Unit requests thread

@SaibotLieh

Ok I had a little trouble with the tutorial but found another one online and figured it out (see pic).

However when I import it into NIFSkope its still missing its texture. :(
 

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@SaibotLieh

Ok I had a little trouble with the tutorial but found another one online and figured it out (see pic).

However when I import it into NIFSkope its still missing its texture. :(
Yep, there are some more steps necessary to connect the texture to the mesh, in the tutorial this is done in step 13. I only have Blender 2.49, so I do not know where these settings can be found in your Blender version (or if it is still the same procedure at all).

Maybe if you google the different buzz words in connection with "Blender" you might find some answers.
 
@SaibotLieh

clanky4 has been having better luck than me.

clanky4 said:
dropship_zps36580928.png


I got it working. It was a fairly odd process though.
I used this m3 file importer for blender. As well as downloading the blender-2.54-beta version, since it can use add ons. For some reason it was able to import the mesh but not export it as an OBJ or 3DS file. So I saved the mesh as a blend file and then opened it in the in Blender 2.49(the version I'm more familiar with).

At that point I noticed that the meshes didn't have any texture data but they were UV unwrapped. So I went ahead and added a new texture and exported the mesh as a nif file. It has a very high poly count for civ 4 so it'll probably need to be decimated or run through meshlab's decimater.

One thing I've noticed is that if mesh does not have a texture assigned BEFORE it is exported as a nif file than its UV map will be destroyed. And that dae files are terrible. dae files textures and UV maps always seem to get trashed in blender.

Long story short, I figured out how make at least one m3 into a nif files :lol:

Here are some sources of SC2 models I have found on SC2 modding sites.

http://www.sc2mapster.com/assets/?category=3d-models
http://www.facepunch.com/showthread.php?t=1258986
http://teliko.org/modifications/dark-mercenary-model-swap/
 
Could someone create or advise me if it already exists, an unarmed martial artist unit?
 
I haven't posted on this forum in awhile, but I'll hope this post will be worthy:

My requests for these vehicles for their respective civs since they could be of some great addition for something like Varietas Delectat or some Modern Warfare mod.

ZBD-2000 or ZBD-97 IFV for China
zbd2000_l6.jpg

type_97_ifv.jpg

Boragh APC for Iran/Persia
boragh_l2.jpg

Type 99 SPG for Japan
type_99_howitzer_l1.jpg

PLZ-45 SPG for China
plz45.jpg

SP70 SPG for Europe and Rome
sp70.jpg

ELBO Kentaurus for Greece
elbo_kentaurus_l2.jpg

M-46 Catapult thing for India
Catapult.jpg

Abhay IFV for India
abhay.jpg
 
I'm thinking of making a couple of Doctor Who civs, and was wondering if anyone would be interested in making any of the following:
-TARDIS
-Dalek
-Dalek Saucer

As well as
-'Citadel of the Time Lords' building
-And possibly Dalek and Time Lord leaders.

Anyone interested?
 
Hello

I have a unit mod request if someone could help out I would greatly appreciate it!

There is a default Civ4 Crossbowmen unit that is used for Asian countries - it wears kimono, wide hat and has katana when its forced to fight in melee. I am trying to make a new unit based of that that will just fight in melee. I have tried removing the crossbow and make katana appear in hand at all time but idle animations become very weird. Could someone please modify this unit for me to look right?
Again - I want to have crossbows removed, katana always visible in hand, and crossbow attack animations removed so unit can be used for melee only.

Much appreciate it!

Thank you!
 
Hello

I have a unit mod request if someone could help out I would greatly appreciate it!

There is a default Civ4 Crossbowmen unit that is used for Asian countries - it wears kimono, wide hat and has katana when its forced to fight in melee. I am trying to make a new unit based of that that will just fight in melee. I have tried removing the crossbow and make katana appear in hand at all time but idle animations become very weird. Could someone please modify this unit for me to look right?
Again - I want to have crossbows removed, katana always visible in hand, and crossbow attack animations removed so unit can be used for melee only.

