Unit design

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Ploeperpengel

academic precarity
Joined
Feb 2, 2006
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Location
Berlin
Human Civs:

Amazons(not in yet)

Arabya
Spoiler :

Ancient

Worker
Ancient Warrior: Nomad Warrior
Ancient Spearman: Nomad Spearman
Ancient Archer: Nomad Archer
Ancient Axeman: Nomad Axeman
Ancient Swordman: Nomad Swordsman
Shaman
Horse-Archer: Desert Maurader
Catapult
Chariot: Nomad Chariot
Monster I: Fire Elemental
Scout: Tomb Raiders
Galley: Dhow

Age of Magic

Citizen: None, get slaves
Militia Spearman: Slave Spearmen
Militia Archer: Slave Bowmen
Militia Swordsman: Arabyan Footman
Light Knight: Arabyan Raider
Hedge-Wizard: Elementalist
Bolt-Thrower: NONE, get Mortar in Age of Discovery Instead
War Chariot: NONE, get War Elephant instead
Monster II: Giant Scorpion
Explorer: Desert Guide
Caravel: Zarrouck (a dhow with Greekfire)

Age of Discovery

Royal Guard: Sultanate Guard
Pikemen: Arabyan Pikemen
Longbowmen: Desert Bowmen
Crossbowmen: Arabyan Mariners
Heavy Knight: NONE, get CamelArcher
Wizard: Great Elementalist
Cannon: Great Cannon
Galleon: Arabyan Slaveship
Frigate: Baggala (a big dhow with cannons)

Mechanical Age

Musketman: Arabyan Musketmen (with longrifle)
Monster III: Djinn
Ironclad: NONR, get Megalodon (HUGE shark) instead
Special Unit: Cult Assassin


Bretonnia

Spoiler :

Ancient

Worker: Worker
Ancient Warrior: Peasant
Ancient Spearman: Peasant spearman
Ancient Archer: Yeoman Archers
Ancient Axeman: Lumberman
Ancient Swordman: Yeoman swordsman
Shaman: Prophetess
Horse-Archer: Mounted Yeomen Bowmen
Catapult: (none)
Chariot: (none) Knights Errant
Monster I: Pegasus
Scout: Yeoman Scout
Galley: Galley

Age of Magic

Citizen: Peasant
Militia Spearman: Men-at-arms(Pikes)
Militia Archer: Men-at-arms(Archers)
Militia Swordsman: Men-at-arms(Swords)
Light Knight: Knights of the Realm
Hedge-Wizard: Damsel of the Lady
Bolt-Thrower: (None) catapult
War Chariot: (none) Questing Knights
Monster II: Griffon
Explorer: Yeoman Explorer
Caravel: Bretonnian Buccaneer

Age of Discovery

Royal Guard: Paladins
Pikemen: Bretonnian Pikemen
Longbowmen: Bretonninan Longbowmen
Crossbowmen: NONE
Heavy Knight: Grail Knights
Wizard: Handmaidens of the Lady
Cannon: Trebuchet
Galleon: Bretonnian Galleon
Frigate: Bretonnian Corsair

Mechanical Age

Musketman: (None) Pegasus Knights
Monster III: Hippogriff
Ironclad: Ironclad
Special Unit: Grail Reliquae and Battle Pilgrims


Cathay
Spoiler :

Ancient

Worker: Cathanese Peasant
Ancient Warrior: Cathanese Warrior
Ancient Spearman: Cathanese Spearman
Ancient Archer: Cathanese Archer
Ancient Axeman: Cathanese Axeman
Ancient Swordman: Cathanese Swordsman
Shaman: Wiseman
Horse-Archer: Ungol Horse-Archer
Catapult
Chariot
Monster I: Pegasus
Scout
Galley: Hoangho Ch'ouan (basically an asian style galley)

Age of Magic

Citizen: NONE, get Silk Merchants and Sichuan Actor instead
Militia Spearman: Levy Spearman
Militia Archer: Levy Archer
Militia Swordsman: Levy Swordsman
Light Knight: Ungol Raider
Hedge-Wizard: Wushi
Bolt-Thrower: NONE, get Pilipao instead (a catapult that throw some sort of "bombs")
War Chariot: Cathanese War Chariot (with bowmen and pulled by ox)
Monster II: Temple Dog (animated stone dog statue that protect temple)
Explorer
Caravel: Castleship (armored junk)

