Unit list

Ah, yes. When you said "Fuss" I thought you meant some kind of disagreement.

Yes, we are thinking of having certain Bonus promotions available by Race. Also, perhaps certain Races will have certain Promotions right off the bat, such as:

When the Khazad build there Taining Grounds and then build an Axeman, it Would automatically have the Hills Defence I Promotion to represent the Khazad being better able in Mountainous and Hill Terrain. It isn't something finalized as yet, it is still up for discussion.
 
Are we agreed on this list? If so, it might be time to put some numbers to them, so that we will have more to compare the UUs with. If not, what are the points of discussion?
 
I think we pretty much are. Did we decide to remove the fireship?

Also, are Orcs then going to be considered UU? If so, then all of Angbands units and most/all of Mordors will be UU. That doesn't bother me though. Orcs would be cheaper weaker units anyway. Or will they still be the same as men, but just use different looks, like Veritas(sp?)?
 
yeah, fireship should be out.

Could go either way on the orcs. Much depends on the stats I suppose. If we want to have them cheaper (+weaker) then having them as UUs would probably be best.
 
Some units which are still open for discussion from the first list:
  • Berserker as normal unit or UU for shadow/evil civs?
  • Marksman yes or no?
  • Ballista as normal unit? I would say no, maybe as UU for Isengard although I think it is only in the movies
  • Horse archers as normal units or as UU for Rohan?
  • Chariots only as UU and not as normal unit right?
  • Heavy cavalry neccessary or do we have enough mounted?
  • The list of ships for all civs is not to long?
  • Scoutship neccessary?
 
#1: Berserker: Normal for Shadow/Evil
#2: Marksman: Yes
#3: Ballista: UU for Isengard
#4: Horse Archers: UU for Rohan
#5: Chariots: UU for Easterlings
#6: Heavy Cavalry: Necessary or remove a Tech or Heavy Cavalry activates more Promotions and Perhaps upgrades to Mounted Units in the Way of Defense and Attack (Maybe +1 to each)
#7: List of Ships too long: Not sure, Perhaps some of the Techs can give upgrades.
#8 Scoutship Necessary: I don't believe so
 
1) Berserker: evil only (not just shadow, everyone with evil alignment can build them, maybe we need a good equivalent? Immune to collateral or something?
2) Marksman: Yes
3) Ballista: UU for Isengard
4) Horse Archer: UU for Rohan (it is pretty damn hard to shoot a bow from a horse)
5) Chariots: UU for Easterlings (preferably in two variants as Berenthor suggested, with 1 horse and with 2)
6) Heavy Cavalry: drop the unit, we can have it as a promo (enabled by a tech). I don't want to go Mounted heavy, as it doesn't fit Arda (footsoldiers were a lot more common I think). This way we have three basic horse-units + mounted archer (and UUs for the horsemen-civs).
7) I can't think of anything to add (or do you want to take away?). I think the list is long enough. As xmen said, we can differentiate further with promotions.
8) Scoutship: I think we can drop it as I doubt it will see much use.
 
yeup. The normal unit list will be rather small, but all civs will have a couple of unique units (some of which are shared with other civs).
 
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