Unit Request Thread

Discussion in 'Civ5 - Unit Graphics' started by Jennar, Sep 25, 2010.

  1. Nutty

    Nutty Deity

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    I found the mod that originally had that model on my old computer. It uses the pre-G+K method of adding unit art, so it would need an update to actually work, but in \Art\Units\ you'll find the frigate reskin you're looking for.
     

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  2. chickenx4

    chickenx4 Prince

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    Hello I want a T1 Cunningham
     
  3. AW Arcaeca

    AW Arcaeca Deus Vult

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    Hello my sirs; is there any sort of generic horse archer without a head covering, similar to this guy? (To be the graphics of my Magyars' Cuman UU)

    Also, how about a generic trireme graphic that I can use for the Minoans' Pentekonter? I know of a civ4 trireme pack that's been brought up several times on this thread, and those would work, but I've tried converting 3D graphics from civ4 before, and, um... well, anyway, the Pentekonter is currently just using the Quinquereme graphics, and I tried changing the symbol on the sail to an octopus, but heheehehhhhehehhhe;h;HAoH;heNO
     
  4. Civitar

    Civitar Adventurer

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    If there's nothing else you could probably use this.
     
  5. Protagonist

    Protagonist Warlord

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    Can anyone make a pistol-using unit graphic?
     
  6. Elder Days

    Elder Days Chieftain

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    I'm tinkering around with a mod/scenario that focuses on the Ancient Greek world. As I would like to expand the number and types of units available in the ancient era I find myself in need of some more unit models. Luckily I've found some stuff from Civ that would be smashing. The trouble is I have no experience in converting such things. If anyone would be willing to convert some or all of these units I would be deeply obliged.

    https://forums.civfanatics.com/resources/greek-ancient-age-unit-pack.12698/
     
    Last edited: Jun 13, 2017
  7. DankCheeseMemes

    DankCheeseMemes Chieftain

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  8. Nutty

    Nutty Deity

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    As far as the 3D art, danrell converted a KV-2 and an SU-100 already with his WWII USSR unit pack. (See pic).

    As far as the code for the mod, you wouldn't really convert from Civ4, but it's pretty easy to do. Would these represent new classes for everybody (e.g., heavy tank and tank destroyer) or just for Russia? Either way, check out Gedemon's "new unit" tutorial thread linked in danrell's post.
     
  9. DankCheeseMemes

    DankCheeseMemes Chieftain

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    Thanks, though my idea is to have those units as different mods vs in packs so that it is usable/spawnable with IGE and hopefully the military city-states can do the "They know the secrets of (just an example) KV-2, if you have researched X and are their ally they will gift you this unit." That way the file size is small and say you don't like one tank, you can just use the other because they are totally separate. Also don't mean to sound pushy, SU-100 is not the same as SU-100Y. One letter difference :p

    If not converting then would I follow Gedemon's tutorial and that's it? Though it says "It assumes that you know how to create a basic mod, and understand the meaning of "OnModActivated"" which I don't know how to do either of those this is a totally new thing for me so I'm going to need a lot of handholding. But hopefully in the future this means I can make more units beyond these. I'm thinking of making the units available to all just to be fair and make it easier and I don't really play Russia much.
     
  10. pintocat

    pintocat Warlord

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    Are Beyond Earth aliens able to be ported to Civ V?
     
  11. Chrisy15

    Chrisy15 Flower, Beautiful

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    Apparently...
     
  12. pineappledan

    pineappledan Deity

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    Hi there.

    I'm trying to make a new unique unit for the Shoshone for a 4 unique components mod specially balanced for the Community Patch. The CBP gives pathfinders to every civ, so they need a new unique unit to replace it. I need to make a unit based on the Yellow Brow (Ohamupe) military society

    Description of the yellow brow society from "Kiowa, Apache, and Comanche military societies: enduring veterans, 1800 to the present, 1st ed." by William C. Meadows (1999). Pertinent physical descriptions of their appearance are bolded:

    My plan is to modify the Pathfinder warrior unit by swapping their heads with Iroquois Mohawk warriors' heads, but painting their heads yellow. I'd probably keep the weapons the same, except for a single unit in the back row, which would have to be swapped with the scout's staff.

    For animations I would use the mohawk warrior's animations for most of the units, but swap out one of the units in the back with the scout's animations, reskinned as a modified mohawk warrior except for the staff.

    I have no idea how to do any of this, however.
     
    Last edited: Nov 2, 2017
  13. McQwen

    McQwen Chieftain

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    Please make Jong Ship Civ 6 in civ 5
     
  14. Tekamthi

    Tekamthi Prince

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    seems there's a lot of requests for ships in particular in this thread... in addition to echoing some of the previous, here's another, just in case anyone has free time for this kind of stuff...

    a venetian great galleass with no oars? and maybe a different sail, although really that would be a bonus...
     
  15. Thoedosius

    Thoedosius Chieftain

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    Any chance of getting some Late Roman/Byzantine units? Civ4 had a set of them but i dont think they ever got ported.
     
  16. pineappledan

    pineappledan Deity

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    I'm considering doing a 3/4UC mod addition for CL's Inuit civilization, but I hadn't realized no one has ever made a dog sled team.

    @Barathor has already made an excellent unit icon, but there's no unit graphics. to accompany it. a wolf has already been created, so adding a sled seems like the easy part
    upload_2018-3-28_13-40-57.png
     
  17. Nomad or What

    Nomad or What Wayfarer Supporter

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    Continuing discussion from Civitar's Wolf thread, I can create a similar unit for this using Hittite Heavy Chariot animations. I was also able to find a decent Husky skin:

     
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  18. pineappledan

    pineappledan Deity

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    Sounds excellent.
    We can use the spear projectile from the impi in that case. Reskin the 2 "charioteers" with Civitar's Unaak skin, and then it's a matter of scaling.

    The huskies will animate a bit weird if it's using a horse's animation's but that's a small price to pay. Due to the difference in leg proportions between a dog and a horse, is it possible to shorten the limbs animation, or would you need to have the animation extend below the ground?

    Thanks so much for taking this on. I'm sure @mikeburnfire, the originator of the 4UC project for vanilla, and @trystero49, the coder for the original Inuit civ, will appreciate be interested in this as well.
     
  19. Nomad or What

    Nomad or What Wayfarer Supporter

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    Using another animation projectile might be feasible but it will be the last item of the experiment. Directly copying the .ftsxml and art defines for the Impi projectile would likely create a timing issue since the two projectiles are very probably on different timing sequences. I can experiment with it by modifying only the art defines but worst case is that it uses the projectile from the Hittite chariot unit, which won't be very noticeable.

    Regarding the driver/spearman combo of the Hittite unit, I can remove the driver altogether by simply not assigning any mesh to those bones, rendering it effectively invisible in game. That would actually make the unit more realistic since there can only be two dogs pulling the sled using the existing horse animation bones. I'll put the "spearman" at the back of the sled on the rails as both driver and spearman. It should look fine that way. I will throw some gear on the sled for an added touch of realism.

    I can't really tweak individual bones if they are part of an armature. I can scale an entirely independent armature of an animation, but tweaking bones that are parented to other bones will result in undesired deformation of the animation. I might be able to tweak the neck a bit, but I will do that last in the event that it looks awful. That way, I can reset it back to its original location if necessary.
     
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  20. Martinov

    Martinov Chieftain

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    An M113 APC unit would be great ... wikipedia says it was named the most significant military vehicle in history by military channel, whatever that is!
     

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