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Unit strengths/cost: realistic

Discussion in 'Civ4 - Road to War' started by Dale, Jul 10, 2008.

  1. Dale

    Dale Chieftain

    Joined:
    Mar 14, 2002
    Messages:
    6,986
    So what would YOU have the strengths/cost of units?

    Here is your opportunity to suggest what they should be.

    You have till Monday. :)
     
  2. Chamboozer

    Chamboozer Chieftain

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    Location:
    Olympia, WA
    Reserved. I'm going to make a massive post here, gimme time...

    (I'm filling it in piece-by-piece so don't be suprised when my post suddently ends all of a sudden or if unit info isnt there- it's not finished)

    Base Units

    Cavalry
    Spoiler :
    Leave Cavalry the Same


    Infantry
    Spoiler :
    Early Infantry; 10 :strength:, 2 :move:, 300 :hammers:, +10% City Defense, +25% vs. Siege Weapons
    Improved Infantry; 15 :strength:, 2 :move:, 300 :hammers:, +10% City Defense, +25% vs. Siege Weapons
    Advanced Infantry; 20 :strength:, 3 :move:, 300 :hammers:, +10% City Defense, +25% vs. Siege Weapons
    Modern Infantry; 25 :strength:, 3 :move:, 300 :hammers:, +10% City Defense, +25% vs. Siege Weapons

    NOTE - Base units should be uncomplicated as such. Basic increase of 5 :strength: for each upgrade.


    All tanks start with Blitz and recieve no defensive bonuses, even Unique ones.

    Tanks
    Spoiler :
    Medium Tank; 25 :strength:, 3 :move:, 550 :hammers:
    Heavy Tank; 30 :strength:, 2 :move:, 650 :hammers:, +20% vs. Armor
    Modern Tank; 35 :strength:, 3 :move:, 600 :hammers:, +10% vs. Armor

    NOTE - Modern Tank is essentially an improved balance between Medium and Heavy.
    NOTE 2 - The change in the % bonus between heavy and modern tanks makes it so a fight between them is not extremely unbalanced. That way, stronger technology wont guarantee a victory.
     
  3. Chamboozer

    Chamboozer Chieftain

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    Continuation...

    Light Tanks
    Spoiler :
    Early Light Tank; 20 :strength:, 3 :move:, 450 :hammers:, +30% vs. Gunpowder Units
    Improved Light Tank; 20 :strength:, 4 :move:, 450 :hammers:, +30% vs. Gunpowder Units
    Advanced Light Tank; 25 :strength:, 4 :move:, 450 :hammers:, +30% vs. Gunpowder Units

    ISSUE - Is it possible to limit the % bonus against Gunpowder Units to only Infantry? I'm not sure how many units RTW has defined as "Gunpowder"


    Anti Armor Units
    Spoiler :
    Anti-Tank Gun; 5 :strength:, 2 :move:, 550 :hammers:, +400% vs. Armor, +100% Forest/Jungle Defense, 0-1 First Strikes
    Tank Destroyer; 15 :strength:, 3 :move:, 550 :hammers:, +100% vs. Armor, 0-1 First Strikes
    Modern Tank Destroyer; 20 :strength:, 3 :move:, 600 :hammers:, +100% vs. Armor, 0-1 First Strikes

    NOTE - This one is hard to balance out with Heavy tanks, and Infantry. I'd like to hear some suggestions.
    NOTE 2 - Increase of production time because of the enormous increase of quality between versions of Anti Armor units.
     
  4. Omathaar

    Omathaar Chieftain

    Joined:
    Jun 30, 2008
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    Dang, boozer! I know you're not done yet, but you've gone to work! Good job :goodjob: I like your ideas
     
  5. Chamboozer

    Chamboozer Chieftain

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    Location:
    Olympia, WA
    Reserved for my first post. Dale if you have a problem with this let me know and i'll try to shrink it down. 30 IMG limit is forcing this.

    AA Guns
    Spoiler :
    Anti-Air Gun; 10 :strength:, 2 :move:, 325 :hammers:, 60% Interception Chance, Can only defend, -50% vs. Gunpowder Units
    Improved Anti-Air Gun; 15 :strength:, 2 :move:, 325 :hammers:, 70% Interception Chance, Can only defend, -50% vs. Gunpowder Units
    Mobile SAM Launcher; 25 :strength:, 3 :move:, 400 :hammers:, 90% Interception Chance, Can only Defend, -50% vs. Gunpowder Units


    Aircraft
    Spoiler :
    Fighter; 15 :strength:, 10 Range, 475 :hammers:, 70% Interception Chance
    Improved Fighter; 20 :strength:, 15 Range, 475 :hammers:, 80% Interception Chance
    Jet Fighter; 30 :strength:, 25 Range, 500 :hammers:, 85% Interception Chance

    Bomber; 5 :strength:, 15 Range, 500 :hammers:, Causes Collateral Damage
    Improved Bomber; 10 :strength:, 20 Range, 500 :hammers:, Causes Collateral Damage
    Jet Bomber; 25 :strength:, 30 Range, 525 :hammers:, Causes Collateral Damage, +20% Collateral Damage
     
  6. Chamboozer

    Chamboozer Chieftain

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    Artillery
    Spoiler :
    Artillery; 10 :strength:, 2 :move:, 500 :hammers:, +25% City Attack, Causes Collateral Damage limit 70%
    Heavy Artillery; 15 :strength:, 2 :move:, 500 :hammers:, +25% City Attack, Causes Collateral Damage limit 70%
    Mobile Artillery; 20 :strength:, 3 :move:, 500 :hammers:, +25% City Attack, Causes Collateral Damage limit 70%


    Naval Units
    Spoiler :
    Leave Naval Units the same
     
  7. Chamboozer

    Chamboozer Chieftain

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    Location:
    Olympia, WA
    Unless Dale tells me he's interested, I'm not going to take the time to research history to make the unique unit stats. If he tells me I should, I will though.
     
