - 24
    Warak'aq (Inca) - 25
    War-Cart (Sumeria) - 28
    Winged Hussar (Poland) - 7
     
  9. Architect

    Architect Prince

    Joined:
    Feb 12, 2002
    Messages:
    514
    Gender:
    Male
    Barbary Corsair (Ottomans) - 19
    Bireme (Phoenicia) - 20
    Black Army (Corvinus/Hungary) - 21
    Conquistador (Spain) - 28
    Cossack (Russia) - 19
    De Zeven Provinciën (Netherlands) - 22
    Digger (Australia) - 18
    Eagle Warrior (Aztec) - 26
    Hetairoi (Macedon/Alexander) - 25
    Huszár (Hungary) - 16
    Hypaspist (Macedon) - 22 (21 + 1) - Just finished a domination game with these in GS and maybe I just didn't get this civ before but holy cow they are powerful.
    Immortal (Persia) - 24
    Janissary (Ottomans) - 26
    Jong (Indonesia) - 26
    Legion (Rome) - 25
    Keshig (Mongolian) - 5
    Mamluk (Arabia) - 26
    Mandekalu Cavalry (Mali) - 22
    Minas Geraes (Brazil) - 27
    Mountie (Canada) - 10
    Ngao Mbeba (Kongo) - 16
    Pítati Archer (Nubia) - 27 (30 - 3) I think this unit is overrated compared to the Toa, War-Cart, Legion, Immortal, and the Hypaspist.
    Redcoat (England/Victoria) - 17
    Rough Rider (America) - 5
    Samurai (Japan) - 7
    Toa (Maori) - 28
    Varu (India) - 25
    Viking Longship (Norway/Harald Hardrada) - 24
    Warak'aq (Inca) - 25
    War-Cart (Sumeria) - 28
    Winged Hussar (Poland) - 7
     
  10. enKage

    enKage Follower of Zoamelgustar

    Joined:
    Aug 21, 2010
    Messages:
    2,799
    Location:
    Łódź, PL
    Barbary Corsair (Ottomans) - 20 (19+1) Comes very very early and allows Ottoman start invading other landmasses. healing at no additional cost (pillaging) means no need to retreat and still attack the same turn. It is not a strenght of frigate, but is crazy cheap, come to play before frigates and clearly make their job. And because it is Ottomans, no loyality problems
    Bireme (Phoenicia) - 20
    Black Army (Corvinus/Hungary) - 21
    Conquistador (Spain) - 28
    Cossack (Russia) - 19
    De Zeven Provinciën (Netherlands) - 19 (22-3) IMHO the weakest naval special among those left. It is stronger on paper than any other naval unit of the era, BUT Indonesia gets the same strength in formation and Jong also comes earlier and is faster. Also Netherlands have worse shot on great admirals than Indonesia, so in result Jong is far better. Also need to remember Netherlands dont have loyality boost - I suppose noone keeps a free trader for pityful +1 loyalty, and coastal cities are vulnerable to loyality problems. Longship, bireme, corsair, minas gerais - all this units are far more useful in their eras.
    And to be clear - it has no downsides as it is just better frigate at the same cost, but naval warfare is inferior to land and I dont want to downvote the same units I did before. I just wanted to choose upvote and downvote from naval category this time

    Digger (Australia) - 18
    Eagle Warrior (Aztec) - 26
    Hetairoi (Macedon/Alexander) - 25
    Huszár (Hungary) - 16
    Hypaspist (Macedon) - 22
    Immortal (Persia) - 24
    Janissary (Ottomans) - 26
    Jong (Indonesia) - 26
    Legion (Rome) - 25
    Keshig (Mongolian) - 5
    Mamluk (Arabia) - 26
    Mandekalu Cavalry (Mali) - 22
    Minas Geraes (Brazil) - 27
    Mountie (Canada) - 10
    Ngao Mbeba (Kongo) - 16
    Pítati Archer (Nubia) - 27
    Redcoat (England/Victoria) - 17
    Rough Rider (America) - 5
    Samurai (Japan) - 7
    Toa (Maori) - 28
    Varu (India) - 25
    Viking Longship (Norway/Harald Hardrada) - 24
    Warak'aq (Inca) - 25
    War-Cart (Sumeria) - 28
    Winged Hussar (Poland) - 7
     
