AK47
Retired Wonder Architect
Hope someone know the answer to this one.
A guy is playing my mod (TML) and is about to capture an ungarded city with a Prophet, except the Prophet won't move in the city.
Prophet settings are 1/1/2, hidden nationality, radar, detect invisible.
There's no error message or anything; he just won't go in the city.
The mod is run under Conquests, in a .biq.
When I made the mod, I regularly had AI Prophets taking my ungarded cities. So I don't get it. I was playing under PTW, in a .bix. Could that matter ?
If the Prophet has "worker strength 100" can that have any influence on this behaviour? (Prophet can also create colony in my mod)
I must be missing something somewhere, but no clue...
Thanks.
AK.
A guy is playing my mod (TML) and is about to capture an ungarded city with a Prophet, except the Prophet won't move in the city.
Prophet settings are 1/1/2, hidden nationality, radar, detect invisible.
There's no error message or anything; he just won't go in the city.
The mod is run under Conquests, in a .biq.
When I made the mod, I regularly had AI Prophets taking my ungarded cities. So I don't get it. I was playing under PTW, in a .bix. Could that matter ?
If the Prophet has "worker strength 100" can that have any influence on this behaviour? (Prophet can also create colony in my mod)
I must be missing something somewhere, but no clue...
Thanks.
AK.