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[BNW] Uniques disappearing from some Civs

Discussion in 'Civ5 - Technical Support' started by Khaiden, Mar 19, 2020.

  1. Khaiden

    Khaiden Chieftain

    Joined:
    Mar 19, 2020
    Messages:
    1
    Hello, I registered to the forum just to report some issues I've been having and this is the main one. I hope that's alright.

    While adding mods, I've run into a bizarre issue in which some Civilizations' uniques disappear. I first realized this when I had an issue in which the menu to select a civ would not be able to scroll down. It turns out there's at least a civ that is missing a unique, be it a unit or building from the selection, so I'd have to go into advanced setup, which works fine.

    I've been installing tons of civs manually by using a Steam workshop downloader and testing them in groups, flagging the ones that show up like this. For example: https://steamcommunity.com/sharedfiles/filedetails/?id=2027617368

    One thing I noticed is that sometimes Civs that weren't missing uniques before were now missing them after installing others. It didn't seem to be game-breaking so I let it pass. But then to my shock even a Civ that comes with the game missed one: Japan.
    https://steamcommunity.com/sharedfiles/filedetails/?id=2027618160
    https://steamcommunity.com/sharedfiles/filedetails/?id=2027618480
    https://steamcommunity.com/sharedfiles/filedetails/?id=2027618818

    This happened after I installed 5 Fire Emblem civ mods: Land of Khadein by Yeem. Begnion, Gallia, Crimea and Daein (Micaiah) by Kiang.

    Furthermore, the IGE, which is what I've been using to check that all Civs are loading in-game fine could not open. Here's the error message it gave me: https://steamcommunity.com/sharedfiles/filedetails/?id=2027619172
    line Assets\UI\IconSupport.lua:30: attempt to compare nil with number

    I don't know the technical side of modding at all but I'm guessing some Civs are causing conflict with each others' uniques. I have over a 100 installed (all manually, I don't subscribe from the workshop directly anymore) and I'm hoping to have even more. The only non-civ mod that I have installed right now is the IGE.

    Is there a way to solve any of these issues? I'd like to be able to have the IGE in every modded game I play and to preferably not have uniques missing from Civs.
     

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