Unit Operations

TheReallyBigG

Chieftain
Joined
Dec 21, 2021
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Hey, I'm working with a group on a faith civ with the ability to have its missionaries spread in a new way. The missionaries will spread by standing on a foreign district tile. When the missionary spreads like this, it will pillage the district.

The problem we have is that we don't know how to program a new unit operation in Civ 6. We've tried looking for through the files for information on this, but we don't know where the devs put information on unit operations in the files.

Is it possible to write new code for this? Or configure a new behavior using the standing assets regarding pillaging or spreading faith?
 
Hey, I'm working with a group on a faith civ with the ability to have its missionaries spread in a new way. The missionaries will spread by standing on a foreign district tile. When the missionary spreads like this, it will pillage the district.

The problem we have is that we don't know how to program a new unit operation in Civ 6. We've tried looking for through the files for information on this, but we don't know where the devs put information on unit operations in the files.

Is it possible to write new code for this? Or configure a new behavior using the standing assets regarding pillaging or spreading faith?
It's possible to add new operation to units, look at how it's done in some of the scenarios. The hard part (as usual) will be to have the AI use them too.

IIRC the pirate scenario also add new behavior for the AI, but I don't think it was related to new unit action (more like an added behavior for the scenario objective)
 
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