Age of Discovery

Royal Guard: Celestial Guard
Pikemen: Cathanese pikemen
Longbowmen: Archers of the Wall
Crossbowmen: Chu Ko Nu (repetition crossbow)
Heavy Knight: Celestial Cavalry
Wizard: Shushi (high mage in chinese)
Cannon: Sky Rocket
Galleon:
Frigate: Imperial Junk

Mechanical Age

Musketman: Arquebusier
Monster III: Celestial Dragon (eastern Dragon)
Ironclad: NONE, get Water Elemental instead
Special Unit: Dragon Monks


Empire
Spoiler :

Ancient

Worker
Ancient Warrior: Unberogen Warrior
Ancient Spearman: Unberogen Spearman
Ancient Archer: Unberogen Archer
Ancient Axeman: Unberogen Axeman
Ancient Swordman: Unberogen Swordsman
Shaman: Unberogen Shaman
Horse-Archer: Ungol Horse-Archer
Catapult
Chariot: NONE
Monster I: Pegasus
Scout: Halfling Scout
Galley:

Age of Magic

Citizen
Militia Spearman: Imperial Spearmen
Militia Archer: Imperial Bowmen
Militia Swordsman: Imperial Swordsmen
Light Knight: Kislev Winged Lancer
Hedge-Wizard
Bolt-Thrower: NONE, get Mortar in Age of Discovery Instead
War Chariot: NONE
Monster II: Griffon
Explorer: Halfling Explorer
Caravel: Empire War Galley
Age of Discovery

Royal Guard: Greatswords
Pikemen: Halberdiers
Longbowmen: Imperial Hunters
Crossbowmen: Imperial Marksmen
Heavy Knight: Reiksguard Knights
Wizard
Cannon: Great Cannon
Galleon: Imperial Greatship
Frigate: Imperial Wolfship

Mechanical Age:

Cavalry: Pistolier
Musketman: Hand-Gunner
Monster III: NONE, Get Hellblaster Volley Gun Instead
Ironclad: Ironfist, Hell-Hammer
Special Unit: Steam Tank


Estalia

Ind
Spoiler :

Ancient

Worker
Ancient Warrior: Avarna Warrior (avarna were ancient india sort of low class
cast levy soldiers)
Ancient Spearman: Avarna Spearman
Ancient Archer: Avarna Archer
Ancient Axeman: Avarna Axeman
Ancient Swordman: Avarna Swordsman
Shaman
Horse-Archer: Nipponeese Horse Archer
Catapult
Chariot
Monster I: Giant Cobra
Scout
Galley: Patil (a small indian catamaran)

Age of Magic
Citizen: Dalit (same as fast worker, may not upgrade to militia)
Militia Spearman: Nayar Spearmen (nayar were the middle class warrior cast
and the rank and files of ancient india armies)
Militia Archer: Nayar Skirmisher
Militia Swordsman: Nayar Swordsman
Light Knight: Nayar Rider
Hedge-Wizard: Mahasiddh (the Indian word for some kind of wizard)
Bolt-Thrower
War Chariot: NONE, get War Elephant instead
Monster II: Narasimh (there are some sort of beastmen in ind part
human part tiger)
Explorer
Caravel: Kola Maram (ancient India big war catamaran)

Age of Discovery
Royal Guard: Legion of 1001 Gods (hmmm maybe this name is too long )
Pikemen: Asan Pikemen (Asan were ancient India sort of high class caste
nobility soldiers)
Longbowmen: Nayar Bowmen
Crossbowmen: Asan Crossbowman
Heavy Knight: Asan Horseman
Wizard: That Scary Guy from Indiana Jones and the Temple of Doom
j/k
Cobra Cultist
Cannon: Fire Catapult
Galleon
Frigate: Mala Pansi (a huge war catamaran again but bigger and better)

Mechanical Age
Musketman: Asan Guards
Monster III: Dvarapala (animated stone statues with multiple arms that
guard and fight for the Ind priests)
Ironclad: NONE, get Ptolemean Crab instead (basically a GIANT crab)
Special Unit: War Gaja (the indian word for armored elephant especially bred
for war )


Kislev
Spoiler :

