Unit strengths/cost: realistic

Dale

Mohawk Games Developer
Joined
Mar 14, 2002
Messages
7,601
So what would YOU have the strengths/cost of units?

Here is your opportunity to suggest what they should be.

You have till Monday. :)
 
Reserved. I'm going to make a massive post here, gimme time...

(I'm filling it in piece-by-piece so don't be suprised when my post suddently ends all of a sudden or if unit info isnt there- it's not finished)

Base Units

Cavalry
Spoiler :
Leave Cavalry the Same


Infantry
Spoiler :
Early Infantry; 10 :strength:, 2 :move:, 300 :hammers:, +10% City Defense, +25% vs. Siege Weapons
Improved Infantry; 15 :strength:, 2 :move:, 300 :hammers:, +10% City Defense, +25% vs. Siege Weapons
Advanced Infantry; 20 :strength:, 3 :move:, 300 :hammers:, +10% City Defense, +25% vs. Siege Weapons
Modern Infantry; 25 :strength:, 3 :move:, 300 :hammers:, +10% City Defense, +25% vs. Siege Weapons

NOTE - Base units should be uncomplicated as such. Basic increase of 5 :strength: for each upgrade.


All tanks start with Blitz and recieve no defensive bonuses, even Unique ones.

Tanks
Spoiler :
Medium Tank; 25 :strength:, 3 :move:, 550 :hammers:
Heavy Tank; 30 :strength:, 2 :move:, 650 :hammers:, +20% vs. Armor
Modern Tank; 35 :strength:, 3 :move:, 600 :hammers:, +10% vs. Armor

NOTE - Modern Tank is essentially an improved balance between Medium and Heavy.
NOTE 2 - The change in the % bonus between heavy and modern tanks makes it so a fight between them is not extremely unbalanced. That way, stronger technology wont guarantee a victory.
 
Continuation...

Light Tanks
Spoiler :
Early Light Tank; 20 :strength:, 3 :move:, 450 :hammers:, +30% vs. Gunpowder Units
Improved Light Tank; 20 :strength:, 4 :move:, 450 :hammers:, +30% vs. Gunpowder Units
Advanced Light Tank; 25 :strength:, 4 :move:, 450 :hammers:, +30% vs. Gunpowder Units

ISSUE - Is it possible to limit the % bonus against Gunpowder Units to only Infantry? I'm not sure how many units RTW has defined as "Gunpowder"


Anti Armor Units
Spoiler :
Anti-Tank Gun; 5 :strength:, 2 :move:, 550 :hammers:, +400% vs. Armor, +100% Forest/Jungle Defense, 0-1 First Strikes
Tank Destroyer; 15 :strength:, 3 :move:, 550 :hammers:, +100% vs. Armor, 0-1 First Strikes
Modern Tank Destroyer; 20 :strength:, 3 :move:, 600 :hammers:, +100% vs. Armor, 0-1 First Strikes

NOTE - This one is hard to balance out with Heavy tanks, and Infantry. I'd like to hear some suggestions.
NOTE 2 - Increase of production time because of the enormous increase of quality between versions of Anti Armor units.
 
Dang, boozer! I know you're not done yet, but you've gone to work! Good job :goodjob: I like your ideas
 
Reserved for my first post. Dale if you have a problem with this let me know and i'll try to shrink it down. 30 IMG limit is forcing this.

AA Guns
Spoiler :
Anti-Air Gun; 10 :strength:, 2 :move:, 325 :hammers:, 60% Interception Chance, Can only defend, -50% vs. Gunpowder Units
Improved Anti-Air Gun; 15 :strength:, 2 :move:, 325 :hammers:, 70% Interception Chance, Can only defend, -50% vs. Gunpowder Units
Mobile SAM Launcher; 25 :strength:, 3 :move:, 400 :hammers:, 90% Interception Chance, Can only Defend, -50% vs. Gunpowder Units


Aircraft
Spoiler :
Fighter; 15 :strength:, 10 Range, 475 :hammers:, 70% Interception Chance
Improved Fighter; 20 :strength:, 15 Range, 475 :hammers:, 80% Interception Chance
Jet Fighter; 30 :strength:, 25 Range, 500 :hammers:, 85% Interception Chance

