Warlord 101
Resident Animator II
For quite a while, many people (well, atleat 2 people) have been waiting for Undead Units to be made available. Currently, there's about 2 types of Skeletal Warriors and a Vampire. For some of us, these aren't quite what we're looking for and for others, it's not enough to make an entire civillization from.
I myself require a multitude of Zombies for my upcoming Mod, inspired by Ed o' Wars Scenario for Civilizations III, Escape from Zombie Island. Anyway, I require quite a few Zombie creautres and other monstrocities for this mod, many of which require Resident Evil style graphics (as in things that resembles the Hunters and Lickers and such from the Resident Evil Games).
Currently needed are:
A bloated Zombie with lunging attack and a clawing/swiping attack and, when contaminating an area for Zombie Infestation, an animation of them bloating slightly more and bursting, spewing a gas over the land. Death animation is the creature crumpling to the ground.
A thin, dark, heavily rotted Zombie to represent long dead humans and mummies with a slow limp and a lunge/swipe attack. Death animation is the creature either falling over backwards (and perhaps fallign apart) or the creature falling apart in mid fall from damage.
A less rotted Zombie to represent freshly dead (Perhaps a modified version of the worker) with a lunging attack and a clawing/swiping attack. Death animation is the Zombie fallign down, dead.
A Zombie Worker of some sorts, though this has already been provided for by the Goblin Workerm as it's skinnyness and green complection fit the bill.
A muscley Zombie with little revealed rot representing an Enhanced Zombie. Attacks would include a lunging attack, a clawing/swiping attack and a bludgening attack. Perhaps the base graphic could be a modified version of the Warrior with a shirt and without the axe and with the new attacks? The death animation would be it falling to the ground, dead.
A Giant Spider is already done and available, so it is covered for.
As is a Giant Squid-like creature.
A Dog could be useful (Perhaps both a rotted and none-rotten version) with a biting attack maybe (unknown other attack). Death could be it whimpering and falling on it's side.
A swarm of bats or Crows could be useful for a Cruise Missile Style weapon, but insted of exploding, they'd descend on an enemy and swarm over them before quickly dispersing.
An apelike creature, bulked up and rotting to represent a form of Undead Beast from a Labaroratory. The attack would be a bludgeoning from it's fists.
Another form of creature like this is provided from a Fallout based creature of which I forget the name.
That's all I can think of, though other creatures could include large insects, lizards, frogs and Crocodiles/Alligators.
With such units, I can go along way to making The Living Dead Mod of mine. The other parts of the game would require Makeshift Units made by the Surivors and High Tech meets Low-Tech from "The Company". Thanks to anyone who can or wnats to help. And thanks to those who'd like to help but can't.
I myself require a multitude of Zombies for my upcoming Mod, inspired by Ed o' Wars Scenario for Civilizations III, Escape from Zombie Island. Anyway, I require quite a few Zombie creautres and other monstrocities for this mod, many of which require Resident Evil style graphics (as in things that resembles the Hunters and Lickers and such from the Resident Evil Games).
Currently needed are:
A bloated Zombie with lunging attack and a clawing/swiping attack and, when contaminating an area for Zombie Infestation, an animation of them bloating slightly more and bursting, spewing a gas over the land. Death animation is the creature crumpling to the ground.
A thin, dark, heavily rotted Zombie to represent long dead humans and mummies with a slow limp and a lunge/swipe attack. Death animation is the creature either falling over backwards (and perhaps fallign apart) or the creature falling apart in mid fall from damage.
A less rotted Zombie to represent freshly dead (Perhaps a modified version of the worker) with a lunging attack and a clawing/swiping attack. Death animation is the Zombie fallign down, dead.
A Zombie Worker of some sorts, though this has already been provided for by the Goblin Workerm as it's skinnyness and green complection fit the bill.
A muscley Zombie with little revealed rot representing an Enhanced Zombie. Attacks would include a lunging attack, a clawing/swiping attack and a bludgening attack. Perhaps the base graphic could be a modified version of the Warrior with a shirt and without the axe and with the new attacks? The death animation would be it falling to the ground, dead.
A Giant Spider is already done and available, so it is covered for.
As is a Giant Squid-like creature.
A Dog could be useful (Perhaps both a rotted and none-rotten version) with a biting attack maybe (unknown other attack). Death could be it whimpering and falling on it's side.
A swarm of bats or Crows could be useful for a Cruise Missile Style weapon, but insted of exploding, they'd descend on an enemy and swarm over them before quickly dispersing.
An apelike creature, bulked up and rotting to represent a form of Undead Beast from a Labaroratory. The attack would be a bludgeoning from it's fists.
Another form of creature like this is provided from a Fallout based creature of which I forget the name.
That's all I can think of, though other creatures could include large insects, lizards, frogs and Crocodiles/Alligators.
With such units, I can go along way to making The Living Dead Mod of mine. The other parts of the game would require Makeshift Units made by the Surivors and High Tech meets Low-Tech from "The Company". Thanks to anyone who can or wnats to help. And thanks to those who'd like to help but can't.