Ancient

Worker-Kislevite peasant
Ancient Warrior: Gospodar Warrior (Gospodar early tribe which drove back the Ungols)
Ancient Spearman: Gospodar Spearman
Ancient Archer: Gospodar Archer
Ancient Axeman: Gospodar Axeman
Ancient Swordman: Gospodar Swordsman
Shaman: Gospodar Shaman
Horse-Archer: Ungol Horse-Archer
Catapult
Chariot: NONE
Monster I: None, get Beastmaster instead(with Icebear)
Scout: Gospodar
Galley

Age of Magic
Citizen
Militia Spearman: Kislev Kossar Spearman
Militia Archer: Kislev Horse Archer
Militia Swordsman: Kislev Kossar Bowman
Light Knight: Kislev Winged Lancer
Hedge-Wizard: Kislevite Shaman
Bolt-Thrower
War Chariot: NONE
Monster II: Griffon
Explorer
Caravel

Age of Discovery
Royal Guard: Kremil Guard :)D)
Pikemen: Kislev Henchmen with Hellbards
Longbowmen: Sybirian Hunters
Crossbowmen: NONE
Heavy Knight: Gryphon Legion(appearance similar to Winged Lancers but red colors and griffon heraldy)
Wizard: Icewizardress
Cannon: Urugan Cannon
Galleon:
Frigate: NONE

Mechanical Age

Musketman: NONE, get Kossaks instead(like the vannila, need better name?)
Monster III:
Ironclad: NONE
Special Unit: War Wagon(Tower pulled by 4 horses)


Nippon
Spoiler :

Ancient

Worker: Nipponeese Peasant
Ancient Warrior: Nipponeese Warrior
Ancient Spearman: Nipponeese Spearman
Ancient Archer: Nipponeese Archer
Ancient Axeman: Nipponeese Axeman
Ancient Swordman: Nipponeese Swordsman
Shaman: Wiseman
Horse-Archer: Nipponeese Horse Archer
Catapult
Chariot
Monster I: Pegasus
Scout
Galley: Junk

Age of Magic

Citizen: Hyakushou
Militia Spearman: Yari Ashigaru
Militia Archer: Ashigaru Archer
Militia Swordsman: Katana Ashigaru
Light Knight: Yari Cavalry
Hedge-Wizard: Sage
Bolt-Thrower
War Chariot: NONE, get Samurai Horse-Archer in Age of Discovery
Monster II: Phoenix
Explorer
Caravel: Tongkang

Age of Discovery

Royal Guard: Kensai (aka master swordmen in Japanese)
Pikemen: Naginata Samurai (the naginata is a Japanese halberd)
Longbowmen: Samurai Longbowman
Crossbowmen: Ashigaru Crossbowman
Heavy Knight: Samurai Knight
Wizard: Sensei
Cannon: Sky Rocket
Galleon
Frigate: Turtle Ship
Spy: Ninja(can also fight)

Mechanical Age

Cavalry:?
Musketman: Arquebusier
Monster III: Ryu (eastern Dragon)
Ironclad: Ryuuguu (means dragon's palace in japanese ,basically a huge
armored war junk armed with cannons)
Special Unit: NONE


Norse
Spoiler :

Ancient

Worker
Ancient Warrior: Norse Warrior
Ancient Spearman: Norse Spearman
Ancient Archer: Norse Bowman
Ancient Axeman: Norse Pillager
Ancient Swordman: Norse Swordsman
Shaman
Horse-Archer: Norse Horse Archer
Catapult
Chariot: NONE, get Norse Raider instead
Monster I: Ulfwereners (were-wolf)
Scout
Galley: Knerrir (a small drakkar only suitable for coast travel)

Age of Magic
Citizen: Norse women- may upgrade to Valkyries, but may not upgrade back
Militia Spearman: Thrall spearman
Militia Archer: Thrall Bowman
Militia Swordsman: Bjornling berseker
Light Knight: Sarl hersir
Hedge-Wizard
Bolt-Thrower
War Chariot: NONE, get Valkyries instead
Monster II: Bearstruck
Explorer: Norse Explorer
Caravel: Snekkja ( standard drakkar)

