[Unit AI] Can Buildings have negative flavors?

Padmewan

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Nov 26, 2003
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Technically, the answer is "yes," but I'm wondering if the AI can handle a "negative" flavor and respond accordingly.

For example, in vanilla Civ4 I'm always curious why the AI will prioritize a factory when the city is already on the brink of unhealthiness. If the factory was coded with FLAVOR_GROWTH of -2 or some such value, would that make the AI "think twice" about it?
 
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