nick-brown
Chieftain
- Joined
- Jul 22, 2005
- Messages
- 21
All
So, done the game on Apollo with boring old affinity victories, time for a domination victory, I thought. To spice it up further and because it's a favourite of mine, we'll make it a one city challenge (just founding one - obviously you have to keep the capitals). Excellent - let's do this!
Good starting spot - check. Lots of cash - check. Lots of OP units built just prior to an affinity upgrade - check. Extra bonus marks for 3 (decent) additional alien units popped out of huts. Job's a good un!
Except it isn't. Now I have a very small red exclamation mark at the top of the screen and my production is pants. Hovering over suggests I look at the Military Overview where it seems my single city with 10 pop (very early game) can only support a few units. But I have stacks of cash? And then the penny drops - there's some other stat to factor in
So, questions:
a) The numbers in MO make very little sense and I can't see the correlation between them. I'm afraid that I don't have them to hand but I wondered whether anyone else can shed light on them.
b) They did look slightly like they're partly dependent on unit upgrades (the numbers changed when my affinity went up) - can anyone confirm this?
c) If so, does this mean that it's better to have a few mega units rather than lots of rubbish ones?
d) How to increase this stat (particularly early game)?
e) Do popped alien units have any sort of maintenance cost?
f) Does all of this mean that Domination/Single (Founded) City is unfeasible as a strategy (unless you go the Planet Carver route)?
I probably have a few other questions but this will do for now ;-)
Ta in advance
N
ps Apologies if there's another thread on this elsewhere but I couldn't find it.
So, done the game on Apollo with boring old affinity victories, time for a domination victory, I thought. To spice it up further and because it's a favourite of mine, we'll make it a one city challenge (just founding one - obviously you have to keep the capitals). Excellent - let's do this!
Good starting spot - check. Lots of cash - check. Lots of OP units built just prior to an affinity upgrade - check. Extra bonus marks for 3 (decent) additional alien units popped out of huts. Job's a good un!
Except it isn't. Now I have a very small red exclamation mark at the top of the screen and my production is pants. Hovering over suggests I look at the Military Overview where it seems my single city with 10 pop (very early game) can only support a few units. But I have stacks of cash? And then the penny drops - there's some other stat to factor in
So, questions:
a) The numbers in MO make very little sense and I can't see the correlation between them. I'm afraid that I don't have them to hand but I wondered whether anyone else can shed light on them.
b) They did look slightly like they're partly dependent on unit upgrades (the numbers changed when my affinity went up) - can anyone confirm this?
c) If so, does this mean that it's better to have a few mega units rather than lots of rubbish ones?
d) How to increase this stat (particularly early game)?
e) Do popped alien units have any sort of maintenance cost?
f) Does all of this mean that Domination/Single (Founded) City is unfeasible as a strategy (unless you go the Planet Carver route)?
I probably have a few other questions but this will do for now ;-)
Ta in advance
N
ps Apologies if there's another thread on this elsewhere but I couldn't find it.