Age of Discovery
Royal Guard: Norse Huskarls
Pikemen: Norse Geirrmen
Longbowmen: Hunter
Crossbowmen: NONE, get Jotun (Norse giant) instead
Heavy Knight: Sarl Hirdmen
Wizard: Alsherjargod (means something like "magician of the ancient gods" in
ancient viking language)
Cannon: Fire Catapult
Galleon: Dragon Longboat
Frigate: Royal Langskip (huge royal war drakkar)

Mechanical Age
Musketman: NONE get Einheriar (like chaos warriors but less armored
,they are the norse blessed by the chaos gods) instead
Monster III: War Mammoth and Rider
Ironclad: NONE, get Kraken instead (giant Squid)
Special Unit: Blessed Ones (norse chaos spawn but with some of their minds


Tilea
Spoiler :

Ancient

Worker
Ancient Warrior: Reman Warrior
Ancient Spearman: Reman Spearman
Ancient Archer: Reman Archer
Ancient Axeman: Reman Axeman
Ancient Swordman: Reman Swordsman
Shaman: Hireling Shaman
Horse-Archer: Reman Horse-Archer
Catapult
Chariot
Monster I: Ogre
Scout: Halfling Scout
Galley

Age of Magic

Citizen: NONE, get merchants and artists instead (like great merchants and artists, but not as good)
Militia Spearman
Militia Archer
Militia Swordsman: Duellist
Light Knight: Freelance Knight
Hedge-Wizard: Hireling Hedge-Wizard
Bolt-Thrower
War Chariot: NONE, get Arabyan Raiders instead
Monster II: Albionan Giants
Explorer: Tilean Explorer
Caravel

Age of Discovery

Royal Guard: Leopard Guard
Pikemen: Tilean Pikemen
Longbowmen: NONE, get Besiegers instead
Crossbowmen: Marksmen
Heavy Knight: Venators
Wizard: Hireling Wizard
Cannon: NONE, get Galloping Guns instead
Galleon: Sartosan Galleon
Frigate

Mechanical Age

Musketman: NONE, get Slayer Pirates instead
Monster III: Mercenary Dragon Prince
Ironclad: Slayer Ironclad
Special Unit: Birdmen
 
Other races

Beastmen(not in yet)

Chaos

Chaos Dwarfs(not in yet)

Darkelves
Spoiler :

Ancient

Worker: Darkelf Worker
Ancient Warrior: Darkelf Warrior
Ancient Spearman: Darkelf Spearman
Ancient Archer: Darkelf Archer
Ancient Axeman: Darkelf Axeman
Ancient Swordman: Darkelf Swordsman
Shaman: Elven Shamaness
Horse-Archer: NONE
Catapult; NONE
Chariot: NONE get Dark Elven Beastmaster
Monster I: Hellmount
Scout: Darkelf Scout
Shaman: Darkelf Shamaness
Galley: ?

Age of Magic

Citizen: Slave (cannot buy, only capture -works faster than a regular worker)
Militia Spearman: Darkelf Warriors with Drannach
Militia Archer: NONE, get Witchelves
Militia Swordsman: Corsairs Swordsman
Light Knight: Dark Rider
Hedge-Wizard: Dark Elven Hedge-Witch
Bolt-Thrower: Dark Elven Bolt Thrower
War Chariot: Cold One Chariot
Monster II: War Hydra
Explorer: Shades
Caravel: ?

Age of Discovery

Royal Guard: Black Guard
Pikemen: NONE, Replaced by Excecutioners
Longbow: NONE, Harpies
Crossbow- Repeater Crossbows
Heavy Knight- Cold One Knights
Wizard: Dark Elven Hag
Cannon:NONE, replaced by Repeater Bolt Thrower
Galleon: Deathfortress
Frigate: Doomreaver

Mechanical Age

Musketman: NONE, Dark Elven Sorceress
Monster III: Dragon Rider
Ironclad: Black Ark of Naggaroth
Special Unit: Beastmaster on manticore, Assassin


Dwarfs
Spoiler :

Ancient

Worker: Darven worker
Ancient Warrior: Dwarf Warrior(thougher than normal)
Ancient Spearman: NONE
Ancient Archer: NONE, Dwarven slinger
Ancient Axeman: Dwarf Axeman
Ancient Swordman: Dwarf Swordsman
Shaman: NONE, Loremaster
Horse-Archer: NONE
Catapult: Grudge-Thrower
Chariot: NONE, get Transport wagon instead
Monster I: Troll Slayer
Scout: Runner
Galley