    Last edited: Jul 29, 2019
  11. Navelgazer

    Navelgazer King

    Joined:
    Jul 4, 2012
    Messages:
    783
    Gender:
    Male
    Barbary Corsair (Ottomans) - 20
    Bireme (Phoenicia) - 20
    Black Army (Corvinus/Hungary) - 21
    Conquistador (Spain) - 28
    Cossack (Russia) - 19
    De Zeven Provinciën (Netherlands) - 19
    Digger (Australia) - 18
    Eagle Warrior (Aztec) - 26
    Hetairoi (Macedon/Alexander) - 25
    Huszár (Hungary) - 16
    Hypaspist (Macedon) - 22
    Immortal (Persia) - 24
    Janissary (Ottomans) - 26
    Jong (Indonesia) - 26
    Legion (Rome) - 25
    Keshig (Mongolian) - 5
    Mamluk (Arabia) - 26
    Mandekalu Cavalry (Mali) - 22
    Minas Geraes (Brazil) - 27
    Mountie (Canada) - 11 (10 + 1) I said this before, but whatever their combat strengths, the Mountie has an effect on how you play the game as Canada. They matter. They are the prize you get for settling awful land, if nothing else. Obviously they're not the best UU on this list, but they directly help with Canada's win-con, more so than the Hockey Rinks at least.
    Ngao Mbeba (Kongo) - 16
    Pítati Archer (Nubia) - 27
    Redcoat (England/Victoria) - 17
    Rough Rider (America) - 2 (5 - 3) UUs should be impactful, as I was saying above. UUs are also going to be tough for America, an obviously very late-rising empire. But that doesn't mean they're not doable. Looking at CiV's Panzer shows how a UU can be both very late and also worthwhile when it shows up. There is probably a design for this unit that works (off-hand, I'd say that making the culture-per-kill bonus not contingent on the continent would be a start, remove the bonus for ills and instead give them extra combat strength - and maybe extra vulnerability - on attack when injured.) But in any case, this design isn't it.
    Samurai (Japan) - 7
    Toa (Maori) - 28
    Varu (India) - 25
    Viking Longship (Norway/Harald Hardrada) - 24
    Warak'aq (Inca) - 25
    War-Cart (Sumeria) - 28
    Winged Hussar (Poland) - 7
     
    679x likes this.
  12. Pure24

    Pure24 Warlord

    Joined:
    Jun 24, 2019
    Messages:
    191
    Barbary Corsair (Ottomans) - 20
    Bireme (Phoenicia) - 20
    Black Army (Corvinus/Hungary) - 21
    Conquistador (Spain) - 28
    Cossack (Russia) - 19
    De Zeven Provinciën (Netherlands) - 19
    Digger (Australia) - 18
    Eagle Warrior (Aztec) - 26
    Hetairoi (Macedon/Alexander) - 25
    Huszár (Hungary) - 16
    Hypaspist (Macedon) - 22
    Immortal (Persia) - 24
    Janissary (Ottomans) - 26
    Jong (Indonesia) - 26
    Legion (Rome) - 25
    Keshig (Mongolian) - 5
    Mamluk (Arabia) - 26
    Mandekalu Cavalry (Mali) - 22
    Minas Geraes (Brazil) - 27
    Mountie (Canada) - 11
    Ngao Mbeba (Kongo) - 16
    Pítati Archer (Nubia) - 27
    Redcoat (England/Victoria) - 17
    Rough Rider (America) - ELIMINATED (2 - 3). Situational, and those situations come in late. I have enough on my mind micromanaging at this point without having to worry about all the situations the Rough Rider requires. And the culture isn't really impactful at this point.
    If I'm going domination, they do not get the continental bonus because by this time I'd have conquered everybody on my home continent. If I'm defending, I do not really need them either because at this point vanilla units ought to be more than sufficient to cover

    Samurai (Japan) - 7
    Toa (Maori) - 28
    Varu (India) - 25
    Viking Longship (Norway/Harald Hardrada) - 24
    Warak'aq (Inca) - 25
    War-Cart (Sumeria) - 29 (28 + 1). We all know how crucial early rushes are. And these are the strongest starting units. Another +1 from me
    Winged Hussar (Poland) - 7
     