Bomber; 5 :strength:, 15 Range, 500 :hammers:, Causes Collateral Damage
Improved Bomber; 10 :strength:, 20 Range, 500 :hammers:, Causes Collateral Damage
Jet Bomber; 25 :strength:, 30 Range, 525 :hammers:, Causes Collateral Damage, +20% Collateral Damage
 
Artillery
Spoiler :
Artillery; 10 :strength:, 2 :move:, 500 :hammers:, +25% City Attack, Causes Collateral Damage limit 70%
Heavy Artillery; 15 :strength:, 2 :move:, 500 :hammers:, +25% City Attack, Causes Collateral Damage limit 70%
Mobile Artillery; 20 :strength:, 3 :move:, 500 :hammers:, +25% City Attack, Causes Collateral Damage limit 70%


Naval Units
Spoiler :
Leave Naval Units the same
 
Unless Dale tells me he's interested, I'm not going to take the time to research history to make the unique unit stats. If he tells me I should, I will though.
 
No I'm VERY interested in feedback. For the next beta I want to supply a couple of UnitInfos.xml files so both the current and realistic approaches can be analysed.

Go ahead mate, I'm listening. :)
 
No I'm VERY interested in feedback. For the next beta I want to supply a couple of UnitInfos.xml files so both the current and realistic approaches can be analysed.

Go ahead mate, I'm listening. :)

I was hoping you wouldn't reply so soon so I could take a break :D. Ok, here I go.

(For self reference)

*= Unorganized
/ = Half Finished
X = Finished
X+ = Finished & Added something
X! = Finished & Something important for Dale to read

Germany X
Italy X
Japan X!(aircraft section)
China /
France X
United Kingdom X
USSR X
USA X+

(please tell me if I missed any!)
 
Ok, I'm done organizing. Time to begin adding the unit names...

Germany

Infantry
Spoiler :
German Early Infantry; 15 :strength:, 2 :move:, 350 :hammers:, +25% vs. Siege Units, + 10% city Defense
German Improved Infantry; 20 :strength:, 2 :move:, 350 :hammers:, +25% vs. Siege Units, + 10% city Defense
German Advanced Infantry; 25 :strength:, 3 :move:, 350 :hammers:, +25% vs. Siege Units, + 10% city Defense


Tanks
Spoiler :
PzKw IV Medium Tank; 25 :strength:, 3 :move:, 550 :hammers:, +10% vs. Siege Units
(Upon research of Improved C3I and Logistics)PzKw IV Ausf. D; 25 :strength:, 3 :move:, 550 :hammers:, +10 vs. Armor
PzKw VI Tiger Tank; 30 :strength:, 2 :move:, 800 :hammers:, + 50% vs. Armor, Double movement in Forest/Jungle/Hills, +10% City Defense

NOTE - The Tiger Tank has double movement in forests, jungles, and hills to simulate the fact that while it posessed enough speed to qualify for 3 moves per turn, it did not have the operational range.
 
Germany Cont'd

Light Tanks
Spoiler :
PzKw II Light Tank; 16 :strength:, 4 :move:, 450 :hammers:, +10% vs. Gunpowder Units, +15% vs. Siege Units
PzKw III Tank; 20 :strength:, 3 :move:, 500 :hammers:, +30% vs. Armor
(Req's Sloped Armor)PzKw V Panther; 25 :strength:, 4 :move:, 650 :hammers:, +40% vs. Armor


Aircraft
Spoiler :
Me BF109 Fighter; 20 :strength:, Range 10, 475 :hammers:, 80% Interception Chance
Focke FW190; 27 :strength:, Range 12, 475 :hammers:, 85% Intercept Chance
Me 262 Jet Fighter; 32 :strength:, Range 12, :hammers:, 85% Intercept Chance

Ju 87 Stuka; 10 :strength:, 15 Range, 450 :hammers:, Causes Collateral Damage, + 10% Colateral Damage
Junkers Ju 88 Bomber, 20 :strength:, 20 Range, 500 :hammers:, Causes Collateral Damage, + 10% Collateral Damage
Ar 234 Jet Bomber, 25 :strength:, 20 Range, 475 :hammers:, Causes Collateral Damage, +10% Collateral Damage
 