Age of Magic

Citizen: Clansman(workers which can defend but also upgrade later)
Militia Spearman: Clan Hammerer
Militia Archer: NONE, get Engineer instead
Militia Swordsman: Clan Axeman
Light Knight: NONE, get Miners instead
Hedge-Wizard: NONE, get Rune Smith instead
Bolt-Thrower
War Chariot: NONE, get War Wagon instead
Monster II: NONE, get Giant Slayer instead
Explorer: Dwarf Ranger
Caravel

Age of Discovery

Royal Guard: Hammerers
Pikemen: NONE, get Master Engineer instead
Longbowmen: NONE, get Longbeards instead
Crossbowmen: Dwarven Quarrelers
Heavy Knight: NONE, get Ironbreakers instead
Wizard: NONE, get Rune Lord instead
Cannon: Dwarf Cannon
Galleon
Frigate: NONE, get Nautilus instead in Age of Mechanics

Mechanical Age

Musketman: Thunderer
Monster III: NONE, get Daemonslayer
Ironclad: Monitor, Nautilus(Submarine)
Special Units: Gyrocopter, Flame Cannon and Organ Gun


Ogre Lords(not in yet)

Orcs
Spoiler :

Ancient

Worker: Goblinslaveworker
Ancient Warrior: Savage Orc Warrior
Ancient Spearman: Forest Goblin Spearman
Ancient Archer: Forest Goblin Archer
Ancient Axeman: Orc Axeboyz
Ancient Swordman: Orcboyz with Swords
Shaman: Savage Orc Shaman
Horse-Archer: None, get Snotlings instead(not upgradeable of course:D)
Catapult: Rock Lobber
Chariot: Goblin Wolf Chariot
Monster I: Troll
Scout: Snotling Exploer
Galley: Timber? lol

Age of Magic

Citizen
Militia Spearman: Goblin Spearmen
Militia Archer: Orc Arrer Boyz
Militia Swordsman: Armoured Orc Boyz
Light Knight: Goblin Wolfrider
Hedge-Wizard: Orc Shaman
Bolt-Thrower: Spear Chukka
War Chariot: Orc Boar Chariot
Monster II: Giant
Explorer: None
Caravel:?

Age of Discovery

Royal Guard: Black Orcs
Pikemen: None, get Nightgoblin Spearmen instead
Longbow: Night Goblin Archers
Crossbow: None
Heavy Knight:Orc Boar Boyz
Wizard: Big Un Orc Shaman
Cannon:None, get Doomdiver instead
Galleon: ?
Frigate: ?

Musketman:None, get Night goblin Netters instead
Monster III: Wyvern
Ironclad
Special Unit: Snotling Pump Wagon



Gobbos(not in yet)

Spoiler :

Ancient

Worker: snotlingworkers
Ancient Warrior: Savage Orc Warrior
Ancient Spearman: Forest Goblin Spearman
Ancient Archer: Forest Goblin Archer
Ancient Axeman: Orc Axeboyz
Ancient Swordman: Orcboyz with Swords
Shaman: Forest Goblin Shaman
Horse-Archer: None, get Snotlings instead(not upgradeable of course:D)
Catapult: Rock Lobber
Chariot: Goblin Wolf Chariot
Monster I: Troll
Scout: Snotling Exploer
Galley: Goblin Raft

Age of Magic

Citizen
Militia Spearman: Goblin Spearmen
Militia Archer: Orc Arrer Boyz
Militia Swordsman: Armoured Orc Boyz
Light Knight: Goblin Wolfrider
Hedge-Wizard: Goblin Shaman
Bolt-Thrower: Spear Chukka
War Chariot: None, get Forestgoblin Spiderriders instead
Monster II: Squigs
Explorer: None
Caravel:Goblin Freebooter

Age of Discovery

Royal Guard: None, get Night goblin Netters instead
Pikemen: None, get Nightgoblin Spearmen instead
Longbow: Night Goblin Archers
Crossbow: None, get Night goblin Squig Prodders instead
Heavy Knight:Night goblin Squig Hoppers
Wizard: Nightgoblin Shaman
Cannon:None, get Doomdiver instead
Galleon: Hulk
Frigate: Hullbusta

Musketman:None, get Night goblin Fanatics instead
Monster III: Wyvern
Ironclad: None, get Hulk instead in Age of Discovery
Special Unit: Snotling Pump Wagon