  13. Lily_Lancer

    Lily_Lancer Deity

    Joined:
    May 25, 2017
    Messages:
    2,387
    Location:
    Berkeley,CA
    Barbary Corsair (Ottomans) - 20
    Bireme (Phoenicia) - 20
    Black Army (Corvinus/Hungary) - 21
    Conquistador (Spain) - 28
    Cossack (Russia) - 19
    De Zeven Provinciën (Netherlands) - 19
    Digger (Australia) - 18
    Eagle Warrior (Aztec) - 27(26+1) . I guess there's no competitor against this. (Okay, War Cart...)
    Hetairoi (Macedon/Alexander) - 25
    Huszár (Hungary) - 16
    Hypaspist (Macedon) - 22
    Immortal (Persia) - 24
    Janissary (Ottomans) - 26
    Jong (Indonesia) - 26
    Legion (Rome) - 25
    Keshig (Mongolian) - 5
    Mamluk (Arabia) - 26
    Mandekalu Cavalry (Mali) - 22
    Minas Geraes (Brazil) - 27
    Mountie (Canada) - 8(11-3) Yes they are very cheap naturalists, however the number of national park is limited to potential sites, not number of naturalists.
    Ngao Mbeba (Kongo) - 16
    Pítati Archer (Nubia) - 27
    Redcoat (England/Victoria) - 17
    Samurai (Japan) - 7
    Toa (Maori) - 28
    Varu (India) - 25
    Viking Longship (Norway/Harald Hardrada) - 24
    Warak'aq (Inca) - 25
    War-Cart (Sumeria) - 29.
    Winged Hussar (Poland) - 7
     
    Pure24 likes this.
  14. JacquesChabrac

    JacquesChabrac Chieftain

    Joined:
    Dec 13, 2018
    Messages:
    16
    Barbary Corsair (Ottomans) - 20
    Bireme (Phoenicia) - 20
    Black Army (Corvinus/Hungary) - 21
    Conquistador (Spain) - 28
    Cossack (Russia) - 16 (19-3) Russia is incredibly strong and the Cossack is a perfectly serviceable unit, but it arrives at a point where you've probably already won via culture or religion. When I'm playing Russia, I find myself building them for the era score or not at all.
    De Zeven Provinciën (Netherlands) - 19
    Digger (Australia) - 18
    Eagle Warrior (Aztec) - 27
    Hetairoi (Macedon/Alexander) - 25
    Huszár (Hungary) - 16
    Hypaspist (Macedon) - 22
    Immortal (Persia) - 24
    Janissary (Ottomans) - 26
    Jong (Indonesia) - 26
    Legion (Rome) - 25
    Keshig (Mongolian) - 5
    Mamluk (Arabia) - 26
    Mandekalu Cavalry (Mali) - 22
    Minas Geraes (Brazil) - 27
    Mountie (Canada) - 8
    Ngao Mbeba (Kongo) - 16
    Pítati Archer (Nubia) - 27
    Redcoat (England/Victoria) - 17
    Samurai (Japan) - 7
    Toa (Maori) - 28
    Varu (India) - 25
    Viking Longship (Norway/Harald Hardrada) - 25 (24+1) I'm currently playing Norway for the first time. The Longship feels great to use and defines how Norway plays in the early game. A well-designed unit.
    Warak'aq (Inca) - 25
    War-Cart (Sumeria) - 29
    Winged Hussar (Poland) - 7
     
