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Unit Map

Discussion in 'Civ5 - Strategy & Tips' started by DGMan, Oct 14, 2010.

  1. DGMan

    DGMan Chieftain

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    I wanted to see a tech-tree-style layout of all the units in Civ V showing upgrade paths, era's, etc. Since I couldn't find one I made one myself and thought I'd post it here in case anyone's interested.

    [Edit] Added in the scout and the unique upgrade paths from Ancient Ruins

    [Edit2] Added in all the upgrade paths for Ancient Ruins according to CIV5Units.xml and also attached the vsd in the rar in case anyone wants it :)

    [Edit3] October 27, 2010 - Updated to 1.0.0.621
    - Added Mongolian Keshik
    - Changed Chariot Archer, War Chariot, War Elephant, and Camel Archer from the Mounted to Archery unit type.
     

    Attached Files:

  2. John-SJ

    John-SJ Chieftain

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    Very cool!

    Thank you!
     
  3. Paeanblack

    Paeanblack Chieftain

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    Nice.

    There are also scouts.

    Upgrades via ruins also take different paths:
    Scout->Archer
    Warrior->Spearman
     
  4. Raethwyn

    Raethwyn Chieftain

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    That's pretty awesome, thanks for making it! I'm thinking of making a similar chart for buildings that have specialist slots, but I don't have the time at the moment :sad:
     
  5. guenzak

    guenzak Chieftain

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    Thats awesome!!! THX!!! If this could be converted to a mod so you could just click an icon to see it like the tech tree for quick reference in-game that would be great.
     
  6. DGMan

    DGMan Chieftain

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    Yeah, I forgot that the goody huts take a different path there. I added in the scout and the different upgrade paths from huts.

    Yeah, something like that would be pretty handy in the game, but I'm not a modder :(
     
  7. Punchline

    Punchline Chieftain

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    Cool, thanks a lot! I have no idea why this wasn't someone in the game... isn't this kind of thing exactly the point of the Civilopedia?

    Regardless, excellent job!

    -P
     
  8. Paeanblack

    Paeanblack Chieftain

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    Not that it's ever relevant in a game, but does anyone know what happens to Lancers & Paratroopers when they get a Ruin upgrade?
     
  9. Supr49er

    Supr49er 2011 Thunderfall Cup

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    Very nicely done DGMan! :goodjob:
     
  10. DGMan

    DGMan Chieftain

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    I see I missed that one. According to CIV5Units.xml the Lancer/Sipahi will upgrade to Cavalry through ruins, but that upgrade can't be bought with gold. Very strange, doesn't seem like much of an upgrade to me. If I'm reading this right, when it upgrades it to a Cavalry it would:
    1) Reduce Movement from 4 -> 3 (5->3 for the Sipahi)
    2) Retain the additional PROMOTION_DEFENSE_PENALTY from the Lancer.
    3) Increase Strength from 22 -> 25

    The paratrooper has no upgrade path either way.
     
  11. IgnatiusTBarfat

    IgnatiusTBarfat Puppet Master

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    Great stuff, thanks!
     
  12. Nunya

    Nunya Chieftain

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    4) Gain the 50% penalty vs Mounted that Cavalry have.

    Not much of an upgrade. Even more true for Turkish Sipahi. It would be better if both Lancers and Cavalry upgraded to Tanks.
     
  13. bryanw1995

    bryanw1995 Chieftain

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    yes, tanks would be much more useful if we could take our lvl8 horsemen->knights->cavalry and upgrade them. would be very OP imho, however. A few tanks with 5 mvmt, blitz, heals double every turn whether he moves or not, and +65% in one or both types of landscape would roll just about anybody, anytime.
     
  14. DGMan

    DGMan Chieftain

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    I went through the XML and verified the Ancient Ruins upgrades (Goody Hut's) and updated the OP. I also added a rar with the vsd inside if anyone feels like messing with it.

    It's starting to look like this is exactly what was intended. According to the XML, you should be able to upgrade a Cavalry unit to a Tank on Ancient Ruins. Both the Lancer/Sipahi and Cavalry/Cossack have Ancient Ruins upgrades that are not available by a gold purchase.

    It really seems like the Mounted units were originally intended to upgrade into the Armored units path. Although you're right, the game balance was probably way off so this was the quick fix.
     
  15. DGMan

    DGMan Chieftain

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    I updated the chart for 1.0.0.621:
    - Added Mongolian Keshik
    - Changed Chariot Archer, War Chariot, War Elephant, and Camel Archer from the Mounted to Archery unit type.

    I also checked and the odd Lancer -> Cavalry -> Tank via Goody Huts only is still there.
     
  16. tifereth

    tifereth Chieftain

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    Very good chart, thanks :)
     
  17. dave866

    dave866 Chieftain

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    Thank you, I've been looking for this.
     
  18. Danceofmasks

    Danceofmasks Chieftain

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    Ooh .. I've turned off ruins since day 1, but this got me thinking.

    Might try to upgrade scouts with survivalism.
    Maybe even with morale as well ...

    Seriously tempted to try getting a whole bunch of rifles that ignore terrain costs and heal extra.
     
  19. zimmah

    zimmah Chieftain

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    upgraded scouts rock indeed. it's pretty handy to have one (or when extremely lucky, 2 or more) archers that can ignore terrian. very usefull when placed in rough terrian to defend, and also in some ways to scout (just be careful not to lose them).
     
  20. carlisimo

    carlisimo Chieftain

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    Very cool, thanks!

    I did have some trouble seeing the difference between the white->purple and white->blue arrows. I’d consider switching the former to purple->white. Maybe “does not become obsolete” is a little confusing too, and “end of upgrade path” would be less so. But that’s just personal opinion, nothing particularly important.
     

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