Black Orcs
Black Orcs are the biggest and strongest of all Orcish breeds. Because of this, they’re able to grab the best gear and are invariably better armoured than the rest of the ladz. This also means that they’re always in the thick of fighting. Perhaps this is why there are so few Black Orcs and why they usually form the ruling clan of a larger Orc tribe rather than a tribe in their own right. Even tribes with hardly any Black Orcs are often led by a Black Orc Warboss. And jolly grateful they are too!
On the battlefield Black Orcs like to concentrate on the job at hand. Disputes which would cause squabbling and disorder amongst the other greenskins are settled around the campfires the night before by means of orderly head-butting competitions and Gobbo throwing contests.
Orc Axeboyz, Orcboyz with Swords, Orc Arrer Boyz, Armoured Orc Boyz
Even the smallest Orc packs a great deal of Bone, muscle and bloody-mindedness into a body as tall as a man and substantially broader. Orcs vary a great deal in size and appearance , with the biggest individuals in charge of the rest. The pecking order within each tribe is established by constant fighting, so only the meanest and nastiest Orcs get to the very top of the tribal ladder.
What Orcs have in undeniable abundance is brute strength, made all the more dangerous by generous lashings of ignorance. To make matters even worse, Orcs feel almost no pain and care little about discomfort, physical hurt, or even death. They enjoy nothing more than violence and will happily face death in battle just so long as they get a chance to put up a good fight first. Perverely, this unthinking aggression can work to their disadvantage, as Orcs will plunge heedlessy into combat against a vastly superior enemy rather than retreating as would any sensible human.
Goblin Spearmen, Goblinslaveworker
Goblins are small, green, viscious, mean-spirited and generally unpleasant creatures. Clues as to their character may be discerned in their tiny pointed teeth, beady, glinting eyes, scrawny, grasping hands and general demeanour of a whipped dog.
To give them their due, Goblins are prolific. There are lost of them and no matter how many die or run away there are always plenty left. Their preferred method of fighting is to shoot their enemy in the back from a good distance. They are halw-way decent shots but in other respects are poor and often unwilling fighters. However, they are dangerous in large numbers and quite capable of overwhelming far better troops by sheer weight of numbers
Like all greenskins, Goblins are quarrelsome and fractious. They fight amongst themselves both on and off the battlefield. They feel little sense of loyalty to their own kind let alone anyone else, and will cheerfully maim, kill and even eat their comrades if the can get away with it.
The majority of Goblins living in open areas, most notably in the Badlands and Dark Lands, are Common Goblins or just ordinary Gobbos. They are as common as muck throughout the hills, valleys and plains of the Olw World and beyond.
Savage Orc Warrior
Due to the addling effects of heat and strong sunlight on the Orcish brain, the Orcs of the Southlands and other equatorial regions are reckoned a complete bunch of primitives even by Orc standards. They use mostly stone or bone weapons and go around half-naked or worse! In the Badlands, tribes of both Savage and Common Orcs intermingle.
Savage Orcs eschew armour in favour of warpaint, tattoos and lucky charms. Many of these charms take the form of teeth and bones removed from evidently less lucky creatures. These grim tokens are worn around their necks or pushed through their lips, ears and noses. Savage Orcs are notoriously wild and ferocious, even more so than other Orcs, and their enemies regard them as by far the most dangerous of their kind.
Savage Orc Shaman
Savage Orc shamans are renowned for their extraordinary powers and their ability to make magic potions. When the Savage Orcs go to war their shaman marks them with tribal tattoos using a strong magical concoction. These tattoos protect the Savage Orc Boyz like armour. If a savage Orc shaman is with a Mob of Savage Orcs then the power of their tattoos is enhanced still further, while the wild energy of the Mob increases the savage Orc shaman’s own power.
Forest Goblin Spearman, Forest Goblin Archer
Forest Goblins are not physically different from other Goblins. They are the same size, have the same green skin, and overall it would be hard to tell one from another were it not for their distinctive styles of dress and skin painting. Forest Goblins decorate themselves with colourful feathers, often sticking the quills directly into their skin as Goblins feel little pain. Different tribes often use different colours and combinations of feathers to identify themselves.
