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Unit Request Thread

Discussion in 'Civ5 - Unit Graphics' started by Jennar, Sep 25, 2010.

  1. Ogenvi

    Ogenvi Chieftain

    Joined:
    Mar 23, 2011
    Messages:
    66
    If it's possible to get, I need the Navy Seal of Civ IV. Now in G&K exists the Marine unit and I want to create an unique unit for US. I think this would cause nuisance, but I want to try to do an unit mod.
     
  2. Barghaest

    Barghaest King

    Joined:
    Apr 18, 2011
    Messages:
    758
    Would this be the place to post a request for unit graphics only?

    I already have stats for new units in my mod however I'm simply using existing unit graphics/flags and am seeking new ones so they're easier to tell apart both on regular view and strategic. I've browsed through the existing unit threads and there's some I will probably incorporate; however, there's a few unit types I have that need more specific skinning and I doubt my ability with graphical modding. So, if this is the correct thread and anyone is willing, I'll provide further info.

    Thanks in advance.
     
  3. Gedemon

    Gedemon Modder Super Moderator

    Joined:
    Oct 4, 2004
    Messages:
    10,603
    Location:
    France
    Yes that's the unit graphic request thread :D

    And I've one BTW: a static unit looking like an Airfield.
     
  4. Barghaest

    Barghaest King

    Joined:
    Apr 18, 2011
    Messages:
    758
    Well, I'm looking a few right now, I've got the stats but I'm using existing graphics and would like new ones so it's unique:

    An early hunter/trapper - Ancient Era (Recon upgrade unit, foot unit that melees with spears and has no shield - right now using Spearman model with Scout icon game statistic follow in spoiler tags if needed).

    Spoiler :
    <Row> <!-- New -->
    <Class>UNITCLASS_HUNTER</Class>
    <Type>UNIT_HUNTER</Type>
    <PrereqTech>TECH_TRAPPING</PrereqTech>
    <Combat>7</Combat>
    <Cost>40</Cost>
    <FaithCost>80</FaithCost>
    <RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled>
    <Moves>2</Moves>
    <CombatClass>UNITCOMBAT_RECON</CombatClass>
    <Domain>DOMAIN_LAND</Domain>
    <DefaultUnitAI>UNITAI_EXPLORE</DefaultUnitAI>
    <Description>TXT_KEY_UNIT_HUNTER</Description>
    <Civilopedia>TXT_KEY_CIV5_ANTIQUITY_SCOUT_TEXT</Civilopedia>
    <Strategy>TXT_KEY_UNIT_SCOUT_STRATEGY</Strategy>
    <Help>TXT_KEY_UNIT_HELP_SCOUT</Help>
    <NoBadGoodies>true</NoBadGoodies>
    <Pillage>true</Pillage>
    <MilitarySupport>true</MilitarySupport>
    <MilitaryProduction>true</MilitaryProduction>
    <ObsoleteTech>TECH_CIVIL_SERVICE</ObsoleteTech>
    <GoodyHutUpgradeUnitClass>UNITCLASS_FORWARD_SCOUT</GoodyHutUpgradeUnitClass>
    <AdvancedStartCost>15</AdvancedStartCost>
    <XPValueAttack>3</XPValueAttack>
    <XPValueDefense>3</XPValueDefense>
    <UnitArtInfo>ART_DEF_UNIT_SPEARMAN</UnitArtInfo>
    <UnitFlagIconOffset>5</UnitFlagIconOffset>
    <IconAtlas>UNIT_ATLAS_1</IconAtlas>
    <PortraitIndex>5</PortraitIndex>
    </Row>


    Mounted Scouts - Medieval Era (Recon upgrade unit, mounted model without horse resourse requirement, uses melee, either spear or shortsword without shields would be fine - right now using Horseman model with Scout icon)

