Yep, there are some more steps necessary to connect the texture to the mesh, in the tutorial this is done in step 13. I only have Blender 2.49, so I do not know where these settings can be found in your Blender version (or if it is still the same procedure at all).@SaibotLieh
Ok I had a little trouble with the tutorial but found another one online and figured it out (see pic).
However when I import it into NIFSkope its still missing its texture.![]()
clanky4 said:![]()
I got it working. It was a fairly odd process though.
I used this m3 file importer for blender. As well as downloading the blender-2.54-beta version, since it can use add ons. For some reason it was able to import the mesh but not export it as an OBJ or 3DS file. So I saved the mesh as a blend file and then opened it in the in Blender 2.49(the version I'm more familiar with).
At that point I noticed that the meshes didn't have any texture data but they were UV unwrapped. So I went ahead and added a new texture and exported the mesh as a nif file. It has a very high poly count for civ 4 so it'll probably need to be decimated or run through meshlab's decimater.
One thing I've noticed is that if mesh does not have a texture assigned BEFORE it is exported as a nif file than its UV map will be destroyed. And that dae files are terrible. dae files textures and UV maps always seem to get trashed in blender.
Long story short, I figured out how make at least one m3 into a nif files![]()
Could someone create or advise me if it already exists, an unarmed martial artist unit?
Hello
I have a unit mod request if someone could help out I would greatly appreciate it!
There is a default Civ4 Crossbowmen unit that is used for Asian countries - it wears kimono, wide hat and has katana when its forced to fight in melee. I am trying to make a new unit based of that that will just fight in melee. I have tried removing the crossbow and make katana appear in hand at all time but idle animations become very weird. Could someone please modify this unit for me to look right?
Again - I want to have crossbows removed, katana always visible in hand, and crossbow attack animations removed so unit can be used for melee only.
Much appreciate it!
Thank you!
<NIF>Art/Units/melee Crossbowman_Asian/meleecrossbowman.nif</NIF>
<KFM>Art/Units/melee Crossbowman_Asian/meleecrossbowman.kfm</KFM>
<SHADERNIF>Art/Units/melee Crossbowman_Asian/meleecrossbowman.nif</SHADERNIF>
Geddon was right it was primarily a kf job. I went ahead an edited the Asian Crossbow's kfm, idle, heal and fidget animation. As well as omitting all ranged related animations
here are the art defs:
PHP:<NIF>Art/Units/melee Crossbowman_Asian/meleecrossbowman.nif</NIF> <KFM>Art/Units/melee Crossbowman_Asian/meleecrossbowman.kfm</KFM> <SHADERNIF>Art/Units/melee Crossbowman_Asian/meleecrossbowman.nif</SHADERNIF>
This is amazing! Units works perfectly! Thank you so much =) I have been struggling for a long time to get him to work.
I was wondering if you could perhaps use this unit texture to make a matching Asian Spearman wearing the same clothing? That would make a nice combo set![]()
<NIF>Art/Units/melee Crossbowman_Asian/spearman.nif</NIF>
<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
<SHADERNIF>Art/Units/melee Crossbowman_Asian/spearman.nif</SHADERNIF>
Your welcome
They use all of the same textures so I left it in the same folder as the Crossbowman. It was a simple nif swap.
PHP:<NIF>Art/Units/melee Crossbowman_Asian/spearman.nif</NIF> <KFM>Art/Units/Spearman/Spearman.kfm</KFM> <SHADERNIF>Art/Units/melee Crossbowman_Asian/spearman.nif</SHADERNIF>
Clanky4 - thank you for your work!
I was wondering if you are up for more customizations
I am working on a mod where I am trying to have units arranged to nice matching sets by era (but not necessarily by individual nations), so I need a few more Asian type units. Here is a list of few things I would love to have:
1. Based on the texture of the Asian crossbowman from before I was wondering if you could make an alternative spearman who would wield a Naginata (polearm like the one used by default Asian spearman) and use it with 2 hands without a shield (sort of like basic axeman swing his axe with 2 hands.
2. Based on the texture of the same Asian crossbowman from before I was wondering if you could make a horseman, armed either with a spear or with large Dadao type sword (like default Asian swordsmen uses)
3. Based on the texture of default Asian Swordsmen, I would like to have a Spearman that would use a 2handed naginata/polearm
4. And finally I would like to have another Horseman based on default Asian Swordsmen with either dadao sword or a spear.
I hope that I am not being an ungrateful pest
I am trying to do some unit work by myself as much as I can and learn in the process, but someone times I hit a wall where I have no idea how to handle things.
Thanks again!
<NIF>Art/Units/melee Crossbowman_Asian/pikeman1.nif</NIF>
<KFM>Art/Units/pikeman/pikeman.kfm</KFM>
<SHADERNIF>Art/Units/melee Crossbowman_Asian/pikeman1.nif</SHADERNIF>
<NIF>Art/Units/melee Crossbowman_Asian/pikeman2.nif</NIF>
<KFM>Art/Units/pikeman/pikeman.kfm</KFM>
<SHADERNIF>Art/Units/melee Crossbowman_Asian/pikeman2.nif</SHADERNIF>
<NIF>Art/Units/melee Crossbowman_Asian/horsesword1.nif</NIF>
<KFM>Art/Units/Knight/Knight.kfm</KFM>
<SHADERNIF>Art/Units/melee Crossbowman_Asian/horsesword1.nif</SHADERNIF>
<NIF>Art/Units/melee Crossbowman_Asian/horsesword2.nif</NIF>
<KFM>Art/Units/Knight/Knight.kfm</KFM>
<SHADERNIF>Art/Units/melee Crossbowman_Asian/horsesword2.nif</SHADERNIF>