Metal ores are quite rare in the forests, so the Forest Goblins trade with other Goblin tribes, swapping captives and fungus for ores from the mountains. Because they don’t have much metal at their disposal, forest goblins also like to use bones and teeth to make armour as well as for decoration.
Forest Goblins wear warpaint in broad bands of colour over their bodies. Bright red and blue are the most popular colours, and these are commonly applied to make V-shaped chevrons over their head and arms.
The forests are full of all kind of spiders, and the Forest Goblins are experts when it comes to capturing and finding use of these creatures. Forest Goblins even eat certain species of spiders which they regard as especially succulent and superior to any other kind of flesh. The really gigantic spiders are sometimes captured and used as barter, but mostly these enormous creatures are avoided because they are to dangerous. Smaller spiders, about the size of a horse, are ridden by the goblins, and smaller ones are kept as pets.
Snotlings, Snotling Explorer
Wherever there are Orcs or Goblins there are tiny greenskin Snotlings. It is a common belief amongst humans that Snotlings grow into Goblins and Orcs. Given that all greenskin settlements are overrun with the things this does seem a perfectly reasonable assumption. Another equally likely explanation is that Snotlings are just the smallest of a whole range of very variably sized and shaped creatures. No Orc or Goblin would dra a distinction between a largish Snotling and a smallish Goblin. To an Orc, anything smaller than him is a ‘Grot’ to be kicked and abused, whilst anything bigger is a ‘Boss’ to be avoided as much as possible.
Snotlings often congregate around the smelliest area of an Orc camp, known as ‘the drops’. Here they gibber to each other in their squeaky little voices and hunt the various types of tasty ‘squiggly beasts’ (or Squigs as they are usually known) that live there.
When the Orcs and Gobbos go off to war, the bravest Snotlings sometimes follow, banding together in smelly little huddles that egg each other on to ever braver deeds. Well, brave for a Snotling! These groups include all manne of strange creatures form the drops as well as Snotlings. Some have been brought along as a half-time snack, and others simply have too many teeth to be turned away. Whatever the mix of beasties and Snotlings in the unit, all Swarms are treated the same way once they get to battle. Badly! Actually, Snotlings serve the green horde very well in battle as they happily do all manner of tasks that nobody else would touch, including being lunch.
Night Goblin Spearmen, Night Goblin Archers
Many years ago some Goblins took the living in the caves beneath the Worlds Edge Mountains. Over the centuries these became distinct in type and are now known as Night Goblins.
Night Goblins have become so accustomed to the dark that when the out in the open they prefer to move around at night and hide away during the day. Many of them wear long ragged cloaks, hooded coats, and dangling caps which cover their bodies and protect them from the sunlight.
Night Goblins raise special subterranean fungi deep beneath the mountains in their cool damp caves. They cultivate many types of fungus and are always searching for new ones to experiment with. Some fungus is used as food for the Night Goblins and their strange animals, but many are grown for their hallucinogenic or intoxicating properties or because they affect the Goblin metabolism in some other way. These fungi are traded with other Goblins for weapons and many of the other items the Night Goblins need.
Night Goblins often take over the abandoned Dwarf Strongholds to live in, and much of the ancient Dwarf Empire is now infested with these creatures. Occasionally the Dwarfs will try to drive the Goblins out, or the Goblins will find some tunnel which leads then into the Dwarf tunnels, and the two races battle it out beneath the mountains. Due to this ancient enmity Dwarfs and Goblins are implacable foes and will often fight to the death rather than give an inch of ground to their enemies.
Night goblin Netters
The subterranean tunnels where the Night Goblins live are riddled with other, even older, passages and caverns. The deeper down a tunnel goes the more dangerous it is and the more likely it is to be inhabited by some terrible monster. Night goblins find it necessary to occasionally descend into the chill depths in search of exotic funguses, so they know all to well what dangers await them. Night Goblin Netters and Clubbers fight together in order to immobilise and either destroy op capture dangerous creatures. On the battlefield they use their skills against the enemy, throwing their nets to entangle the foe while Clubbers bash the enemy senseless.
Rock Lobber, Spear Chukka
Greenskins make all kind of contraptions from crude wagons to clanking mills and sturdy war engines. Wood, iron and bone are cheerfully lashed together as required. If things fall apart they can quickly be struck back together with spit and string. Goblins are generally more nimble fingered when it comes to this kind of work whereas Orcs, being bigger, are good at bossing them about. Thus, nature has created the ideal workforce in the greenskin race.
