DarkScythe
Hunkalicious Holo
- Joined
- May 6, 2014
- Messages
- 804
Hey everyone,
I am wondering if anyone might be able to explain to me what the differences between the various Unit AI Types and the Default Unit AI are.
Specifically, I'm not entirely sure what the differences are between UNITAI_ATTACK, UNITAI_FAST_ATTACK, and UNITAI_DEFENSE.
Currently I've got them assigned to my UU's since they appeared in stock units, and they do seem to work, but I don't want the AI using this unit to attack Cities since they have a huge penalty there. I had intended for them to try and use these solely for anti-unit combat, but the AI decided to rush my City with eight of them and got completely wiped out in the attempt to take my City.
I suspect the UNITAI_ATTACK may be telling the AI that it's a valid unit for attacking cities in which case removing that should help, but I'm not entirely sure.
Thanks!
I am wondering if anyone might be able to explain to me what the differences between the various Unit AI Types and the Default Unit AI are.
Specifically, I'm not entirely sure what the differences are between UNITAI_ATTACK, UNITAI_FAST_ATTACK, and UNITAI_DEFENSE.
Currently I've got them assigned to my UU's since they appeared in stock units, and they do seem to work, but I don't want the AI using this unit to attack Cities since they have a huge penalty there. I had intended for them to try and use these solely for anti-unit combat, but the AI decided to rush my City with eight of them and got completely wiped out in the attempt to take my City.
I suspect the UNITAI_ATTACK may be telling the AI that it's a valid unit for attacking cities in which case removing that should help, but I'm not entirely sure.
Thanks!