Much appreciate it!

Thank you!

Geddon was right it was primarily a kf job. I went ahead an edited the Asian Crossbow's kfm, idle, heal and fidget animation. As well as omitting all ranged related animations

here are the art defs:
PHP:
			<NIF>Art/Units/melee Crossbowman_Asian/meleecrossbowman.nif</NIF>
			<KFM>Art/Units/melee Crossbowman_Asian/meleecrossbowman.kfm</KFM>
			<SHADERNIF>Art/Units/melee Crossbowman_Asian/meleecrossbowman.nif</SHADERNIF>
 
Geddon was right it was primarily a kf job. I went ahead an edited the Asian Crossbow's kfm, idle, heal and fidget animation. As well as omitting all ranged related animations

here are the art defs:
PHP:
			<NIF>Art/Units/melee Crossbowman_Asian/meleecrossbowman.nif</NIF>
			<KFM>Art/Units/melee Crossbowman_Asian/meleecrossbowman.kfm</KFM>
			<SHADERNIF>Art/Units/melee Crossbowman_Asian/meleecrossbowman.nif</SHADERNIF>

This is amazing! Units works perfectly! Thank you so much =) I have been struggling for a long time to get him to work.
I was wondering if you could perhaps use this unit texture to make a matching Asian Spearman wearing the same clothing? That would make a nice combo set ;)
 
This is amazing! Units works perfectly! Thank you so much =) I have been struggling for a long time to get him to work.
I was wondering if you could perhaps use this unit texture to make a matching Asian Spearman wearing the same clothing? That would make a nice combo set ;)

Your welcome :)

They use all of the same textures so I left it in the same folder as the Crossbowman. It was a simple nif swap.

PHP:
			<NIF>Art/Units/melee Crossbowman_Asian/spearman.nif</NIF>
			<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
			<SHADERNIF>Art/Units/melee Crossbowman_Asian/spearman.nif</SHADERNIF>
 
Your welcome :)

They use all of the same textures so I left it in the same folder as the Crossbowman. It was a simple nif swap.

PHP:
			<NIF>Art/Units/melee Crossbowman_Asian/spearman.nif</NIF>
			<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
			<SHADERNIF>Art/Units/melee Crossbowman_Asian/spearman.nif</SHADERNIF>

Awesome! Thank you so much! I will get them installed as soon as I get home today =)

UPDATE: unit works great! thank you again!
 
Clanky4 - thank you for your work!
I was wondering if you are up for more customizations ;)

I am working on a mod where I am trying to have units arranged to nice matching sets by era (but not necessarily by individual nations), so I need a few more Asian type units. Here is a list of few things I would love to have:

1. Based on the texture of the Asian crossbowman from before I was wondering if you could make an alternative spearman who would wield a Naginata (polearm like the one used by default Asian spearman) and use it with 2 hands without a shield (sort of like basic axeman swing his axe with 2 hands.

2. Based on the texture of the same Asian crossbowman from before I was wondering if you could make a horseman, armed either with a spear or with large Dadao type sword (like default Asian swordsmen uses)

3. Based on the texture of default Asian Swordsmen, I would like to have a Spearman that would use a 2handed naginata/polearm

4. And finally I would like to have another Horseman based on default Asian Swordsmen with either dadao sword or a spear.

I hope that I am not being an ungrateful pest ;)
I am trying to do some unit work by myself as much as I can and learn in the process, but someone times I hit a wall where I have no idea how to handle things.

Thanks again!
 
Clanky4 - thank you for your work!
I was wondering if you are up for more customizations ;)

I am working on a mod where I am trying to have units arranged to nice matching sets by era (but not necessarily by individual nations), so I need a few more Asian type units. Here is a list of few things I would love to have:

1. Based on the texture of the Asian crossbowman from before I was wondering if you could make an alternative spearman who would wield a Naginata (polearm like the one used by default Asian spearman) and use it with 2 hands without a shield (sort of like basic axeman swing his axe with 2 hands.