  15. Loderingo

    Loderingo Warlord

    Joined:
    Jul 11, 2011
    Messages:
    291
    Gender:
    Male
    Location:
    Southern England
    Barbary Corsair (Ottomans) - 20
    Bireme (Phoenicia) - 20
    Black Army (Corvinus/Hungary) - 21
    Conquistador (Spain) - 28
    Cossack (Russia) - 16
    De Zeven Provinciën (Netherlands) - 19
    Digger (Australia) - 18
    Eagle Warrior (Aztec) - 27
    Hetairoi (Macedon/Alexander) - 25
    Huszár (Hungary) - 16
    Hypaspist (Macedon) - 22
    Immortal (Persia) - 24
    Janissary (Ottomans) - 26
    Jong (Indonesia) - 26
    Legion (Rome) - 25
    Keshig (Mongolian) - 5
    Mamluk (Arabia) - 26
    Mandekalu Cavalry (Mali) - 22
    Minas Geraes (Brazil) - 27
    Mountie (Canada) - 5 (8-3) - Yes, it can build a national park but is that enough to save it at this stage? I would say not.
    Ngao Mbeba (Kongo) - 16
    Pítati Archer (Nubia) - 28 (27+1) - Shouldn’t be scoring less than the conquistador. Best unit in the game.
    Redcoat (England/Victoria) - 17
    Samurai (Japan) - 7
    Toa (Maori) - 28
    Varu (India) - 25
    Viking Longship (Norway) - 25
    Warak'aq (Inca) - 25
    War-Cart (Sumeria) - 29
    Winged Hussar (Poland) - 7
     
  16. Deggial

    Deggial Emperor

    Joined:
    Jul 27, 2007
    Messages:
    1,400
    Location:
    Germany
    Barbary Corsair (Ottomans) - 20
    Bireme (Phoenicia) - 20
    Black Army (Corvinus/Hungary) - 21
    Conquistador (Spain) - 28
    Cossack (Russia) - 16
    De Zeven Provinciën (Netherlands) - 19
    Digger (Australia) - 18
    Eagle Warrior (Aztec) - 27
    Hetairoi (Macedon/Alexander) - 25
    Huszár (Hungary) - 13 (16-3) Not that it is a bad unit per se - I just find its main benefit (+3 strength per active allicane) a bit pointless. I usually play conquest games which equally usually start early. Nobody likes me any more at the point when Huszárs come online. All that remains for me is an increased cost for a low power gain.
    Hypaspist (Macedon) - 22
    Immortal (Persia) - 24
    Janissary (Ottomans) - 26
    Jong (Indonesia) - 26
    Legion (Rome) - 25
    Keshig (Mongolian) - 5
    Mamluk (Arabia) - 26
    Mandekalu Cavalry (Mali) - 22
    Minas Geraes (Brazil) - 27
    Mountie (Canada) - 5
    Ngao Mbeba (Kongo) - 16
    Pítati Archer (Nubia) - 28
    Redcoat (England/Victoria) - 17
    Samurai (Japan) - 7
    Toa (Maori) - 28
    Varu (India) - 25
    Viking Longship (Norway) - 25
    Warak'aq (Inca) - 26 (25+1) The double attack this early in the game is priceless! I had so much fun with these units! I just which, the Civ5 perk inheritance would still be a thing in Civ6 ...
    War-Cart (Sumeria) - 29
    Winged Hussar (Poland) - 7

    P.S. I can't believe, the Mounty is still in! I just didn't want to whack him twice ...
     
    Last edited: Jul 30, 2019
  17. Leucarum

    Leucarum Emperor

    Joined:
    Dec 21, 2018
    Messages:
    1,299
    Gender:
    Male
    Barbary Corsair (Ottomans) - 20
    Bireme (Phoenicia) - 20
    Black Army (Corvinus/Hungary) - 21
    Conquistador (Spain) - 28
    Cossack (Russia) - 16
    De Zeven Provinciën (Netherlands) - 19
    Digger (Australia) - 18
    Eagle Warrior (Aztec) - 27
    Hetairoi (Macedon/Alexander) - 25
    Huszár (Hungary) - 13
    Hypaspist (Macedon) - 22
    Immortal (Persia) - 24
    Janissary (Ottomans) - 26
    Jong (Indonesia) - 26
    Legion (Rome) - 25
    Keshig (Mongolian) - 2 (5-3) GS battering ram nerf hit them hard. At least Mongolia has good strengths elsewhere...
    Mamluk (Arabia) - 26
    Mandekalu Cavalry (Mali) - 22
    Minas Geraes (Brazil) - 27
    Mountie (Canada) - 6 (5+1) There's still less useful units on the board here. The RNG in park placement is mitigated by hockey rink appeal bonuses, try it, you really can squeeze them in to a lot of places you don't expect. And the big prize is that most civs going for culture have to choose between spend faith on rock bands or naturalists and the answer is always rock bands. Canada gets to do both. Just don't ask the mounties to fight anything...
    Ngao Mbeba (Kongo) - 16
    Pítati Archer (Nubia) - 28
    Redcoat (England/Victoria) - 17
    Samurai (Japan) - 7
    Toa (Maori) - 28
    Varu (India) - 25
    Viking Longship (Norway) - 25
    Warak'aq (Inca) - 26
    War-Cart (Sumeria) - 29
    Winged Hussar (Poland) - 7
     
