xmen510
Emperor
This thread is for Unique Unit Discussion only.
Last updated April 02, 2009 with sandman730's most recent list.
Last updated April 02, 2009 with sandman730's most recent list.
Spoiler :
Civilizations UUs:
*Note: stuff in parentheses are changes made to unit that the UU replaces
Quendi:
Noldor: House of Fingolfin:
- UUs:
*Swordsmen
Noldor: House of Fëanor:
- UUs:
*Swordsmen
Teleri:
- UUs:
*Swan ships [early transport, other ships]
Sindar:
- UUs:
*Elven Archers
*Forest Sentry [double? defense on Forest Tiles, works especially nice as elven cities can be in forests.]
Vanyar:
- UUs:
*Spearmen
*Magic
Good Men:
Númenor:
- UUs:
*Unique ships
Arnor:
- UUs:
*Dunedain Horse Rangers [replaces knight]
strength: 14 (+4)
movement: 2
cost: 140 (+50)
Immune to first strikes
Flank attack vs. Catapults and Trebuchets
Ignores terrain movement costs (added)
1 first strike (added)
+25% defense bonus (added)
*Dunedain Foot Ranger [replaces archer]
strength: 6 (+3)
movement: 1
cost: 40 (+15)
1 first strike
+50% city defense
+25% hills defense
Immune to first strikes (added)
Gondor:
- UUs:
*Guards of the Citadel
*Trebuchets [replaces catapult, but has same stats as trebuchets in regular game]
*Ithilien rangers [?]
Edain:
-UUs:
*Swordsman
Neutral Men:
Rohirrim:
- UUs:
*mearas long-spear [replaces knight]
strength: 12 (+2)
movement: 2
cost: 120 (+30)
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
1 first strike (added)
*mearas long-sword [replaces knight]
strength: 13 (+3)
movement: 2
cost: 160 (+70)
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
2 first strikes (added)
*horse archer [same stats as horse archer in regular game]
*other horsemen [?]
Northmen:
- UUs:
*Dale archers [replaces archers]
strength: 5 (+2)
movement: 1
cost: 50 (+25)
1 first strike
+50% city defense
+25% hills defense
+50% vs. Melee Units (added)
*workboats that don't get used up
Dunlending:
- UUs:
*units plunder more gold??
*cheaper but weaker units
Isengard:
- UUs:
*Uruk-Hai [replaces infantry]
strength: 6 (+1)
movement: 1
cost: 40
+10% City Attack
+25% vs. Melee Units
*other Uruk-Hai units [?]
Evil Men:
Haradrim:
- UUs:
*Mumakil [stats similar to war elephant]
strength: 10 (+2)
movement: 1
cost: 80 (+20)
Doesn't receive defensive bonuses
+50% vs. mounted units
1 first strike (added)
*Corsair [replaces infantry]
strength: 6 (+1)
movement: 1
cost: 80 (+40)
+10% City Attack
+25% vs. Melee Units
Starts with Amphibious and March promotion (added)
1 first strike (added)
*ship for Corsair [?]
Easterling:
- UUs:
*Chariots [replaces horsemen, but has the same stats as chariots in the regular game]
*War Chariots [replaces horsemen, but has the same stats as the war chariots in the regular game]
*Pikemen [replaces infantry, but has the same stats as pikemen in the regular game]
Angmar:
- UUs:
*sorcery maybe?
