Gary Childress
Student for and of life
I'm trying to come up with a fair unit cost system, something like a set number of shields cost per unit trait. I'm wondering what would be a good cost in shields for the following:
Shields per move
Shields per transport capacity
Shields per operational range
Shields per attack point
Shields per defense point
Shields per extra hit point
Shields per bombard strength point
Shields per bombard range
Shields per bombard rate of fire
Shields per air defense strength point
Shields for zone of control capability
Shields for foot unit capability
Shields for blitz capability
Shields for all terrain as roads capability
Shields for radar capability
Shields for amphibious capability
Shields for invisible capability
Shields for stealth capability
Shields for detect invisible capability
Shields for lethal land bombard capability
Shields for lethal sea bombard capability
So in other words, to determine the shield cost of a unit I would add together the shields for attack, defense, movement etc. and the sum total would equal the shield cost of the unit. The more capabilities a unit has and the more powerful a unit is, the more it will cost in shields. Some traits are surely more valuable than others. For instance an extra hit point should probably cost more than an extra defense or attack point. And blitz capability alone surely doubles or tripples the effectiveness of a unit much more so than a single extra attack or defense point.
I'm wondering what would be fair costs of the categories above.
Any ideas?
Shields per move
Shields per transport capacity
Shields per operational range
Shields per attack point
Shields per defense point
Shields per extra hit point
Shields per bombard strength point
Shields per bombard range
Shields per bombard rate of fire
Shields per air defense strength point
Shields for zone of control capability
Shields for foot unit capability
Shields for blitz capability
Shields for all terrain as roads capability
Shields for radar capability
Shields for amphibious capability
Shields for invisible capability
Shields for stealth capability
Shields for detect invisible capability
Shields for lethal land bombard capability
Shields for lethal sea bombard capability
So in other words, to determine the shield cost of a unit I would add together the shields for attack, defense, movement etc. and the sum total would equal the shield cost of the unit. The more capabilities a unit has and the more powerful a unit is, the more it will cost in shields. Some traits are surely more valuable than others. For instance an extra hit point should probably cost more than an extra defense or attack point. And blitz capability alone surely doubles or tripples the effectiveness of a unit much more so than a single extra attack or defense point.
I'm wondering what would be fair costs of the categories above.
Any ideas?