saamohod
Deity
Some time ago increased building maintenance cost was implemented to counter late game gold inflation. The solution seems to be a makeshift measure that arguably served its purpose to some extent. However the issue is still there. Gold is usually abundant in mid-late game. The gold inflation is still there
, and now we seem to have unit inflation.
Here are my expenses in the modern era with a hundred units:
The bulk of it is the building maintenance. The other expense categories are no longer relevant. The most "unfair" part is the unit maintenance which is negligible. I see no reason for it to be that way in modern era onwards. Army is expensive, modern army is very expensive. Making unit maintenance irrelevant at this stage of the game destroys an engaging gameplay aspect were we need to find a balance between our military power and our finances.
Me fielding a hundred military units (3/4 of my current supply cap) and paying for them only 10% of my per-turn expense isn't right.
Another reason is that some international projects that reward you with a couple of free of maintenance unit slots aren't appealing anymore because the saving they offer is negligible.
Here's an obvious suggestion that comes to mind, probably another makeshift solution: Why can't we incrementally increase unit cost scaling with era? In modern era it could easily be twice as the current cost, no problem with thrice either. Fielding a large army must be afforded only by very rich civilizations, it is both fair and realistic. Now the only limiting factor is the supply cap, and a human player's reluctance to micro-manage a carpet of units.
Spoiler :
(I turn off tech trading because if breaks the game balance as mid-late game gold is cheap and therefore techs can be obtained cheaply)
, and now we seem to have unit inflation.
Here are my expenses in the modern era with a hundred units:
The bulk of it is the building maintenance. The other expense categories are no longer relevant. The most "unfair" part is the unit maintenance which is negligible. I see no reason for it to be that way in modern era onwards. Army is expensive, modern army is very expensive. Making unit maintenance irrelevant at this stage of the game destroys an engaging gameplay aspect were we need to find a balance between our military power and our finances.
Me fielding a hundred military units (3/4 of my current supply cap) and paying for them only 10% of my per-turn expense isn't right.
Another reason is that some international projects that reward you with a couple of free of maintenance unit slots aren't appealing anymore because the saving they offer is negligible.
Here's an obvious suggestion that comes to mind, probably another makeshift solution: Why can't we incrementally increase unit cost scaling with era? In modern era it could easily be twice as the current cost, no problem with thrice either. Fielding a large army must be afforded only by very rich civilizations, it is both fair and realistic. Now the only limiting factor is the supply cap, and a human player's reluctance to micro-manage a carpet of units.