    Spoiler :
    <Row> <!-- New -->
    <Class>UNITCLASS_FORWARD_SCOUT</Class>
    <Type>UNIT_FORWARD_SCOUT</Type>
    <PrereqTech>TECH_CIVIL_SERVICE</PrereqTech>
    <Combat>12</Combat>
    <Cost>75</Cost>
    <FaithCost>150</FaithCost>
    <RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled>
    <Moves>3</Moves>
    <CombatClass>UNITCOMBAT_RECON</CombatClass>
    <Domain>DOMAIN_LAND</Domain>
    <DefaultUnitAI>UNITAI_EXPLORE</DefaultUnitAI>
    <Description>TXT_KEY_UNIT_FORWARD_SCOUT</Description>
    <Civilopedia>TXT_KEY_CIV5_ANTIQUITY_SCOUT_TEXT</Civilopedia>
    <Strategy>TXT_KEY_UNIT_SCOUT_STRATEGY</Strategy>
    <Help>TXT_KEY_UNIT_HELP_SCOUT</Help>
    <NoBadGoodies>true</NoBadGoodies>
    <Pillage>true</Pillage>
    <MilitarySupport>true</MilitarySupport>
    <MilitaryProduction>true</MilitaryProduction>
    <ObsoleteTech>TECH_PRINTING_PRESS</ObsoleteTech>
    <GoodyHutUpgradeUnitClass>UNITCLASS_EXPLORER</GoodyHutUpgradeUnitClass>
    <AdvancedStartCost>20</AdvancedStartCost>
    <XPValueAttack>3</XPValueAttack>
    <XPValueDefense>3</XPValueDefense>
    <UnitArtInfo>ART_DEF_UNIT_HORSEMAN</UnitArtInfo>
    <UnitFlagIconOffset>5</UnitFlagIconOffset>
    <IconAtlas>UNIT_ATLAS_1</IconAtlas>
    <PortraitIndex>5</PortraitIndex>
    </Row>


    Explorer - Renaissance Era (Recon upgrade unit, mounted model - again without horse req - that uses melee, preferably sabers, and perhaps carries a spyglass when not fighting; currently using Conquistador model with Scout icon - Gunpowder, I know but that isn't a tech requirement for the unit so I'd rather get away from it, just like the Cortez look)

    Spoiler :
    <Row> <!-- New -->
    <Class>UNITCLASS_EXPLORER</Class>
    <Type>UNIT_EXPLORER</Type>
    <PrereqTech>TECH_PRINTING_PRESS</PrereqTech>
    <Combat>18</Combat>
    <Cost>120</Cost>
    <FaithCost>240</FaithCost>
    <RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled>
    <Moves>3</Moves>
    <CombatClass>UNITCOMBAT_RECON</CombatClass>
    <Domain>DOMAIN_LAND</Domain>
    <DefaultUnitAI>UNITAI_EXPLORE</DefaultUnitAI>
    <Description>TXT_KEY_UNIT_EXPLORER</Description>
    <Civilopedia>TXT_KEY_CIV5_ANTIQUITY_SCOUT_TEXT</Civilopedia>
    <Strategy>TXT_KEY_UNIT_SCOUT_STRATEGY</Strategy>
    <Help>TXT_KEY_UNIT_HELP_SCOUT</Help>
    <NoBadGoodies>true</NoBadGoodies>
    <Pillage>true</Pillage>
    <IgnoreBuildingDefense>true</IgnoreBuildingDefense>
    <MilitarySupport>true</MilitarySupport>
    <MilitaryProduction>true</MilitaryProduction>
    <ObsoleteTech>TECH_DYNAMITE</ObsoleteTech>
    <GoodyHutUpgradeUnitClass>UNITCLASS_FORWARD_OBSERVER</GoodyHutUpgradeUnitClass>
    <AdvancedStartCost>20</AdvancedStartCost>
    <XPValueAttack>3</XPValueAttack>
    <XPValueDefense>3</XPValueDefense>
    <UnitArtInfo>ART_DEF_UNIT_U_SPANISH_CONQUISTADOR</UnitArtInfo>
    <UnitFlagIconOffset>5</UnitFlagIconOffset>
    <IconAtlas>UNIT_ATLAS_1</IconAtlas>
    <PortraitIndex>5</PortraitIndex>
    </Row>


    Forward Observer - Industrial Era (Recon upgrade unit, would like units riding pre-WWI motorcycles or early jeeps with passenger having binoculars, gunpowder unit that fights with late 19th century firearms, sidearms preferred over rifles; currently using Great War Infantry model with Scout icon - later era, I'm aware but I've had to make do so far)