  18. MrRadar

    MrRadar Deity

    Joined:
    Nov 8, 2014
    Messages:
    2,009
    Barbary Corsair (Ottomans) - 20
    Bireme (Phoenicia) - 17 (20-3) This starts to seem forgotten or overlooked for too long. Slightly better galley looks less and less cool in the remaining company of UU, early usefulness depends of having enough coastal targets to attack, and usually land combat happens more often at that stage. Come caravels, biremes will not hold against them much better than galleys, so they will need stronger support, so their trade protection ability will be equally compromised.
    Black Army (Corvinus/Hungary) - 21
    Conquistador (Spain) - 28
    Cossack (Russia) - 16
    De Zeven Provinciën (Netherlands) - 19
    Digger (Australia) - 18
    Eagle Warrior (Aztec) - 28 (27+1) I'll upvote them again and use the occasion to address some concerns expressed in an earlier downvote. I don't find it fair to downvote Eagles on the basis that they are not very useful if you don't have a neighbour. That same reason would apply to each and every other early UU, wouldn't it? Why to single out Eagles? Warcarts/Pitati Archers/Immortals etc. would also fall in here. Keep lookin' and you'll find a neighbour. Or at least some city state. And if not, write off that particular game as an oddity unfit for statistical purposes. Their expensiveness usually is compensated tenfold in that you don't have to build builders, so what little extra you pay for them is generously rewarded in saved production. And as for them not staying relevant long enough, well, that's just a wrong way of thinking or using them. Their ability does not expire as long as they stay Eagle Warriors, and who makes you to upgrade them? Just leave a few of them be as they are, or even make a few fresh ones more, towards the end of their production era, and save them for garrisoning purposes and for merging with experienced ones into corps and armies later. Certainly you can also bang out a few fresh swordsmen with all that production saved from not having to build builders, and then upgrade them further into muskets etc., in order to have modern infantry troops. And when enemy units become too advanced for Eagles to take on, make Eagles into companion units. Let them follow your more modern troops behind their protective screen, try to bleed enemies to a few remaining hitpoints, and then let the Eagles to perform their ritual and serve the final blow. There, your Eagle Warriors are staying relevant for quite a while and continue to supply your economy with a flow of fresh builders, saving you further hundreds of cogs. What a warcart will have on Eagle in Medieval? It will ferry potatoes from Aztec fields, I guess. What Immortals will have on Eagles in Renaissance? They will carry water buckets on their spears to water Aztec farms. Armies of Eagles can stay relevant until the end this way. This is an amazing unique unit.
    Hetairoi (Macedon/Alexander) - 25
    Huszár (Hungary) - 13
    Hypaspist (Macedon) - 22
    Immortal (Persia) - 24
    Janissary (Ottomans) - 26
    Jong (Indonesia) - 26
    Legion (Rome) - 25
    Keshig (Mongolian) - 2
    Mamluk (Arabia) - 26
    Mandekalu Cavalry (Mali) - 22
    Minas Geraes (Brazil) - 27
    Mountie (Canada) - 6
    Ngao Mbeba (Kongo) - 16
    Pítati Archer (Nubia) - 28
    Redcoat (England/Victoria) - 17
    Samurai (Japan) - 7
    Toa (Maori) - 28
    Varu (India) - 25
    Viking Longship (Norway) - 25
    Warak'aq (Inca) - 26
    War-Cart (Sumeria) - 29
    Winged Hussar (Poland) - 7
     