Highelves
Spoiler :

Ancient

Worker: Highelf Worker
Ancient Warrior: Highelven Warrior
Ancient Spearman: Highelven Spearman
Ancient Archer: Highelven Archer
Ancient Axeman: Highelven Axeman
Ancient Swordman: Highelven Swordsman
Shaman: Highelven Shamaness
Horse-Archer: NONE
Catapult
Chariot: Tiranoc Chariot
Monster I: Pegusus
Scout: Elven Scout
Galley

Age of Magic
Citizen: Citizen-Soldier (Can Upgrade to Lothern Sea Guard as well as militia units)
Militia Spearman: High Elf Spearman
Militia Archer: High Elf Archer
Militia Swordsman: High Elf Swordsman
Light Knight: Ellyrion Reavers
Hedge-Wizard: High Elven Hedge-Wizard
Bolt-Thrower
War Chariot: Tiranoc War Chariot
Monster II: Griffon
Explorer: High Elven Explorer
Caravel: Hawkship

Age of Discovery
Royal Guard: White Lions of Chrace
Pikemen: Phoenix Guard
Longbow: NONE, get Swordmasters of Hoeth
Crossbow- NONE, replaced by Sea Guard
Heavy Knight- Silverhelms
Wizard
Cannon:NONE, replaced by Repeater Bolt Thrower
Galleon: Eagleship
Frigate: Dragonship

Mechanical Age
Cavalry: NONE, get Dragonprinces instead
Musketman: NONE, replaced by Shadow Warriors in the Age of Discovery
Monster III: Emperor Dragon(hope we get Dragonriders some day)
Ironclad: NONE, replaced by Merwyrm
Special Unit: High Elven Sorcerer


Hobgoblin Hegemony(not in yet)

Tombkings

Lizardmen
Spoiler :

Ancient
Worker: Skink Worker
Ancient Warrior: Skink Warrior
Ancient Spearman: Skink Spearman
Ancient Archer: Skink Bowman
Ancient Axeman: Skink Axeman
Ancient Swordman: Saurus Warrior
Shaman: Skink Shaman
Horse-Archer: Skink Raptor Raider (a skink riding a raptor)
Catapult: Salamander ( a large lizard which has 2 glands on its throught which allow it to spit a ball of flamable acid-like chemacle at it target)
Chariot: Skink Raptor Chariot ( 2 raptors pulling a small chariot)
Monster I: Terradon (terradactyl type creature)
Scout: Chameleon Scout
Galley: (none, no need because skinks are aquatic)

Age of Magic
Citizen: Skink Citizen
Militia Spearman: Saurus Spearman
Militia Archer: Skink Skirmishers
Militia Swordsman: Saurus Oldblood
Light Knight: Cold One Rider
Hedge-Wizard: Skink Priest
Bolt-Thrower: Salamander Hunting Packs
War Chariot: Cold One Chariot (mini T-rex's pulling a chariot)
Monster II: Kroxigors (Giant crocodyle-men that are very stupid)
Explorer: Chameleon Hunter
Caravel: Turtle Fleet

Age of Discovery
Royal Guard: Temple Guard
Pikemen: Saurus Trident Guard
Longbowmen: (none) Skink Javelin Thrower
Crossbowmen: (None) Saurus Fanatic
Heavy Knight: Skink Terradon Rider (2 skinks riding on a terradactyl type creature.)
Wizard: Skink Mage
Cannon: Machine of the Old Ones (this is a mysterios contraption of spinning sircles and shperes that appear to have an inate magical ability to cause lightning. this gigantic construction rests on the back of a stegadon to make it mobile, and is controlled by two Sking sages.
Galleon: (None) gets living ship.
Frigate: Living Ship ( a Giant Turtle with a small 'fort' strapped to its back, that skinks and saurus can travel in.)

Mechanical Age
Musketman: Chameleon Skink Sniper
Monster III: Stegadon (like a triceratops)
Ironclad: Giant Turtle (self explanatory)
Special Unit: Slann Mage Priest (giant psychic frog wizard on floating throne)

Skaven(not in yet)

Sylvanians

Woodelves
Spoiler :

Ancient

Worker: Woodelf Worker
Ancient Warrior: Woodelf Warrior
Ancient Spearman: Woodelf Spearman
Ancient Archer: Woodelf Archer
Ancient Axeman: NONE!
Ancient Swordman: Woodelf Swordsman
Shaman: Woodelf Shamaness
Horse-Archer: NONE
Catapult: NONE
Chariot: NONE, get Beastmaster instead
Monster I: Great Eagle
Scout: Woodelf Scout
Galley: Living Raft?

