Unit flipping

Krikkit1

Emperor
Joined
May 6, 2013
Messages
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Throughout Civ versions there have been means for cities to flip or rebel due to culture/ happiness / loyalty issues. Hopefully that will be in Civ 7 in a good way (most strongly in crises)

However, with the addition of commanders, I’m thinking of another thing that could be interesting for Crisis (or any badly maintained empire)
Unit flipping
The idea is if you don’t have enough money to pay your troops, they don’t just disband.

Depending on your empire’s happiness, government, age, etc. And the unit’s location, status, etc.. The units could
-take damage
-have a combat penalty
or
-rebel (particularly, a commander could rebel with the associated units and create a coordinated rebellion)

To avoid this you could disband units….but that would cost money (say 3-10 turns of maintenance for the unit)…you might need a warning when your treasury only had enough left to disband the excess units.

The rebel units would fight yours until they were either defeated or they conquered some of your towns/cities (amount to appease them would depend on their strength)…those would then become a new Independent people.

Espionage might be able to figure into this
 
In the original iteration of Civilization you could, indeed, buy out units using diplomats and the AI could do the same. Also the game would disband your units if you had no sufficient production yields from their city of origin to keep them afloat. The diplomat unit in Civilization is king:worship:!
 
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