Unit Promotions - Drill

Carnage04

Warlord
Joined
Jan 19, 2006
Messages
209
I've never been a big builder of Archery type units. I may build an archer or two early on and slap as many "City Defense" promotions on them as I can. Depending on what my axeman/Swordsman hordes may be facing in terms of counteroffensives, I may give one a Combat promotion and a shock promotion and send them to be the first line of defense in my advancing stack.

A quick look at the Native American Civ of course got me thinking if there was a way to leverage the protective trait and UB (Along with barracks) to head up some kind of early "Archer Rush". So they start with City Defense and Drill one. The Barracks and Totem give them another two promotions out of the gate. I played around giving some of them Combat/Cover....Drill II/Cover....Drill II/Drill III...all of which gave me rather poor odds in trying to topple the tiny size one barbarian city placed on a hill and occupied by 3 archers. I had 12 of my Super Archers parked outside and decided to see if I could whittle away. I went with the drill III units first even though they had the lowest odds....something like .9%. Bam! First defender is knocked down to .5/3. Next defender knocked down to .8/3. My success didn't necessarily continue and I scrapped the plan but the first rolls got me to thinking....how does first strike work?

For simplicity sake, if I have an archer getting 2-5 first strikes and I am going against an axeman with no immunity to first strikes....am I gaurenteed to do some damage to him no matter how miniscule the odds of my victory are? Does the combat percentage take your first strikes into account?
 

Well with Drill IV regular archers can get up to 7 first strikes. Which means they get up to 7 chances to deal damage before the enemy can even retailiate. However, against very powerful units or really bad odds the chances of each of those individual dealing damage is decently low.

As for the combat odds. I am not sure if it takes it into account or not, however, I do know that with first strikes the archers can easily cause more damage than a unit normally would with the same winning odds.
 
Combat odds "guess" how much first strike plays a role (a samurai with C1 and shock has a 100,1% chance against warriors due to this (100% odds plus the first strikes). Actually, (i dont know if its a download), there is a combat log where the combat is described like:
"Your archer damages the enemy warrior 26 (74/100 left)
"The enemy warrior damages your archer 6 (94/100 left)
etc.
the damage depends on strength factor of the unit, and all units (with full health) has 100 hp. A unit with 2 first strikes (like the Samurai) would make combat look this way:
Your Samurai damages the enemy warrior 34 (66 left)
Your Samurai damages the enemy warrior 18 (48 left)
The enemy warrior damages your Samural 8 (92 left)
Your Samurai damages the enemy warrior 29 (19 left)
The enemy warrior damages your Samurai 0 (92 left)
Your Samurai damages the enemy warrior 24 (0 left)
Your Samurai has defeated an enemy warrior while attacking!

...atleast that's what I hear is happening.
 
Combat odds "guess" how much first strike plays a role (a samurai with C1 and shock has a 100,1% chance against warriors due to this (100% odds plus the first strikes).

If I'm correct, odds superior to 100% are more due to a bug in the vanilla version than to anything else.

Other than that, 1 first strike does not always mean that you unit will dmaage the ennmy unit once. It means it will have one chance to strike and that, if it looses that time, it will not suffer any damage from the opponent.
 
If I'm correct, odds superior to 100% are more due to a bug in the vanilla version than to anything else.

Other than that, 1 first strike does not always mean that you unit will dmaage the ennmy unit once. It means it will have one chance to strike and that, if it looses that time, it will not suffer any damage from the opponent.

A bug concerning first strikes, yes.

Yes, one first strike ensures one attack - the attack can still deal 0 damage if the enemy unit is way better. Remember the difference between first strikes and first strike chances (and fist strikes :king:)
 
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