Unit requests thread

Ah, just noticed that the gloss file is the wrong one. The model uses the conquistador-gloss.dds, not the conquistador_gloss_128.dds. :crazyeye:
I've attached the right file and the nif that now should always have the sword visible. You can delete the conquistador_gloss_128.dds from the folder if you like.

And I've also added a conquistador file with an always visible sword.

Enjoy :)

These are amazing and perfect! :)
You are the best!

If I could bother you for some more weapon work, my goal would be complete for today :)

-I was wondering if you could do a similar "weapon in hand" for the default Explorer model (the one who looks like Conquistador without horse)

-Also, I found this amazing model for musketeer era, but unfortunately his weapon looks a bit too advance for his time. I was wondering if you could swap it with the gun that the original Cuirassier is holding. I tried to do it myself using the weapon swapping tutorial someone posted, but I can't get the new weapon to appear "in hand"

I promise no more requests for today!!! :)
 

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These are amazing and perfect! :)
You are the best!

If I could bother you for some more weapon work, my goal would be complete for today :)

-I was wondering if you could do a similar "weapon in hand" for the default Explorer model (the one who looks like Conquistador without horse)

-Also, I found this amazing model for musketeer era, but unfortunately his weapon looks a bit too advance for his time. I was wondering if you could swap it with the gun that the original Cuirassier is holding. I tried to do it myself using the weapon swapping tutorial someone posted, but I can't get the new weapon to appear "in hand"

I promise no more requests for today!!! :)
Thanks, my pleasure.

In fact making things visible all the time is quite easy, needs only the removal of the NiVisController node of that mesh. For example, for the explore you just have to remove the highlighted node:
Spoiler :

attachment.php


The Pistolier was a bit trickier. Haven't tested the unit throughly, but it should work I think.
 

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  • explorer.jpg
    explorer.jpg
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  • Pistolier.zip
    Pistolier.zip
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Request for some units to be used in my Modern Mod. Models don't need to be so highly detailed. Proper credits will be given to the creator.

Simba APC - used by the Philippine Army
Info
Spoiler :
simba_l3.jpg


LVTP-5 - also used by the Philippine Army
Maybe replace the texture to a jungle camo one.
Info and Images

MRAP - need this desperately. US unit roster is nearly done save for this unit
Not necessarily the variant in the image. Any one of the MRAP variants will do.
Info
Spoiler :
cougar_h_1.jpg


Thank you very much in advance. :)
 
Can somebody make a grenadier which has all the blue on the uniform replaced by team colour (but still look like material :lol:) please!

edit: also, can anybody edit the animations of the merchant, scientist and engineer so they don't interact with their belongings (during the figet animation) and replace it with something more generic?? I want to remove them and their effects to make them into guild masters!
 
ahh got it, I must have missed that set after looking throuh the DB 100 times :blush:
 
Is anyone able to convert a google warehouse model to a nif? I wpuld like to use this catapult in my mod. Of course I would prefere a animated model, but if it is only possible static, I would also accept it.
 
I think you need Google Sketchup to open the models then export it to a format that can be imported by NIFSkope.

I'd do it myself and try it if I wasn't so lazy :p

Then again, I may be wrong. Perhaps the more experienced modelers could shed some light on this.

EDIT: I did it. Here it is. I figured it doesn't take a couple of minutes or so. I merely converted the model to NIF with the 3ds format and textures. So if you have a good skinner and animator, they'll do the rest. I'm not good at those.
 

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Wow! :goodjob: That was really quick! Thank you!

Hm, my tries with the animations did not work. Is there anyone who is able to add some animations for the catapult arm and a catapult rock, and perhaps a diing animation?

Edit: For some reasons, the whole unit is not displayed in the game. Only the red bulb is appearing, when I add it to the game. The path of the nif is correct, but is it not working.
 
I only know that there is a female Trooper using a pistol, but male ones... I don't know.
 
I've been adding new parts to the Christian Missionary, but at the current moment, none of the new parts dissappear durig the activation animation... I would love it if someone could solve this small issue for me, as I would like his new parts to dissappear upon actiavtion along with the rest of the missionary
The meshes all need the same NiMaterialProperty (the same number). Best try to make the NiMaterialProperty of the disappearing mesh a Propertie of the non-disappearing meshes. Also they need a NiAlphaProperty, but this does not have to be the same as far as I know.
 
Wow! :goodjob: That was really quick! Thank you!

Hm, my tries with the animations did not work. Is there anyone who is able to add some animations for the catapult arm and a catapult rock, and perhaps a diing animation?

Edit: For some reasons, the whole unit is not displayed in the game. Only the red bulb is appearing, when I add it to the game. The path of the nif is correct, but is it not working.

I think it's because the NIF I gave you isn't ready to be in-game yet. Sorry about that I'm just not good with fixing it up. I just do conversions.You need to fix up the nodes and stuff for it to appear properly.

I'm not sure but maybe the poly count of the model is too high?
 
I think it's because the NIF I gave you isn't ready to be in-game yet. Sorry about that I'm just not good with fixing it up. I just do conversions.You need to fix up the nodes and stuff for it to appear properly.

I'm not sure but maybe the poly count of the model is too high?

Meanwhile, I found someone who could convert it into a working nif. Yes, the polycount is very high, and I think I will never ask such detailled modells again, but now I have a version that is working ingame. Unfortunately, it is not animated until now, and I don't now anyone who could do this.
 
Anybody know of a unit or unit accessory(?) that is using either a straw hat or a cowboy hat? I'm trying to make a farmer by taking a reskinned worker and putting either a star hat or a cowboy hat on him.
 
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