Stone throwing machines and bolt throwes are common devices. Both kinds of machine are usually powered by twisted Squig hide ropes, creating the torsions required to fire a giant bow. Stone throwers sometimes use a counterweight mechanism to propel their missile. Regardless of their design, greenskins refer to all stone throwers as ‘Rock Lobbers’ and all bolt throwers as ‘Spear Chukkas’.
Orc Boar Chariot, Goblin Wolf Chariot
Greenskins use chariots as fast, mobile weapons of war. Not only are they powerful but they also look good! A very important chieftain might choose to ride around in a chariot as a mark of his obvious superiority over more lowly greenskins.
Goblins harness giant wolves to pull their chariots whereas Orcs naturally favour the giant boar – difficult as it is to harness these irascible and startlingly flatulent creatures (though it’s a lot easier when you only have to watch the Gobbos do it).
To make the chariots even more obviously important, both Orcs and Gobbos invariably strap the biggest banners they can to the sides and rumble around in front of the army at breakneck speed. The rest of the army either ignores these show-offs or throws things at them like rocks, insults or the smaller members of their unit.
Orc Boar Boyz
The giant boars or the Warhammer world are ferocious and loudly flatulent animals noted for their ill-tempered and uncompromisingly vicious nature. These are qualities readily appreciated by Orcs.
Most Orcish settlements have secure pens where they keep their boars. The boars themselves are evil-minded creatures that take every opportunity to maim, bite and kick their masters, but this doesn’t really concern the Orcs who are on the whole sensible enough to keep well clear. Goblins, on the other hand, are seldom given the choice and have to undertake the hazardous task of feeding the boars and cleaning out the pens. They do their best to pass these noxious jobs on to even smaller (and more easily bullied) Snotlings, but there are so terrified of the boars that they’re no use at all. The fact that Snotlings are frequently part of the boar;s menu may have something to do with it.
Orc Boar Boyz are rough, tough and very determined. Breaking in a boar van be a long and dangerous business, but fortunately Orcs have thick skulls and don’t feel pain much. In fact, it is pretty much impossible to train a boar; the Orc rider just learns to hang on better whilst the creature goes crazy, goring and stomping and inflicting as much damage as it can.
Trolls
These are large creatures, very strong but also rather stupid. There are many different kinds because, like greenskins, Trolls vary a great deal in appearance. However, it is fair to say that they are universally big, ugly, hungry and best avoided when possible.
The most frequently encountered types of Trolls are the (all too) Common Troll which is found anywhere suitably smelly, and the Stone Trolls and River Trolls who inhabit the mountains and rivers respectively. Stone Trolls are named for their rocky diet which allows them to inhabit the most inhospitable parts of the Old World’s mountains where there is little else to eat. River Trolls are especially prized by Dwarf Troll Slayers seeking something exotic to kill them.
All types of Trolls are rightly feared because of their unthinking ferocity and indiscriminate appetite. They will eat anything they van find including flesh and bone, wood, rocks, bits of metal and even sprouts! The digestive juices of Trolls are prized by alchemists as the most corrosive substance known to science, whilst Troll blood is said to be highly effective in the treatment of ‘Breton Rot’.
The other unusual characteristic of Trolls is that if their flesh is damaged it regrows almost immediately, including claws, hands, feet and even entire limbs. To kill a Troll it is necessary to either inflict a great deal of damage or to burn it in order to prevent it from regenerating. Fire is the second greatest ally of the Troll fighter, the Troll’s own stupidity being the first.
Giants
Giant and greenskins have a long history of association and it is common to find that a greenskin horde includes a Giant brought along to add weight (and height) to the army’s combat prowess. It’s not altogether clear why greenies and Giants should get on so well, but it is noticeable that Giants are one of the few races that are considerably bigger and dimmer than even the biggest, thickest Orc.
For their part, Giants are more than happy to join a band of greenskins for the chance to eat people and get their hands on strong liquor. They’re also keen on the endless opportunities for thumping people. If the odd Goblin happens to get scoffed along the way no one seems to mind – this kind of thing is just part of the rough and tumble of existence when you’re green.