Italy

Infantry
Spoiler :
Italian Early Infantry; 12 :strength:, 2 :move:, 300 :hammers:, +25% vs. Siege Units, +10% City Defense
Italian Improved Infantry; 17 :strength:, 2 :move:, 300 :hammers:, +25% vs. Siege Units, +15% City Defense
Italian Advanced Infantry; 22 :strength:, 3 :move:, 300 :hammers:, +25% vs. Siege Units, +15% City Defense


Tanks
Spoiler :
M11/39 Medium Tank; 25 :strength:, 3 :move:, 500 :hammers: -10% City Attack
P26/40 Heavy Tank; 28 :strength:, 3 :move:, 575 :hammers:, + 15% vs. Armor.

NOTE - M11/39 reduced city attack due to its fixed primary armament. It only has 15 degrees of rotation, bad for attacking.
 
Italy Cont'd

Light Tanks
Spoiler :
L3/35 Tankette; 16 :strength:, 4 :move:, 425 :hammers: + 15% vs. Gunpowder Units
L3 Lf Flame Tank; 10 :strength:, 4 :move:, 500 :hammers:, +200% vs. Gunpowder Units, +25% City Attack, +100% Forest/Jungle Attack.
Fiat L6/40; 20 :strength: 4 :move:, 400 :hammers:, +25% vs. Gunpowder Units


Aircraft
Spoiler :
Fiat CR-42; 19 :strength:, Range 8, 500 :hammers:, 80% Interception Chance
Fiat G.55; 25 :strength:, 500 :hammers:, Range 16, 85% Interception Chance
Caproni Campini NI; 28 :strength:, Range 18, 520 :hammers:, 90% Interception Chance

Ba.88 Bomber; 3 :strength:, Range 16, 500 :hammers:, Causes Collateral Damage, +10% Collateral Damage
SM/79 Bomber; 10 :strength:, Range 26, 500 :hammers:, Causes Collateral Damage, +10% Collateral Damage,
Ar 234 Jet Bomber; 25 :strength:, Range 20:, 500 :hammers:, Causes Collateral Damage, +10% Collateral Damage
 
Japan

Infantry
Spoiler :
Japanese Early Infantry; 10 :strength:, 2 :move:, 300 :hammers:, Double movement in Jungle, +10% Jungle Attack, +10% City Defense, +25% vs. Siege Units
Japanese Improved Infantry; 15 :strength:, 3 :move:, 300 :hammers:, Double movement in Jungle, +10% Jungle Attack, +10% City Defense, +25% vs. Siege Units
Japanese Advanced Infantry; 22 :strength:, 3 :move:, 300 :hammers:, Double movement in Jungle, +10% Jungle Attack, +10% City Defense, +25% vs. Siege Units


Tanks
Spoiler :
Type 97 Chi-Ha; 24 :strength:, 4 :move:, 450 :hammers:, +10% vs. Armor,
Type 4 Chi-To; 30 :strength:, 3 :move:, 600 :hammers:, +10% vs. Armor
 
Japan Cont'd

Light Tanks
Spoiler :
Type 95 Ha-Go; 18 :strength: 4 :move:, 450 :hammers:, +15% vs. Gunpowder Units
Ta-Se Antiaircraft Tank; 18 :strength:, 4 :move:. 450 :hammers:, +10% vs. Air units, 50% Interception Chance
Type 98 Ke-Ni; 27 :strength:, 4 :move:, 450 :hammers:, +30% vs. Gunpowder Units


Aircraft
Spoiler :
Ki 27 Fighter; 15 :strength:, Range 7, 475 :hammers:, 70% Interception Chance
A6M Zero Fighter; 25 :strength:, Range 31, 550 :hammers:, 85% Interception Chance
Ki 84 Fighter; 30 :strength:, Range 21, 650 :hammers:, 90% Interception Chance

Mitsubishi G4M; 3 :strength:, 40 Range, 600 :hammers:, Causes Collateral Damage, +40% Evasion Chance
Kawasaki Ki-32; 5 :strength:, 19 Range, 400 :hammers:, Causes Collateral Damage,
Nakajima Kikka; 15 :strength:, 10 Range, 500 :hammers:, Causes Collateral Damage, +50% Evasion Chance


NOTE - IMPORTANT - Dale, flip around the Mitsubishi G4M and the Kawasaki Ki-32, the 32 was used 1937-1942, and the G4M was used 1941-1945.
 
