Love the new patch - played a few games and find the AI is much much MUCH better and the game is more enjoyable. Also happy they finally fixed the mod browser for me (it used to go blank after 10 secs). But i still think the vanilla unit maintenance is way out of whack come 'end-game' times. In the modern era i end up paying 8gp/unit (prince difficulty). And it increases at 0.05 a turn (at turn 450 on a standard paced game). The unit maintenance costs are so high, the City states that i gift units to end up disbanding them (or the boogy man eats em, i can't tell) because, i assume, they can't afford them. Never noticed how CS in the early gamne have 3-4 units, but late game they have 1, if that? Same with other AI players - While i'm happy the AI uses its units better and builds more diverse stuff, he only has a handful of units. I declared war on the second biggest civ (~20 cities) and after killing 15 units he asks for peace because apparently he ran out ... at least his boarders are undefended and i'm unopposed 'cleaing up' his cities. Thats not 'fun'. the AI, like me, should be able to afford more units. Problem, in part, is that the money making improvements stop coming after the industrial era, and all u can do to off set the rising costs, plus somehow finance all the new buildings that only cost money, is to get more gold-focused cities. So IMO the only option is to lower the upkeep multiplier (luckily i know how to do that) to be a bit less insane. So, am i the only one with this concern?