Wyverns
At a distance you could mistake a Wyvern for a dragon, but there is none of the nobility of spirit of Dragons in these debased and cruel creatures. It is this mean streak together with their sheer brute strength that attracts Orcs to them.
Wyverns are vast, scaled beasts with broad wings and huge, fearsome jaws. Their hide is well armoured with bony scales and their tail drips with black venom that hisses when I touches the ground. They live in dark caves, high in the most barren of mountains in the Worlds Edge range. Occasionally Wyverns venture from their mountain top eyries and are seen flying over the plains below. This is universally seen as a bad omen by the weakling races of Men and Elves, though the greenskins greet them with whoops and cheers.
No Orc would be foolish enough to try and tame a fully grown Wyvern, but sometimes a well-bullied Gobbo can be threatened into stealing an egg or a new hatchling. These can be hand-reared to obey their masters (at least some of the time), and a trained Wyvern is the pride of the toughest Orc Warlords.
Snotling Pump Wagons
Whilst most greenskin chariots are fairly conventional looking, if somewhat ramshackle in the best tradition of Gobbo workmanship, the same cannot be said of the Snotling Pump Wagon.
The Pump Wagon is built by Snotlings in an attempt to copy the chariots of their larger greenskin brothers. Quite how the little greenies do it Is a mystery. Swarms of Snotlings forage around the Orcish settlement where they live, stealing and scavenging raw materials from workshops and rubbish dumps. Anything that looks vaguely useful and momentarily unguarded is immediately seized for their project. Once they have accumulated a high enough junk heap, the Snotlings set upon it with ropes and hammers. From this squirming mass of hammering, squeaking and bickering emerges the Snotling Pump Wagon!
The Doom Diver Catapult
The Domm Diver Catapult is a torsion powered device much like a Rock Lobber or Spear Chukka, but instead of firing rocks or spears it is designed to launch goblins. These Goblins are equipped with crude, folding wings which enable them to stay aloft for a short time before plunging back down to earth. This technique was developed to provide greenskin tribes with a form of aerial reconnaissance. Early aeronauts were given bits of slate and chalk on which to sketch enemy troops dispositions. As few Goblins survived the rather sudden landing, this was felt to be the only way of recovering the information they had gleaned. Unfortunately the idea wasn’t a great success as most slates were found to bear a hastily scrawled message along the lines of ‘Yahooooo!’ or ‘Wheeeee!’.
It was soon realised that Doom Divers were more effective as missiles. This proved to be a role which the little greenskinstook to with surprising enthusiasm. Although it’s true that Doom Divers generally end up splattered across the landscape, the exhilaration, the speed and (most of all) the chance to look down on Orcs for a change, is just too good a thing to miss. After all, if you’re a Goblin, ending your days as a hurtling instrument of death is a far better fate than getting knocked on the head and eaten by your mates.
Orc Shaman, Orc Great Shaman
Greenskins are creatures of little brains and almost no curiosity. Their single-minder enthusiasm for violence makes it very hard for sorcery to get a grip on their consciousness. Although they do have magic it is very different to the magic of humans and Elves. Their power comes not from the treacherous winds of magic, but from the inner psyche of the greenskin racial mins.
Where Orc and Goblin Shamans differ from ordinary Wizards is that their magical power comes from the mental energy generated by the greenskins round about. Every Shaman can access energy through the Great Green, but localised energy makes a difference too. If the Shaman is close to lots of greenskins, his power is increased as he picks up Orcish vibes from his comrades. This is normally a good thing – though it can be a bad thing if those vibes come from fleeing Orcs whose minds are panicked and confused.
Obviously no Orc is going to bandy about a weak-kneed Elfy phrase like ‘racial mind’ of ‘inner psyche’. As far as greenies are concerned, the power of their shamans is god-given. The god (or rather gods) in question are Gork and Mork – the eternally squabbling brother-gods of Orc and Goblin legend. Greenskin shamans are links between their tribe and its quarrelsome gods. By working themselves into a deep trance Orc and Goblin Shamans can communicate with the great gods and orcish spirit creatures. Sometimes they meet ancient predecessors in the same way or they encounter other shamans who happen to be wandering in the spirit-realm at the same time. The Orcs and Goblins call this spirit-realm the ‘Great Green’.
