1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  3. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  4. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  5. Dismiss Notice
  6. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Unit Healing Questions

Discussion in 'Civ4 - Caveman 2 Cosmos' started by Vokarya, Apr 4, 2012.

  1. Vokarya

    Vokarya Chieftain

    Joined:
    Mar 25, 2011
    Messages:
    4,915
    Hi everyone,

    I was playing around with unit healing this morning, and I noticed that are three separate promotions that heal other units:
    • Medic and Woodsman III on individual units
    • Initiative on Great General Field Commanders
    • Bard and Priest on Heroes

    I tested all of these out, and it does not look like they stack in any way. Could someone who is more familiar with the code confirm this? I'm trying to figure out if there is any battlefield use for an older-era Hero (like a Strength-10 hero on a battlefield with Strength-26 Riflemen). I thought I could use an old Hero as an adjutant (with Bard and Priest) but it doesn't look like it will work. I don't know if maybe they should stack.

    Secondly, Red Cross is only granting Medic I promotions to Health Care class units, correct? If that's true, then Red Cross is pretty much useless, isn't it? All Health Care units except the Healer (pretty much obsolete by then) have Medic I by default, so that doesn't give you any benefits for building Red Cross. What do you think?

    I don't think these are necessarily bugs, but I would like to know if these situations are supposed to happen or if something needs to be tweaked.
     
  2. Hanny

    Hanny Chieftain

    Joined:
    Sep 3, 2007
    Messages:
    330
    Location:
    IOW UK
    To the best of my knowledge there has not ever been stacking of the those bonuses, ( i assume the code is written that way) only the highest one takes effect. You might be able to have a civ bonus that would stack i guess,ie +10% if inside own borders, which would stack, or rather be applied again rather than a single 20%, with a unit heal bonus as it would come from a different calculation.
     
  3. Vokarya

    Vokarya Chieftain

    Joined:
    Mar 25, 2011
    Messages:
    4,915
    I can understand that. But what should be done about Red Cross? At the moment, it seems to be utterly useless to build it if it's granting a promotion that every unit already gets. I can think of two workarounds:
    • Have Red Cross grant +4 XP to all Health Care units instead of the Medic I promotion.
    • Open the Medic I promotion (and only Medic I) to other units. If Medic II and III require Herbal Cures, then you shouldn't be able to promote a non-Health Care unit to those promotions. And if Medic I requires Herbal Cures, then you can't naturally promote a non-HC unit to that promotion, but you should be able to grant it through Red Cross.
     
  4. Dancing Hoskuld

    Dancing Hoskuld Chieftain

    Joined:
    Jul 5, 2004
    Messages:
    20,485
    Gender:
    Male
    Location:
    Canberra, Australia
    Opening Medic I to all units means that no health care units are built. We already tried this ;).
     
  5. Vokarya

    Vokarya Chieftain

    Joined:
    Mar 25, 2011
    Messages:
    4,915
    Even if it has the Herbal Cures prerequisite still attached? Shouldn't it work like this, then:

    • Only a Health Care unit can get Herbal Cures.
    • Therefore, only a Health Care unit can get promoted to Medic I.
    • But Red Cross could bypass the Herbal Cures requirement and grant Medic I directly.

    Is there something else I am missing? I notice the Bioenhancement Center at Artificial Life does the same thing with the Heal promotion.
     
  6. Dancing Hoskuld

    Dancing Hoskuld Chieftain

    Joined:
    Jul 5, 2004
    Messages:
    20,485
    Gender:
    Male
    Location:
    Canberra, Australia
    Yes, that might work. If only I can get C2C (SVN version) to work for me so I can change and test stuff.:(:mischief: It would also help if RL went away for awhile. ;)
     
  7. Vokarya

    Vokarya Chieftain

    Joined:
    Mar 25, 2011
    Messages:
    4,915
    I know the feeling. I have not worked on any of my new Wonder ideas lately because I am actually playing the game. I am trying to see how many cities/Great Generals/Heroes/other GP I can get on a Giant map. For right now, I have decided to spend all my Heroes as Achievements/Great Military Instructors and see how many I can get in one city.
     
  8. Dancing Hoskuld

    Dancing Hoskuld Chieftain

    Joined:
    Jul 5, 2004
    Messages:
    20,485
    Gender:
    Male
    Location:
    Canberra, Australia
    I managed to get 26 military instructors (13 in my land/air building city and 13 in my sea unit city) in one game and I never went to war with the AI just animals and barbarians.
     

Share This Page