Unit requests thread

I thought I have seen a Stridsvagn 103 somewhere, but I could not find it in the database. Maybe it was in one of the treads I follower, MatteM or Jarmrik (whom I have not seen here for a long while - it is a pity, because he was one of the few good creators who where left). Does anyone know if this tank exists anywhere? Or does anyone like to create it?

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Valid points. Of course, I didn't want to discourage anyone to doing it, just wanted to say that you MAY want to focus your efforts elsewhere. Or not. It's up you.
After all it is a unit just as valid as a Dwarf on a Monowheel or an Infantry with an Elephant head :lol:
:lol: You should open a poll: "should we forbid Jarmrik from uploading sci-fi fantasy units?"
I imagine the result: this member has been banned for flooding the database with dwarven monowheels and elephant headed units.
But be aware you would then be considered as a target for the Apalanti Liberation Front. And they do not laugh... :sniper:
 
One day you will be thinking - "I really want a space marine with an elephant head" and you will realise what a visionary Jarmrik is. All power to his fecund artistic hand imho. PLus, that unit is not that different-looking to one of my ex-partners.
 
I think I have postet too many requests during the last half year to get them all fulfilled. I therefor try to priorize my request

1) Most wanted for my current version
V2 Carriage, Flying Elephant


2) Very important unit request
Neubaufahrzeug, Mark IX APC

3) Wanted
Submarine Monitor/Cruiser (alternativ modell to the existing one), Skyranger

4) Nice to have
Holt Artillery tractor, Mechanical Mule & Faun Kraka

5) Least important (but still requested)
Anti Drone Infantry, Machine Granade launcher (the heavy one - the handheld I got already)
After Jarmrik have fulfilled some requests and I tried ony by miself (I will upload, if it was successful - not tested yet) I have to update my request list.
Im am glad to see that my most wanted request have been fulfilled, so I can finish my current version of my mod.
 
I do not understand how the Alpha Channel works (or why it sometimes works and somestimes does not).
:mad:
250px-Humvee_equipped_with_four_snow_treads.jpg

I tried to build this vehicle by modifying the Humvee. But I could not manage to make the wheels invisible, and I do not understand why. I made this parts black in Alpha Channel, but they still apear. In other situations (e.g. vor the V3) I could make parts of a graphic invisible with this. Can someone axplain?
 
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Right-click on the mesh, the top menu option is Block, mouse over to Insert and select "NiA" and then the Alpha Property option (I think you can do this anywhere in the nif)
This will insert the block ... it's block 9 now in the left-hand image
Add 1 to Num Properties for the mesh: was 4 now 5. Right -click on the Properties [two curly green arrows] line below and go Array->Update
- there's a new empty property slot below "14 [NiVertexColorProperty] in this case, type the Block Number (9 in this case) in the empty place, save and you're done
1768662956058.png

- make tea
- relax

- let me know if the grainy screenshots leave you scratching your head
 
It works! Unfortunately, the track I use do not fit perfectly to the picture above, but finally I could yo the unit.
 
One day you will be thinking - "I really want a space marine with an elephant head" and you will realise what a visionary Jarmrik is. All power to his fecund artistic hand imho. PLus, that unit is not that different-looking to one of my ex-partners.
:lol:Always a bit of reality in the unreal, that's how imagination works.
By the way, if one has some sources of inspiration for exotic/xeno units he'd want to see in Civ4, I am interested.
 
:lol:Always a bit of reality in the unreal, that's how imagination works.
By the way, if one has some sources of inspiration for exotic/xeno units he'd want to see in Civ4, I am interested.
Oh, you naive little thing...
Spoiler :


Universe at War: Earth Assault:
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converting Civ:BE ships would be welcomed too:
(I know some have already been converted for Dune Wars Revival mod but still there may be room to fill)
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And (probably) more humble request is to convert Homeworld2 ship graphics (Final Frontier) spaceships to naval units by adding them swinging motion of normal naval units.




 
The request you answered was from 2006. I think, 20 years ago he is not waiting for an answer anymore.
 
These are closer to the machine than "organic creature".
I remember exchanging with you about Universe At War. If I remember well, I asked for in-game screenshots of the unit you wanted (the biggest one) but you didn't send them. On my side, I've found nothing solid to work on, so I gave up.

Civ BE models are nice, but I can't find once more any usable pictures. I haven't found anything else than concept art, wallpapers and far screenshots.

For Homeworld spaceships, you just want them to behave like naval ships?
 
Download We The People mod for civ4 colonization. In the art units directory you'll find one for every tribe you could want.
This is the first I've learned we can back-port Col assets to the base game. :eek:
 
For Homeworld spaceships, you just want them to behave like naval ships?
Yes, basically that's all. I don't remember weapons though. I just hope that none of them are shooting their lasers from under the water.

Civ BE models are nice, but I can't find once more any usable pictures. I haven't found anything else than concept art, wallpapers and far screenshots.
I thought that those units can be converted instead of being rebuilt from scratch.

I remember exchanging with you about Universe At War. If I remember well, I asked for in-game screenshots of the unit you wanted (the biggest one) but you didn't send them. On my side, I've found nothing solid to work on, so I gave up.
I think we have some spider animations somewhere. Could that work as the animation? 4 legs removed, other 4 used?
So you just need more screenshots about units to do them? How many do you need? Or is it better to have some videos about the unit in action?
 
Yes, basically that's all. I don't remember weapons though. I just hope that none of them are shooting their lasers from under the water.
Ok, request taken. Weapons should not be a big problem (just hope I'm not getting ahead of myself too much - we'll see).
Every unit must be turned into ship, or you have a selection (some may look a bit weird in my opinion)?
Also need the waterline placement (nifskope-> side screenshot -> red line on the picture), unless you'd decide to do ajustements to your taste later.
Should they fire laser/plasma (the FF fx) or standard weapon fx?

I thought that those units can be converted instead of being rebuilt from scratch.
Sure they could, but:
1- we need the original models - i don't
2- it requires Blender's plugin and Deliverator's converter to be set up and work - it's not the case

This is the main reason I build units from scratch instead of converting. From my part, converting is boring, never or almost gives a satisfying result compared to the time spent in the process, mostly requires a UV remapping because of vertex count reduction. In terms of creativity and from my point of view, it's completly sterile. I accept to do this when it can be done in three clicks, without installing a tool that requires a tool that requires a tool (ad lib)... to work.
I think we have some spider animations somewhere. Could that work as the animation? 4 legs removed, other 4 used?
So you just need more screenshots about units to do them? How many do you need? Or is it better to have some videos about the unit in action?
Better, there's a four-legged mechanoïd from EE2 with two or three weapon effects. I will use this one.
In general, for vehicules, I work with four/five views pictures, like this:


This allows me to build an acceptable model with correct proportions.
With a (not so) little work, it also allows me to make acceptable textures. I frequently use wavefront,sketchfab or turbosquid visualizers (when available) for both modeling and textures.

It also works with "biological" models but it requires lot more work. The important is that the front/rear/top/side (two sides if assymetric model) are 0°: front is exact front, side is exact side, etc...
In the case of your gigantic machine, it will be complex: legs are 45°. So if you want "realistic" textures, then I'll need the same for the legs. The more precise accurate the picture, the better the render.

Sidenote to future requesters:
All these preliminary tasks, from the first search to the first vertex I create, represent 450-500 minutes of work on the average. And time is a ressource that I have less and less. So asking for something you're not even able to name with no other source than a vague picture of a far object will probably result in you getting nothing (from me).
 
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