Goblin Wolf Riders
Common Goblins ride Giant Wolves much as humans ride hirses. Not only are these large and dangerous creatures ridden by individual goblins, but chariots and carts may be pulled by several Giant Wolves harnassed together. Giant Wolves are viscious creatures with slavering fangs and sharp claws, quite often more dangerous than their Goblin riders. They are faster than horses too.
Goblin Wolf Riders commonly raid and pillage ahead of advancing Goblin hordes, scouring the countryside for signs of enemy troop movements. On the battlefield they harry the flanks of enemy units and chase down those who’ve fled braver greenskins.
Orc and Goblin Citizens
Orcs & Goblins are related, green-skinned, war-like species that band together in crude camps and villages in the rugged wilderness regions all over the Old World. When the mood strikes the greenskins or when population pressure drives them to it, the Orcs & Goblins band together into a massive armed force called a Waaagh! and march forth to do battle with anyone unfortunate enough to cross their path.
The Orcs and Goblins are a menace to the Old World; no other race causes Man and especially the Dwarfs so much trouble. The Orcs and Goblins are almost limitless in number and tear across the Old World seeking battle. It is battle that Orcs always have been, and always will be concerned with. Politics, scheming and other intricacies are unknown to them. Orcs are large, muscular, have green skin and huge almost tusk-like teeth. They are horribly violent and will fight anyone, anywhere for no reason other than for the sake of fighting. Orcs can take a significant amount of physical punishment and still be able to inflict gruesome damage to an enemy. Although technologically primitive, Orcs are not stupid. They often display a cunning on the battlefield that has caught many Old World generals off guard.
Goblins, however, are the complete opposite. Small, weedy and maliciously intelligent, they are the little cousins of the Orcs. The life of a Goblin is often short and full of abuse. Whether they meet their end as an Orc meal or as live ammunition for on of their twisted war machines, Goblins do not have it easy. Although Orcs (and even some Goblins) have great and mighty Warbosses, there is no one Orc or Goblin who leads the entire race. Orcs fight each other just as quickly as they would fight others and it is because of this that they have yet to permanently overrun the Old World. Orc and Goblin armies contain mobs of tough, strong and brutal Orc warriors, supported by cruel Goblin war machines. Orcs and Goblins are led by Warbosses and Shamans. Warbosses are absolutely massive and will tower over the tallest men and outweigh them many times over. Shamans can use surrounding Orc energy to invoke the power of the gods Gork and Mork to devastate entire armies. Once the animosity in their ranks subsides, all these elements combined create a massive green tidal wave that smashes into the opposition leading to a brutal, deadly and utterly catastrophic battle.
Orc Various ships
Though hardly the first of the so-called goblin-kin races to enter the oceans, Orcs quickly became one of the most influential. Larger and stronger than goblins and nearly as numerous, the Orcs aggressively expanded their sphere of influence. Before the Unhuman Wars, the Orc Scorpionship was an all-too common menace. The elves destroyed nearly half of the Orc fleets, and drove the remaining ships from the known wateres.
Orcs traveled in small fleets known as packs, although a lone ship was not unheard of. A pack ranged from two to twelve ships and quite often was lead by the largest and craftiest Orc in the fleet. Loyalty came through fear and intimidation. Orcs were notorious for going rouge due to infighting.
Orc Scorpionships
Compact and lethal, the Orc Scorpionship is a dreaded warship from an earlier time. Typically only eighty feet from the tip of the jaws to the base of the tail, a Scorpionship is deceptively small. (???) It can withstand a great deal of damage and retaliate with two ship weapons and a pair of ram claws. Aboard is a crew of the toughest Orcs that can be found, readied for battle. Backed up by Shamans and Goblins, the Orcs sought out wealth and glory.
A Scorpionship is built from a hull of a frame of thick wood. Decks of duskwood, or oak divide the top, main, and cargo decks. The workmanship is shoddy and the ship is often in ill repair; Orcs care little for the condition of their ship. Many patches identify a veteran ship. Rust, rot, and shoddy repairs plague many ships; more than one Scorpionship collapsed unexpectedly.
The text and names of the latter tow (naval) units I took from http://boards1.wizards.com/archive/index.php/t-233592.html and is about the orcish space fleet. I rearranged the text which resulted in the above. I don’t know by how far you can use it .. finding orc ships fluff is more difficult .. )