Age of Magic

Citizen
Militia Spearman: Glade Guard Spearman
Militia Archer: Glade Guard Archer
Militia Swordsman: Wood Elf Swordsman
Light Knight: Glade Riders
Hedge-Wizard: Woodelf Prophetess
Bolt-Thrower: NONE, get Dryads
War Chariot: NONE, get Great Stag instead
Monster II: Unicorn
Explorer: Ranger
Caravel

Age of Discovery

Royal Guard: Eternal Guard
Pikemen: NONE, replaced by Wardancer
Longbow: Wood Elf Longbowman
Crossbow- NONE, replaced by Waywatcher
Heavy Knight- WILD RIDERS OF KURNOUS
Wizard: Spellsinger
Cannon:NONE, replaced by Tree Kin
Galleon
Frigate

Mechanical Age
Cavalry: NONE, get Warhawkrider instead
Musketman: NONE, replaced by Treeman
Monster III: Forest Dragon Rider
Ironclad: NONE, replaced by Sea Monster
Special Unit: Spellweaver
 
ok, here you will see the progress list, perhaps i will transfer the old things first when i have time for it.
 
Here are the Bretonnian units i have done.

Spoiler :

Ancient
Worker: Worker
Ancient Warrior: Peasant
Ancient Spearman: Peasant spearman
Ancient Archer: Peasant Bowman
Ancient Axeman: Lumberman
Ancient Swordman: Yeoman swordsman
Shaman: Prophetess
Horse-Archer: Mounted Yeomen Bowmen
Catapult: (none)
Chariot: (none) Bretonnian Light Cavalry
Monster I: Pegasus
Scout: Halfling Scout
Galley: Galley

Age of Magic
Citizen: Peasant
Militia Spearman: Yeoman Spearman
Militia Archer: Yeoman Bowman
Militia Swordsman: Men-at-arms
Light Knight: Knights of the Realm
Hedge-Wizard: Damsel of the Lady
Bolt-Thrower: (None) catapult
War Chariot: (none) Questing Knights
Monster II: Griffon
Explorer: Halfling Explorer
Caravel: Caravel

Age of Discovery
Royal Guard: Grail Reliquae and Battle Pilgrims
Pikemen: Bretonnian Pikemen
Longbowmen: Bretonninan Longbowmen
Crossbowmen: Bretonnian Crossbowmen
Heavy Knight: Grail Knights
Wizard: Handmaidens of the Lady
Cannon: Trebuchet
Galleon: Galleon
Frigate: Frigate

Mechanical Age
Musketman: (None) Pegasus Knights
Monster III: Hippogriff
Ironclad: Ironclad
Special Unit: Paladin
 
Ok I am going to reserve this post for my progress also.

I'll have to go over everything first before posting something here. So be patient.

Also, SeZ, if you can, let me know if any of the units are meant to be UU's I can get that done as well. ;)
 
Agent 009 said:
Ok I am going to reserve this post for my progress also.

I'll have to go over everything first before posting something here. So be patient.

Also, SeZ, if you can, let me know if any of the units are meant to be UU's I can get that done as well. ;)
@Agent
Every unit will be a unique unit. You will be able to read about that in exactly this threads armylists;)
The civinfo file you need to work on is in the civilizationdesign thread.

@P.L.
thx for the list but you should have waited for Agent to post;)
 
Ok updated the humans got a still uncomplet Kislev list that needs suggestios and I slightly changed P.L.s Bretons to what I thought would fit better into the Gamedesign. Thx P.L. that helped a lot! Do you agree to the changes or do you dislike something totally?
 