    Spoiler :
    <Row> <!-- New -->
    <Class>UNITCLASS_FORWARD_OBSERVER</Class>
    <Type>UNIT_FORWARD_OBSERVER</Type>
    <PrereqTech>TECH_DYNAMITE</PrereqTech>
    <Combat>28</Combat>
    <Cost>150</Cost>
    <Moves>3</Moves>
    <CombatClass>UNITCOMBAT_RECON</CombatClass>
    <Domain>DOMAIN_LAND</Domain>
    <DefaultUnitAI>UNITAI_EXPLORE</DefaultUnitAI>
    <Description>TXT_KEY_UNIT_FORWARD_OBSERVER</Description>
    <Civilopedia>TXT_KEY_CIV5_ANTIQUITY_SCOUT_TEXT</Civilopedia>
    <Strategy>TXT_KEY_UNIT_SCOUT_STRATEGY</Strategy>
    <Help>TXT_KEY_UNIT_HELP_SCOUT</Help>
    <NoBadGoodies>true</NoBadGoodies>
    <Pillage>true</Pillage>
    <IgnoreBuildingDefense>true</IgnoreBuildingDefense>
    <MilitarySupport>true</MilitarySupport>
    <MilitaryProduction>true</MilitaryProduction>
    <ObsoleteTech>TECH_COMBINED_ARMS</ObsoleteTech>
    <GoodyHutUpgradeUnitClass>UNITCLASS_FORCE_RECON</GoodyHutUpgradeUnitClass>
    <AdvancedStartCost>25</AdvancedStartCost>
    <XPValueAttack>3</XPValueAttack>
    <XPValueDefense>3</XPValueDefense>
    <UnitArtInfo>ART_DEF_UNIT_WW1_INFANTRY</UnitArtInfo>
    <UnitFlagIconOffset>5</UnitFlagIconOffset>
    <IconAtlas>UNIT_ATLAS_1</IconAtlas>
    <PortraitIndex>5</PortraitIndex>
    </Row>


    Force Recon - Atomic Era (Recon upgrade unit, either riding WWII style jeeps or foot units - would like something akin to the Marine Recon ala Heartbreak Ridge - gunpowder unit that fights with modern rifles; currently using Marine model with Scout icon - could stand for same models if in jeeps otherwise something to set them apart from regular marines)

    Spoiler :
    <Row> <!-- New -->
    <Class>UNITCLASS_FORCE_RECON</Class>
    <Type>UNIT_FORCE_RECON</Type>
    <PrereqTech>TECH_COMBINED_ARMS</PrereqTech>
    <Combat>50</Combat>
    <Cost>250</Cost>
    <Moves>3</Moves>
    <CombatClass>UNITCOMBAT_RECON</CombatClass>
    <Domain>DOMAIN_LAND</Domain>
    <DefaultUnitAI>UNITAI_EXPLORE</DefaultUnitAI>
    <Description>TXT_KEY_UNIT_FORCE_RECON</Description>
    <Civilopedia>TXT_KEY_CIV5_ANTIQUITY_SCOUT_TEXT</Civilopedia>
    <Strategy>TXT_KEY_UNIT_SCOUT_STRATEGY</Strategy>
    <Help>TXT_KEY_UNIT_HELP_SCOUT</Help>
    <NoBadGoodies>true</NoBadGoodies>
    <Pillage>true</Pillage>
    <IgnoreBuildingDefense>true</IgnoreBuildingDefense>
    <MilitarySupport>true</MilitarySupport>
    <MilitaryProduction>true</MilitaryProduction>
    <GoodyHutUpgradeUnitClass>UNITCLASS_COMBAT_ENGINEER</GoodyHutUpgradeUnitClass>
    <AdvancedStartCost>40</AdvancedStartCost>
    <XPValueAttack>3</XPValueAttack>
    <XPValueDefense>3</XPValueDefense>
    <UnitArtInfo>ART_DEF_UNIT_MARINE</UnitArtInfo>
    <UnitFlagIconOffset>5</UnitFlagIconOffset>
    <IconAtlas>UNIT_ATLAS_1</IconAtlas>
    <PortraitIndex>5</PortraitIndex>
    </Row>