2. Based on the texture of the same Asian crossbowman from before I was wondering if you could make a horseman, armed either with a spear or with large Dadao type sword (like default Asian swordsmen uses)

3. Based on the texture of default Asian Swordsmen, I would like to have a Spearman that would use a 2handed naginata/polearm

4. And finally I would like to have another Horseman based on default Asian Swordsmen with either dadao sword or a spear.

I hope that I am not being an ungrateful pest ;)
I am trying to do some unit work by myself as much as I can and learn in the process, but someone times I hit a wall where I have no idea how to handle things.

Thanks again!

I guess having everyone look the same makes sense if it is a military oriented mod. Since most armies don't generally have radically different uniforms for their differently equipped soldiers.

Just a couple of nifswaps. That japanese sword was very finicky about being used with the knight's skeleton. In case you are interested, and have not already, there are some good tutorials concerning nifscope and nif swapping.
http://forums.civfanatics.com/showthread.php?t=435755&highlight=nifswap
http://forums.civfanatics.com/showthread.php?t=305606&highlight=nifswap
http://forums.civfanatics.com/showthread.php?t=312613

The units use the pikeman animation and the basic knight animation.

Code:
			<NIF>Art/Units/melee Crossbowman_Asian/pikeman1.nif</NIF>
			<KFM>Art/Units/pikeman/pikeman.kfm</KFM>
			<SHADERNIF>Art/Units/melee Crossbowman_Asian/pikeman1.nif</SHADERNIF>

Code:
			<NIF>Art/Units/melee Crossbowman_Asian/pikeman2.nif</NIF>
			<KFM>Art/Units/pikeman/pikeman.kfm</KFM>
			<SHADERNIF>Art/Units/melee Crossbowman_Asian/pikeman2.nif</SHADERNIF>


Code:
			<NIF>Art/Units/melee Crossbowman_Asian/horsesword1.nif</NIF>
			<KFM>Art/Units/Knight/Knight.kfm</KFM>
			<SHADERNIF>Art/Units/melee Crossbowman_Asian/horsesword1.nif</SHADERNIF>

Code:
			<NIF>Art/Units/melee Crossbowman_Asian/horsesword2.nif</NIF>
			<KFM>Art/Units/Knight/Knight.kfm</KFM>
			<SHADERNIF>Art/Units/melee Crossbowman_Asian/horsesword2.nif</SHADERNIF>
 

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Clanky4, I have been looking over some of the tutorials, and I used some of them in the past and got a few things done, but some I still can't get to work.
For example I can't seem to get this unit Team Colors.
I altered alpha-channel for dds, but most I can get is that TC part show up as transparent in game. tried different things suggested in TC tutorials, but still can't get it work.
Could you please tell me what is wrong and how to fix it?
Thank You!
 

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TeamColor is one of those weird things about civ 4 modding. Since it uses Decal0 Textures, which Blender, and I presume, other mesh editing programs do not recognize, the Texture is often destroyed in exporting. It is simple enough to fix in Nifskope though.

Enclosed Instruction Book
Spoiler :

TC1_zps1676330d.png

1.) Open up the in Nifskope

TC2_zps7ef4da31.png

2.) Click on the Unit's Mesh and expand it's NiTexturingProperty

TC3_zps7184fc88.png

3.) Copy the Unit's Base Texture, it is usually the first one listed, and then rename the node TeamColor.bmp

TC4_zps7bdf95b6.png

4.) Right click the NiTexturingProperty node and click on the "Add Decal 0 Map" in the Texture submenu

TC5_zps3de22062.png

5.) All meshes in the scene will turn white, that's normal. Paste the Unit's Base Texture, copied from step 3, into the newly created node

TC6_zpsb6763715.png

6.) Save the unit's nif. Your done :D

TC7_zpsde3688d2.png


 
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