*Some kind of undead (Barrow Wights? maybe have some different undeads)
Shadow:
-UUs:
*Orc Units (-1 strength, -20 cost):
strength: 10 (+5)
movement: 1
cost: 160 (+120)
+20% City Attack (+10%)
+50% vs. Melee Units (+25%)
*Troll Berserker [replaces Berserker]
strength: 13 (+5)
movement: 1
cost: 240 (+170)
+20% city attack (+10%)
Starts with Amphibious
+50% vs. Melee Units
*Troll Stoneslinger [replaces Archer]
strength: 8 (+5)
movement: 1
cost: 120 (+95)
1 first strike
+50% city defense
+25% hills defense
Starts with Amphibious (added)
+50% vs. Melee Units (added)
Mordor:
- UUs:
*Uruks [I have no idea what this is]
*Grond [World Unit]
Angband:
- UUs:
*Balrogs [replaces infantry]
strength: 13 (+8)
movement: 1
cost: 320 (+280)
+30% City Attack (+20%)
+50% vs. Melee Units (+25%)
*Cold Drake
strength: 14
movement: 2
cost: 240
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
1 first strike (added)
*Fire Drake [replaces Cold Drake]
strength: 16 (+2)
movement: 3
cost: 360 (+120)
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
2 first strikes (added 1)
*Winged-Dragon [replaces Cold Dragons]
strength: 18 (+2)
movement: 3
cost: 480 (+120)
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
Ignores terrain cost (added)
2 first strikes
Can destroy tile improvements and hurt city defenses [-25% per turn] (added)
*werewolves
strength: 12
movement: 2
cost: 160
+50% vs. Mounted Units
1 first strike
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
Khazâd:
- UUs:
*Dwarven slingers [replaces archer]
strength: 6 (+3)
movement: 1
cost: 60 (+35)
1 first strike
+50% city defense
+25% hills defense
Starts with Amphibious (added)
Longbeard:
- UUs:
*Dwarven Sappers [replaces infantry]
strength: 7 (+2)
movement: 1
cost: 80 (+40)
+25% City Attack (+15%)
+50% vs. Melee Units (+25%)
Starts with Amphibious (added)
*Dragon slayers [replaces infantry]
strength: 7 (+2)
movement: 1
cost: 120 (+80)
+25% City Attack (+15%)
+50% vs. Melee Units (+25%)
+100 against dragons
Broadbeams & Firebeards:
- UUs:
*Khuzdul Miner [replaces Worker]
movement: 2
cost: 60
Can improve tiles
+25% construction speed for Expansive leaders
+1 gold for every mined resource (added)
*Note: stuff in parentheses are changes made to unit that the UU replaces
Quendi:
Noldor: House of Fingolfin:
- UUs:
*Swordsmen
Noldor: House of Fëanor:
- UUs:
*Swordsmen
Teleri:
- UUs:
*Swan ships [early transport, other ships]
Sindar:
- UUs:
*Elven Archers
*Forest Sentry [double? defense on Forest Tiles, works especially nice as elven cities can be in forests.]
Vanyar:
- UUs:
*Spearmen
*Magic
Good Men:
Númenor:
- UUs:
*Unique ships
Arnor:
- UUs:
*Dunedain Horse Rangers [replaces knight]
strength: 14 (+4)
movement: 2
cost: 140 (+50)
Immune to first strikes
Flank attack vs. Catapults and Trebuchets
Ignores terrain movement costs (added)
1 first strike (added)
+25% defense bonus (added)
*Dunedain Foot Ranger [replaces archer]
strength: 6 (+3)
movement: 1
cost: 40 (+15)
1 first strike
+50% city defense
+25% hills defense
Immune to first strikes (added)
Gondor:
- UUs:
*Guards of the Citadel
*Trebuchets [replaces catapult, but has same stats as trebuchets in regular game]
*Ithilien rangers [?]
Edain:
-UUs:
*Swordsman
Neutral Men:
Rohirrim:
- UUs:
*mearas long-spear [replaces knight]
strength: 12 (+2)
movement: 2
cost: 120 (+30)
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
1 first strike (added)
*mearas long-sword [replaces knight]
strength: 13 (+3)
movement: 2
cost: 160 (+70)
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
2 first strikes (added)
*horse archer [same stats as horse archer in regular game]
*other horsemen [?]
Northmen:
- UUs:
*Dale archers [replaces archers]
strength: 5 (+2)
movement: 1
cost: 50 (+25)
1 first strike
+50% city defense
+25% hills defense
+50% vs. Melee Units (added)
*workboats that don't get used up
Dunlending:
- UUs:
*units plunder more gold??
