j_mie6
Deity
I added a new unit graphic to my mod this morning and in the worldbuilder (and presumably the strategic layer, but I didn't test that) the flag shows up as the settler flag (whereas the flag is set to the missionary flag and appears as such in-game)
What could the problem be here?
here are my art defines and how the unit is defined:
What could the problem be here?
here are my art defines and how the unit is defined:
Spoiler :
Code:
<ArtDefine_UnitInfos>
<Row>
<Type>ART_DEF_UNIT_MISSIONARY_BUDDHIST</Type>
<DamageStates>1</DamageStates>
<Formation>EarlyGreatArtist</Formation>
</Row>
</ArtDefine_UnitInfos>
<ArtDefine_UnitInfoMemberInfos>
<Row>
<UnitInfoType>ART_DEF_UNIT_MISSIONARY_BUDDHIST</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_MISSIONARY_BUDDHIST</UnitMemberInfoType>
<NumMembers>1</NumMembers>
</Row>
<Row>
<UnitInfoType>ART_DEF_UNIT_MISSIONARY_BUDDHIST</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_MISSIONARY_BUDDHIST_01</UnitMemberInfoType>
<NumMembers>1</NumMembers>
</Row>
<Row>
<UnitInfoType>ART_DEF_UNIT_MISSIONARY_BUDDHIST</UnitInfoType>
<UnitMemberInfoType>ART_DEF_UNIT_MEMBER_MISSIONARY_BUDDHIST_02</UnitMemberInfoType>
<NumMembers>1</NumMembers>
</Row>
</ArtDefine_UnitInfoMemberInfos>
<ArtDefine_UnitMemberInfos>
<Row>
<Type>ART_DEF_UNIT_MEMBER_MISSIONARY_BUDDHIST</Type>
<Scale>0.12</Scale>
<Model>buddhist_missionary.fxsxml</Model>
<MaterialTypeTag>CLOTH</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
</Row>
<Row>
<Type>ART_DEF_UNIT_MEMBER_MISSIONARY_BUDDHIST_01</Type>
<Scale>0.12</Scale>
<Model>buddhist_missionary_01.fxsxml</Model>
<MaterialTypeTag>CLOTH</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
</Row>
<Row>
<Type>ART_DEF_UNIT_MEMBER_MISSIONARY_BUDDHIST_02</Type>
<Scale>0.12</Scale>
<Model>buddhist_missionary_02.fxsxml</Model>
<MaterialTypeTag>CLOTH</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
</Row>
</ArtDefine_UnitMemberInfos>
Code:
<Row>
<Class>UNITCLASS_MISSIONARY</Class>
<Type>UNIT_NEPALESE_MONK</Type>
<Cost>-1</Cost>
<FaithCost>150</FaithCost>
<Moves>4</Moves>
<Capture>UNITCLASS_MISSIONARY</Capture>
<CivilianAttackPriority>CIVILIAN_ATTACK_PRIORITY_LOW</CivilianAttackPriority>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_MISSIONARY</DefaultUnitAI>
<Description>TXT_KEY_UNIT_NEPALESE_MONK</Description>
<Civilopedia>TXT_KEY_CIV5_NEPALESE_MONK_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_NEPALESE_MONK_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_NEPALESE_MONK</Help>
<AdvancedStartCost>-1</AdvancedStartCost>
<CombatLimit>0</CombatLimit>
<SpreadReligion>true</SpreadReligion>
<ReligionSpreads>2</ReligionSpreads>
<ReligiousStrength>1000</ReligiousStrength>
<UnitArtInfo>ART_DEF_UNIT_MISSIONARY_BUDDHIST</UnitArtInfo>
<UnitFlagAtlas>EXPANSION_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>20</UnitFlagIconOffset>
<IconAtlas>EXPANSION_UNIT_ATLAS_1</IconAtlas>
<PortraitIndex>20</PortraitIndex>
</Row>