Hello I was wondering if somene could help me with something. I want to make what I've called "Deviant" units to practise with combat. I want to give them "Hidden Nationality" and "Explore Enemy Territory" and use them as mischief-makers when I want a change from developing my empire. I'll be able to practise combat without going to war. But, I still want to keep the standard units for when I do got to war. Is there a way to have a choice of two types of the same unit, with one of those units being unique to my civ? For example : Axeman 5 Strength 1 Movement +50% vs Melee Units Deviant Axeman 4 Strength 2 Movement Hidden Nationality Can Explore Enemy Territory So with these, I can produce both the standard Axeman and the Deviant Axeman at any one time. I'm thinking of producing a Deviant variation of most units, and maybe putting a cap on how many I can have at one time. At the moment, I'm playing for training purposes on Settler difficulty. It's not about the challenge yet, just the fun. So far, the only thing I've come up with is creating a seperate UnitClass entry in UnitClassInfos, but that didn't allow me to create both of the Archers I was experiementing with. It did show both units on the Tech Tree though. I'd appreciate any help with this. I don't have a clue. Thanks.