suspectchin
Chieftain
- Joined
- Sep 6, 2007
- Messages
- 4
I normally play civ 4 with a really turtle style, creating a strong economy and tech and almost never going to war. However, I've been wanting to try and do a few games as a warmonger and with military focus as I always thought it would be fun and assumed id be bad at it. I was hoping to get some thoughts and tips on the most effective leader traits to get the highest experience units.
I tried a few games out to get a feel for the different civilizations. I use monarch difficulty and play using 30 civs on smartmap default settings 2-5 continents. In my trial games I never advanced past the medieval age and had mixed results trying different strategies.
My main question is determining the best leader traits to enable fast promotions. I'm curious how most people feel about the Imperial trait. I found it was useful to get multiple great generals and plant them in the same cities for +2 exp a piece for every new unit, but I often hear this trait mentioned as one of the weakest in the game. Could it make up for not having aggressive/protective traits if you had imperial/charismatic like Cyrus? Or is having Agg/Charismatic or protective/chm more effective in the long term. Also, playing as japan, does Agg/Pro stack on all units produced from muskets to modern age?
Also on the topic of waging war im curious how people take advantage of the ancient/classical unique units. I find in my games that I am able to found 3-4 cities and create a couple wonders before I am close enough to a nation that has a city in a good location to take. By this point I have a lot of units waiting on my border and sucking up my money with no one to slaughter. Going to war earlier just seems to over extend myself and be counter productive. This is playing with 30 civs I cant imagine how early conquest is viable with less than this.
Any advice or input would be appreciated.
I tried a few games out to get a feel for the different civilizations. I use monarch difficulty and play using 30 civs on smartmap default settings 2-5 continents. In my trial games I never advanced past the medieval age and had mixed results trying different strategies.
My main question is determining the best leader traits to enable fast promotions. I'm curious how most people feel about the Imperial trait. I found it was useful to get multiple great generals and plant them in the same cities for +2 exp a piece for every new unit, but I often hear this trait mentioned as one of the weakest in the game. Could it make up for not having aggressive/protective traits if you had imperial/charismatic like Cyrus? Or is having Agg/Charismatic or protective/chm more effective in the long term. Also, playing as japan, does Agg/Pro stack on all units produced from muskets to modern age?
Also on the topic of waging war im curious how people take advantage of the ancient/classical unique units. I find in my games that I am able to found 3-4 cities and create a couple wonders before I am close enough to a nation that has a city in a good location to take. By this point I have a lot of units waiting on my border and sucking up my money with no one to slaughter. Going to war earlier just seems to over extend myself and be counter productive. This is playing with 30 civs I cant imagine how early conquest is viable with less than this.
Any advice or input would be appreciated.