    Combat Engineer - Information Era (Late game worker with minor combat capabilities intended for hazardous or hard to reach areas, foot unit, would like something akin to late era workers but in military uniforms, gunpowder unit that fights with modern sidearms; currently using Marine model with Worker icon - unit has access to paradrop and is intended to repair/construct frontline improvements or access areas regular workers cannot)

    Spoiler :
    <Row> <!-- New -->
    <Class>UNITCLASS_COMBAT_ENGINEER</Class>
    <Type>UNIT_COMBAT_ENGINEER</Type>
    <PrereqTech>TECH_GLOBALIZATION</PrereqTech>
    <Combat>65</Combat>
    <Cost>375</Cost>
    <Moves>2</Moves>
    <CombatClass>UNITCOMBAT_RECON</CombatClass>
    <Domain>DOMAIN_LAND</Domain>
    <DefaultUnitAI>UNITAI_DEFENSE</DefaultUnitAI>
    <Description>TXT_KEY_UNIT_COMBAT_ENGINEER</Description>
    <Civilopedia>TXT_KEY_CIV5_COMBAT_ENGINEER_TEXT</Civilopedia>
    <Strategy>TXT_KEY_UNIT_COMBAT_ENGINEER_STRATEGY</Strategy>
    <Help>TXT_KEY_UNIT_HELP_COMBAT_ENGINEER</Help>
    <MilitarySupport>true</MilitarySupport>
    <MilitaryProduction>true</MilitaryProduction>
    <Pillage>true</Pillage>
    <IgnoreBuildingDefense>true</IgnoreBuildingDefense>
    <AdvancedStartCost>40</AdvancedStartCost>
    <XPValueAttack>3</XPValueAttack>
    <XPValueDefense>3</XPValueDefense>
    <UnitArtInfo>ART_DEF_UNIT_MARINE</UnitArtInfo>
    <UnitFlagIconOffset>1</UnitFlagIconOffset>
    <PortraitIndex>1</PortraitIndex>
    <IconAtlas>UNIT_ATLAS_1</IconAtlas>
    </Row>


    Danrell's got some nice models that will fill some of my other desires for now (some bridge units for overly long upgrade paths Frigate/Lancer specifically).
     
  5. nokmirt

    nokmirt Emperor

    Joined:
    Feb 14, 2009
    Messages:
    5,088
    Location:
    Iowa USA
    I would love to see the WWI infantry units from CiIV redone. They have infantry for all the major powers. A German stormtrooper and flame thrower. Also, diverse machine gunners. Torpedo boat and WWI submarine. I think there are ethnic WWI bombers as well. Super dreadnought, and artillery that fits the time period as well.

    Since CiV has WWI units we should have these done.
     
  6. Winston

    Winston Warlord

    Joined:
    Jul 23, 2003
    Messages:
    203
    Hi guys is there any chance that a ship fan could design a WW1 dreadnought art asset?

    edit: ah I see Danrell has already done one :woohoo:
     
  7. [WTN]Manhattan

    [WTN]Manhattan Chieftain

    Joined:
    May 13, 2004
    Messages:
    83
    Location:
    Munich, Germany
    We still have no modern aircraft skins. B-52 for the bomber and maybe an F-16 or F-15 for fighters would be great...
     
  8. Gedemon

    Gedemon Modder Super Moderator

    Joined:
    Oct 4, 2004
    Messages:
    10,603
    Location:
    France
    There is a F-16 made by danrell, see the WWII "other units" thread.
     
  9. killmeplease

    killmeplease Mk Z on Steam

    Joined:
    Nov 22, 2007
    Messages:
    2,794
    Location:
    Samara
    I need a SLAVE unit for the Slavery social policy
    maybe just a repainted worker (black clothes istead of white)
     
  10. JTitan

    JTitan Warlord

    Joined:
    Jun 28, 2011
    Messages:
    181
    Location:
    New York
    S.American, African, Carthage, and Polynesion are defenitely needed.
    Some early European (civ specific) would be great.
    For extras I would like to see Israel, Seoux, and Australin/Aboriginal.
     