    Troy Bruckner likes this.
  19. Hogimus

    Hogimus Chieftain

    Joined:
    Mar 29, 2019
    Messages:
    72
    Barbary Corsair (Ottomans) - 20
    Bireme (Phoenicia) - 17
    Black Army (Corvinus/Hungary) - 21
    Conquistador (Spain) - 28
    Cossack (Russia) - 16
    De Zeven Provinciën (Netherlands) - 19
    Digger (Australia) - 18
    Eagle Warrior (Aztec) - 28
    Hetairoi (Macedon/Alexander) - 25
    Huszár (Hungary) - 13
    Hypaspist (Macedon) - 22
    Immortal (Persia) - 24
    Janissary (Ottomans) - 26
    Jong (Indonesia) - 26
    Legion (Rome) - 25
    Keshig (Mongolian) - 2
    Mamluk (Arabia) - 26
    Mandekalu Cavalry (Mali) - 22
    Minas Geraes (Brazil) - 27
    Mountie (Canada) - 7 (6+1) I played Canada again last night, and I think I made more than 20 Mounties/National Parks before I got to Cultural Victory. This unit defines your play as Canada. If we're basing these units on their usefulness, the Mountie is one of the most useful units in the game. If you think you cannot find enough space for them you have to understand that part of the appeal of playing this civ is having a planning heavy yet mostly peaceful playthrough. You find a heavy tundra area that everyone else has avoided mid-game and you plan it out for National Parks.
    Ngao Mbeba (Kongo) - 16
    Pítati Archer (Nubia) - 28
    Redcoat (England/Victoria) - 17
    Samurai (Japan) - 4 (7-3) When I think how useful a unit is, I ask myself "Can I easily win without it?" In the case of the Samurai, and several other remaining units, the answer is definitely yes. I don't think I've played a game as Japan where I haven't upgraded Samurai to Musketmen shortly after them first seeing combat. If they weren't a unit you have to hard-build, I would have a different opinion, but as is it makes them pretty useless.
    Toa (Maori) - 28
    Varu (India) - 25
    Viking Longship (Norway) - 25
    Warak'aq (Inca) - 26
    War-Cart (Sumeria) - 29
    Winged Hussar (Poland) - 7
     
    679x likes this.
  20. DWilson

    DWilson Where am I? What turn is it?

    Joined:
    Jun 7, 2012
    Messages:
    1,924
    Gender:
    Male
    Location:
    Milwaukee, WI, USA
    Barbary Corsair (Ottomans) - 20
    Bireme (Phoenicia) - 17
    Black Army (Corvinus/Hungary) - 21
    Conquistador (Spain) - 28
    Cossack (Russia) - 13 (16-3) These units aren't bad, but we've reached the point where I am downvoting the non-great units (while trying not to repeatedly hit the same units).
    De Zeven Provinciën (Netherlands) - 19
    Digger (Australia) - 18
    Eagle Warrior (Aztec) - 28
    Hetairoi (Macedon/Alexander) - 25
    Huszár (Hungary) - 13
    Hypaspist (Macedon) - 22
    Immortal (Persia) - 24
    Janissary (Ottomans) - 26
    Jong (Indonesia) - 26
    Legion (Rome) - 25
    Keshig (Mongolian) - 2
    Mamluk (Arabia) - 26
    Mandekalu Cavalry (Mali) - 22
    Minas Geraes (Brazil) - 27
    Mountie (Canada) - 7
    Ngao Mbeba (Kongo) - 16
    Pítati Archer (Nubia) - 29 (28+1) While I do not think this can match the War Cart (and maybe not the Eagle Warrior), Nubia basically took the most desirable parts of the game and made them better. The Archer is a core early unit for military efforts, and this is better than an Archer in nearly every way. (Only downside is added production cost- and I do think this is a downside, even with their bonus to ranged production. The added production cost basically invalidates their production bonus for archers, a core early ranged unit. You could get it on the building of slingers instead, but then I believe you have to pay for the added cost when upgrading). Despite that, this unit is so good it still outmatches all but the other top three. Nubia looks at other civs' unique ranged units and laughs.
    Redcoat (England/Victoria) - 17
    Samurai (Japan) - 4
    Toa (Maori) - 28
    Varu (India) - 25
    Viking Longship (Norway) - 25
    Warak'aq (Inca) - 26
    War-Cart (Sumeria) - 29
    Winged Hussar (Poland) - 7
     
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