Unit list

In regards to getting slaves. I believe it is the Mesoamerican Scenario/Mod that came with the 3.17 update that has a feature for the Aztecs that gives them a chance of getting slaves/workers from defeated units. That would take a lot of the work out for implementing that kind of scenario.
 
Ah, I didn't know that about chariots.

Would you be able to add that component for slaves in easily?
 
FFH has a slave system in place allready (they can be bought at a slave ring or captured in combat). They work at 50% speed of normal workers. So the only thing we would have to change is making them buildable for evil civs as well.
 
Nah, why bother, it's not like their mod is popular or something. Nobody will notice :mischief:
 
:P

Yeah, they get a lot of credit for this.
 
Yes chariots were in use by the haradrim together with Mumakils. They were rohan of the east so to speak :) horselords all the way. This would actually be a nice balance to have two horse based civs in. I agree with the fireships, leave them out. Also the ballista, I'm wondering if it is from the book or only something from the movies that isengard uses them. Definetly not as a normal unit, maybe UU.

I like the promo suggestions, but my idea would be to keep them FFH2 for now. We can change that easily afterwards.
 
From a discussion in the Civs thread, that xmen510 suggested goes better here (and it does):

me said:
...obsoletion implemented on a much wider scale would be interesting. That way battles in the First Age wouldn't be involving anything significantly weaker than Third Age units, and keeping First Age units alive throughout the game might be worth something (which is an odd - and unique - game dynamic). Since technically the First Age involved similarly strong if not significantly stronger units than the Third Age, it would be fairly accurate as well.

Thoughts?
 
I like it as well. It also creates a dynamic because you have to chose between advancing to the next age and getting newer buildings/civics etc. or stay in the first to keep building those units.
 
Not really, we have been trying to finalize the regular units first. We also decided to concentrate on the Civs and get them out of the way. However, if you want to take a crack at it, let me know and I will start a Thread for you. This way I can keep the 1st post regularly updated.

We already have some ideas we want to put in. However, by all means, share your ideas have we are about 90% away from settling on anything in the UU regard.

I would prefer a separate thread for them however, so again, if you want that, either post here or PM me and I'll set it up immediately.
 
UUs:

Easterlings: they were skilled swordsmen, so some time of swordsmen.

Feanor aka Gnomes: the children of Feabor went bezerk over recovering the silmarils, so some bezerker.
 
I will start a new thread then. However, Bersekers we are thinking of limiting to the Shadow CIV's for Orcs. There are some suggestions for UU's in this thread if you want to skim through it. Just give me a moment and I will set up the thread for you.

EDIT: The ones in the Civ list are just ideas, not finalized as of yet.
 
Correct, we have not done any Specifics, we are just finalizing the Ideas, then we will work on the Specifics. However, if you would like to get a start on that, you are free to do so, just remember that anything you come up with will have to be considered by the Team.

Other than that, have Fun!
 
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