  11. Barathor

    Barathor Emperor

    Joined:
    May 7, 2011
    Messages:
    1,202
    I'm looking for an Ancient/Classical axeman unit.

    Perhaps similar to the original Civ4 axeman. Though, I'd prefer a 1 handed axe and a small shield.

    I'd also prefer for the unit to be either only clothed (like warriors) or lightly armored (helm/mask, gauntlets, shin guards with clothing or leather). No chain mail or heavy plate armor.

    Examples:
    With a helmet added:
    http://forums.civfanatics.com/downloads/militia_axeman_KB2.jpg

    Again, perhaps with a leather helm:
    http://stoicstudio.com/images/concept/axeman_combat_950x534.jpg
    http://i1-news.softpedia-static.com/images/news2/3-Things-About-Germanic-Tribes-2.jpg

    Maybe just a copy of the warrior model with an axe and shield?

    Also, for reference, I may have the unit upgrade to the scenario medieval unit that uses an axe or shield. OR even better... another request would be:

    A medieval maceman unit with a larger shield (though, not a tower shield) wearing either chainmail and armor or clad in plate armor. No morning stars or anything (which would probably be difficult to animate), just a flanged mace or something.

    Here's an example that's similar:
    http://help.xs-software.com/helpimagesnew/kw/Maceman.png

    I'd greatly appreciate it if someone able to create these (and also has the time available to do so) could do so for the community to utilize in mods. Thank you!! :)
     
  12. mrc2022

    mrc2022 Capitão Rolinho

    Joined:
    Sep 2, 2012
    Messages:
    346
    Gender:
    Male
    Location:
    Portugal
    can anyone convert from civ4 the units "Explorador" (not sure if Explorador or Explorer) and the "Carrack" ?
    thanks
     
  13. ArnoldI

    ArnoldI When in doubt, go Tradition

    Joined:
    Jul 29, 2012
    Messages:
    284
    Gender:
    Male
    Location:
    Brasil
    Is anyone free to make some Brazilian units? I need just two, for a mod that I and other fans are making.
    Thanks
     
  14. Grave

    Grave 1 Goat = 400 Horses

    Joined:
    May 5, 2002
    Messages:
    1,530
    Location:
    Louisiana
    I second this. Seeing some modern, post-WWII bombers would be nice. Also, some variety for the Jet Fighters (F-15, MiG, etc). :goodjob:
     
  15. The Tollan

    The Tollan Prince

    Joined:
    Oct 29, 2005
    Messages:
    418
    If anyone can make a new infantry weapon for the "Mechanized Infantry with soldiers" mod then I will incorporate it into the mod and add the user to the special thanks section.

    Is it possible, with current available tools, to change or replace the actual weapon models on units from Civilization V?

    I could attempt to reskin the paratrooper weapon that is part of the mod, but the general appearance will probably remain fairly similar.

    An M16 or another recent/advanced weapon would be preferable to the paratrooper weapon model.
     
  16. Ekmek

    Ekmek on steam: ekmek_e

    Joined:
    Aug 7, 2002
    Messages:
    6,060
    Location:
    San Diego, California
  17. Nutty

    Nutty Deity

    Joined:
    Mar 9, 2011
    Messages:
    3,181
    Gender:
    Male
    Location:
    Orange County, California, U.S.A.
    I still can't bend Blender to my will.

    For fun, I did do a gray recolor with optional sharkmouth, though.
     

    Attached Files:

  18. Craig_Sutter

    Craig_Sutter Deity

    Joined:
    Aug 13, 2002
    Messages:
    2,753
    Gender:
    Male
    Location:
    Calgary, Canada
    I could really use a European javelineer. All the ones we have are South American native cultures.
     
  19. PawelS

    PawelS Ancient Druid

    Joined:
    Dec 11, 2003
    Messages:
    2,803
    Location:
    Poland
    There is a Roman Javelineer in the danrell's pack.
     
  20. Ekmek

    Ekmek on steam: ekmek_e

    Joined:
    Aug 7, 2002
    Messages:
    6,060
    Location:
    San Diego, California
    did you use a helicoter template? how did you rig it to the civ5 helicopter?
     

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