*cheaper but weaker units
Isengard:
- UUs:
*Uruk-Hai [replaces infantry]
strength: 6 (+1)
movement: 1
cost: 40
+10% City Attack
+25% vs. Melee Units
*other Uruk-Hai units [?]
Evil Men:
Haradrim:
- UUs:
*Mumakil [stats similar to war elephant]
strength: 10 (+2)
movement: 1
cost: 80 (+20)
Doesn't receive defensive bonuses
+50% vs. mounted units
1 first strike (added)
*Corsair [replaces infantry]
strength: 6 (+1)
movement: 1
cost: 80 (+40)
+10% City Attack
+25% vs. Melee Units
Starts with Amphibious and March promotion (added)
1 first strike (added)
*ship for Corsair [?]
Easterling:
- UUs:
*Chariots [replaces horsemen, but has the same stats as chariots in the regular game]
*War Chariots [replaces horsemen, but has the same stats as the war chariots in the regular game]
*Pikemen [replaces infantry, but has the same stats as pikemen in the regular game]
Angmar:
- UUs:
*sorcery maybe?
*Some kind of undead (Barrow Wights? maybe have some different undeads)
Shadow:
-UUs:
*Orc Units (-1 strength, -20 cost):
Warrior
Swordsman
Axeman
Long Swordsman
Berserker
Spearman
Pikeman
Bowman
Archer
Crossbowman
Scout
Hunter
*Troll Infantry [replaces infantry]Swordsman
Axeman
Long Swordsman
Berserker
Spearman
Pikeman
Bowman
Archer
Crossbowman
Scout
Hunter
strength: 10 (+5)
movement: 1
cost: 160 (+120)
+20% City Attack (+10%)
+50% vs. Melee Units (+25%)
*Troll Berserker [replaces Berserker]
strength: 13 (+5)
movement: 1
cost: 240 (+170)
+20% city attack (+10%)
Starts with Amphibious
+50% vs. Melee Units
*Troll Stoneslinger [replaces Archer]
strength: 8 (+5)
movement: 1
cost: 120 (+95)
1 first strike
+50% city defense
+25% hills defense
Starts with Amphibious (added)
+50% vs. Melee Units (added)
Mordor:
- UUs:
*Uruks [I have no idea what this is]
*Grond [World Unit]
Angband:
- UUs:
*Balrogs [replaces infantry]
strength: 13 (+8)
movement: 1
cost: 320 (+280)
+30% City Attack (+20%)
+50% vs. Melee Units (+25%)
*Cold Drake
strength: 14
movement: 2
cost: 240
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
1 first strike (added)
*Fire Drake [replaces Cold Drake]
strength: 16 (+2)
movement: 3
cost: 360 (+120)
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
2 first strikes (added 1)
*Winged-Dragon [replaces Cold Dragons]
strength: 18 (+2)
movement: 3
cost: 480 (+120)
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
Ignores terrain cost (added)
2 first strikes
Can destroy tile improvements and hurt city defenses [-25% per turn] (added)
*werewolves
strength: 12
movement: 2
cost: 160
+50% vs. Mounted Units
1 first strike
Immune to first strikes
Doesn't receive defensive bonuses
Flank attack vs. Catapults and Trebuchets
Khazâd:
- UUs:
*Dwarven slingers [replaces archer]
strength: 6 (+3)
movement: 1
cost: 60 (+35)
1 first strike
+50% city defense
+25% hills defense
Starts with Amphibious (added)
Longbeard:
- UUs:
*Dwarven Sappers [replaces infantry]
strength: 7 (+2)
movement: 1
cost: 80 (+40)
+25% City Attack (+15%)
+50% vs. Melee Units (+25%)
Starts with Amphibious (added)
*Dragon slayers [replaces infantry]
strength: 7 (+2)
movement: 1
cost: 120 (+80)
+25% City Attack (+15%)
+50% vs. Melee Units (+25%)
+100 against dragons
Broadbeams & Firebeards:
- UUs:
*Khuzdul Miner [replaces Worker]
movement: 2
cost: 60
Can improve tiles
+25% construction speed for Expansive leaders
+1 gold for every mined resource (added)