Yes, i like your changes, the pilgrims and paladin swap is good, never thought of thet;),

Heres some stuff for Kislev (not sure about the spell casters, there just bastardizations of russian word,)

Spoiler :
Ancient

Worker-Kislevite peasant
Ancient Warrior: Gospodar Warrior (Gospodar early tribe which drove back the Ungols)
Ancient Spearman: Gospodar Spearman
Ancient Archer: Gospodar Archer
Ancient Axeman: Gospodar Axeman
Ancient Swordman: Gospodar Swordsman
Shaman: volshebn Shaman
Horse-Archer: Ungol Horse-Archer
Catapult
Chariot: NONE
Monster I: Icebear
Scout: Gospodar Scout
Galley

Age of Magic
Citizen
Militia Spearman: Kislev Kossar Spearman
Militia Archer: Kislev Kossar Bowman
Militia Swordsman: Kislev Kossar Bowman
Light Knight: Kislev Winged Lancer
Hedge-Wizard: koldun’ja
Bolt-Thrower
War Chariot: Bear Chariot
Monster II: Gryphon
Explorer:Ulric Huntsmen
Caravel

Age of Discovery
Royal Guard: Kislev Boyars
Pikemen: Kislev Henchmen with Hellbards
Longbowmen: Kislev Henchmen with Bows
Crossbowmen: NONE
Heavy Knight: Gryphon Legion (appearance similar to Winged Lancers but red colors and griffon heraldy)
Wizard: Koroleva Handmaiden
Cannon: cannon
Galleon: galleon
Frigate: NONE

Mechanical Age

Musketman: NONE, Kossaks instead (like the vannila, need better name)?
Monster III: Ice Troll
Ironclad: NONE
Special Unit: Bear Knights
 
I think the upgrade chain from Savage Orc Shaman -> Goblin Shaman -> Orc Shaman is a bit strange, because ther´s the Goblin in the middle maybe replace the Savage Orc Shaman with a Forest Goblin Shaman then we´d have Goblin to Goblin to Orc instead of Orc to Goblin to Orc.
 
Duke van Frost said:
I think the upgrade chain from Savage Orc Shaman -> Goblin Shaman -> Orc Shaman is a bit strange, because ther´s the Goblin in the middle maybe replace the Savage Orc Shaman with a Forest Goblin Shaman then we´d have Goblin to Goblin to Orc instead of Orc to Goblin to Orc.
I think that'll be strange still. No way around. But your point is correct. Orcs will only have Orcshamans anfd Golblins only Goblins.
Changed that, thx.
 
seeing as you want to focus on woodelves for this release, here's my suggestions:

P_L's Woodelf suggestions:
Spoiler :
Ancient

Worker: Woodelf Worker
Ancient Warrior: Woodelf Warrior
Ancient Spearman: Woodelf Spearman
Ancient Archer: Woodelf Archer
Ancient Axeman: Woodelf Axeman
Ancient Swordman: Woodelf Swordsman
Shaman: Woodelf Shamaness
Horse-Archer: Glade Rider Archer
Catapult: NONE replaced with 'Sprite Hollow' (hollow tree that tiny pixies and forest spirits live in, fly out when attacked and stabs the enemy with tiny poisoned spears and arrows)
Chariot: NONE replace with Mounted Asrai Scout? (do you seriously think a chariot would work in the forest??;)
Monster I: Unicorn
Scout: Woodelf Scout
Galley

Age of Magic

Citizen
Militia Spearman: Eternal Guard
Militia Archer: Glade Guard
Militia Swordsman: Wood Elf Swordsman
Light Knight: Glade Riders
Hedge-Wizard: Wood Elf Prophetess
Bolt-Thrower: NONE, replaced by Dryad
War Chariot: NONE replaced by Great Stag
Monster II: Great Eagle
Explorer: Ranger
Caravel

Age of Discovery

Royal Guard: NONE, replaced with Wild Riders
Pikemen: NONE, replaced by Wardancer
Longbow: Wood Elf Longbowman
Crossbow- NONE, replaced by Waywatcher
Heavy Knight- War Hawk Rider
Wizard: Spellsinger
Cannon:NONE, replaced by Tree Kin
Galleon
Frigate

Mechanical Age
Musketman: NONE, replaced by Treeman
Monster III: Forest Dragon Rider
Ironclad: NONE, replaced by Sea Monster
Special Unit: Spellweaver
 
Thx I'll consider this. You're right they will lose their chariots at least. What's a great Stag?
The sprite hollow would better fit as improvement.
Think the Woodelves will need some spells to weaken citydefenses later to balance the missing artillery.
 
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