Avahz Darkwood
Emperor
I was just wondering, do all dungeons and explorable lairs have the same spawn chances? If so could it be possible for the unique dungeons to have a chance to spawn unique out comes, some with world wide effects? Some of my suggestions would be: (please excuse the names I know they are not exactly phrased correctly)
1: Pyre of the Seraphic: A chance to spawn allied or hostile angles and/or fire elementals. Their strength/type can depend upon game turn. The angle can be a survivor of a sacrifice so I would expect most all of them to be insane, thus needing the loyalty spell to keep them in line.
2: Brandalins(sp) well: A chance to spawn a major area of hell terrain around it or Hostile/allied demons depending on your alignment(isn't it suppose to somehow link to Agares's hell?)
3: Afrion Isles: 1500 gold and/or a chance to cause a world wide tsunami like the Lunan spell. There may be a lot of pent up magical potential on this island connected to the lose of its ppl.
Are there other unique dungeons? I don't remember but any other suggestions would be an interesting read.
1: Pyre of the Seraphic: A chance to spawn allied or hostile angles and/or fire elementals. Their strength/type can depend upon game turn. The angle can be a survivor of a sacrifice so I would expect most all of them to be insane, thus needing the loyalty spell to keep them in line.
2: Brandalins(sp) well: A chance to spawn a major area of hell terrain around it or Hostile/allied demons depending on your alignment(isn't it suppose to somehow link to Agares's hell?)
3: Afrion Isles: 1500 gold and/or a chance to cause a world wide tsunami like the Lunan spell. There may be a lot of pent up magical potential on this island connected to the lose of its ppl.
Are there other unique dungeons? I don't remember but any other suggestions would be an interesting read.