China

Infantry
Spoiler :
Chinese Early Infantry; 5 :strength:, 2 :move:, 200 :hammers:, +20% City Defense, +50% vs. siege units
Chinese Improved Infantry; 10 :strength:, 2 :move:, 200 :hammers:, +20% City Defense, +50% vs. Siege units
Chinese Advanced Infantry; 20 :strength:, 3 :move:, 200 :hammers:, +20% City Defense, +50% vs. Siege units


Tanks
Spoiler :
*
*
 
China Cont'd

Light Tanks
Spoiler :
T-26; :strength:, 4 :move:, :hammers:,
*
*


Aircraft
Spoiler :
P40 Warhawk; 14 :strength:, Range 10, 450 :hammers:, 70% Interception Chance
Captured A6M Zero; 20 :strength:, Range 30, 600 :hammers:, 80% Interception Chance
Mig 15 Fighter; 35 :strength:, Range 19, 650 :hammers:, 90% Interception Chance

Tupolev TB-4; 10 :strength:, Range 20, 550 :hammers:, Causes Collateral Damage
Ilyushin Il-4; 15 :strength:, Range 38, 650 :hammers:, Causes Collateral Damage
*
 
France

Infantry
Spoiler :
French Early Infantry; 17 :strength:, 2 :move:, 300 :hammers:, +10% City Defense, +25% vs. Siege Units
French Improved Infantry; 19 :strength:, 2 :move:, 300 :hammers:, +10% City Defense, +25% vs. Siege Units
French Advanced Infantry; 22 :strength:, 3 :move:, 300 :hammers:, +10% City Defense, +25% vs. Siege Units


Tanks
Spoiler :
Bataille B1 Bis Tank; 28 :strength:, 2 :move:, 650 :hammers:, +10% vs. Armor, 0-1 First Strikes
FCM Char 2C; 30 :strength:, 2 :move:, 650 :hammers:,
 
France Cont'd

Light Tanks
Spoiler :
Renault R-35; 20 :strength:, 2 :move:, 375 :hammers:, +10% vs. Gunpowder Units,
AMC 34; 20 :strength:, 4 :move:, 450 :hammers:, +10% vs. Gunpowder Units, 2-4 First Strikes
FCM 36; 25 :strength:, 2 :move:, 375 :hammers:, +25% vs. Gunpowder Units


Aircraft
Spoiler :
MS.406; 15 :strength:, Range 10, 475 :hammers:, 60% interception chance
Dewoitine D.520; 18 :strength:, Range 12, 450 :hammers:, 75% interception chance
Breguet 693; 20 :strength:, Range 13, 500 :hammers:, Causes Collateral Damage, 75% interception chance

Amiot 143; 13 :strength:, Range 12, 600 :hammers:, Causes Collateral Damage, +10% Collateral Damage
Amiot 340; 10 :strength:, Range 10, 600 :hammers:, Causes Collateral Damage
Amiot 354; 15 :strength:, Range 35, 425 :hammers:, Causes Collateral Damage, +10% Collateral Damage

NOTE - The French get a great jet bomber, but must sacrifice their improved one's abilities because the 340 was a prototype to test out the ideas that would be incorperated into the 354.
 
United Kingdom

Infantry
Spoiler :
Commonwealth Early Infantry; 15 :strength:, 2 :move:, 330 :hammers:, +10% City Defense, +25% vs. Siege Units
Commonwealth Improved Infantry; 20 :strength:, 3 :move:, 330 :hammers:, +10% City Defense, +25% vs. Siege Units
Commonwealth Advanced Infantry; 23 :strength:, 3 :move:, 330 :hammers:, +10% City Defense, +25% vs. Siege Units


Tanks
Spoiler :
Crusader III Tank; 22 :strength: 4 :move:, 525 :hammers:, +10% Desert Attack, +10% vs. Armor
Mark IV Churchill Tank; 30 :strength:, 2 :move:, 675 :hammers:, +25% vs. Armor, +10% Jungle Attack

NOTE - The Churchill was proven to work very well in jungle terrain.
 
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