  8. Dale

    Dale Chieftain

    Joined:
    Mar 14, 2002
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    6,986
    No I'm VERY interested in feedback. For the next beta I want to supply a couple of UnitInfos.xml files so both the current and realistic approaches can be analysed.

    Go ahead mate, I'm listening. :)
     
  9. Chamboozer

    Chamboozer Chieftain

    Joined:
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    Location:
    Olympia, WA
    I was hoping you wouldn't reply so soon so I could take a break :D. Ok, here I go.

    (For self reference)

    *= Unorganized
    / = Half Finished
    X = Finished
    X+ = Finished & Added something
    X! = Finished & Something important for Dale to read

    Germany X
    Italy X
    Japan X!(aircraft section)
    China /
    France X
    United Kingdom X
    USSR X
    USA X+

    (please tell me if I missed any!)
     
  10. Chamboozer

    Chamboozer Chieftain

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    Ok, I'm done organizing. Time to begin adding the unit names...

    Germany

    Infantry
    Spoiler :
    German Early Infantry; 15 :strength:, 2 :move:, 350 :hammers:, +25% vs. Siege Units, + 10% city Defense
    German Improved Infantry; 20 :strength:, 2 :move:, 350 :hammers:, +25% vs. Siege Units, + 10% city Defense
    German Advanced Infantry; 25 :strength:, 3 :move:, 350 :hammers:, +25% vs. Siege Units, + 10% city Defense


    Tanks
    Spoiler :
    PzKw IV Medium Tank; 25 :strength:, 3 :move:, 550 :hammers:, +10% vs. Siege Units
    (Upon research of Improved C3I and Logistics)PzKw IV Ausf. D; 25 :strength:, 3 :move:, 550 :hammers:, +10 vs. Armor
    PzKw VI Tiger Tank; 30 :strength:, 2 :move:, 800 :hammers:, + 50% vs. Armor, Double movement in Forest/Jungle/Hills, +10% City Defense

    NOTE - The Tiger Tank has double movement in forests, jungles, and hills to simulate the fact that while it posessed enough speed to qualify for 3 moves per turn, it did not have the operational range.
     
  11. Chamboozer

    Chamboozer Chieftain

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    Germany Cont'd

    Light Tanks
    Spoiler :
    PzKw II Light Tank; 16 :strength:, 4 :move:, 450 :hammers:, +10% vs. Gunpowder Units, +15% vs. Siege Units
    PzKw III Tank; 20 :strength:, 3 :move:, 500 :hammers:, +30% vs. Armor
    (Req's Sloped Armor)PzKw V Panther; 25 :strength:, 4 :move:, 650 :hammers:, +40% vs. Armor


    Aircraft
    Spoiler :
    Me BF109 Fighter; 20 :strength:, Range 10, 475 :hammers:, 80% Interception Chance
    Focke FW190; 27 :strength:, Range 12, 475 :hammers:, 85% Intercept Chance
    Me 262 Jet Fighter; 32 :strength:, Range 12, :hammers:, 85% Intercept Chance

    Ju 87 Stuka; 10 :strength:, 15 Range, 450 :hammers:, Causes Collateral Damage, + 10% Colateral Damage
    Junkers Ju 88 Bomber, 20 :strength:, 20 Range, 500 :hammers:, Causes Collateral Damage, + 10% Collateral Damage
    Ar 234 Jet Bomber, 25 :strength:, 20 Range, 475 :hammers:, Causes Collateral Damage, +10% Collateral Damage
     
  12. Chamboozer

    Chamboozer Chieftain

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    Italy

    Infantry
    Spoiler :
    Italian Early Infantry; 12 :strength:, 2 :move:, 300 :hammers:, +25% vs. Siege Units, +10% City Defense
    Italian Improved Infantry; 17 :strength:, 2 :move:, 300 :hammers:, +25% vs. Siege Units, +15% City Defense
    Italian Advanced Infantry; 22 :strength:, 3 :move:, 300 :hammers:, +25% vs. Siege Units, +15% City Defense


    Tanks
    Spoiler :
    M11/39 Medium Tank; 25 :strength:, 3 :move:, 500 :hammers: -10% City Attack
    P26/40 Heavy Tank; 28 :strength:, 3 :move:, 575 :hammers:, + 15% vs. Armor.

    NOTE - M11/39 reduced city attack due to its fixed primary armament. It only has 15 degrees of rotation, bad for attacking.
     
  13. Chamboozer

    Chamboozer Chieftain

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    Location:
    Olympia, WA
    Italy Cont'd

    Light Tanks
    Spoiler :
    L3/35 Tankette; 16 :strength:, 4 :move:, 425 :hammers: + 15% vs. Gunpowder Units
    L3 Lf Flame Tank; 10 :strength:, 4 :move:, 500 :hammers:, +200% vs. Gunpowder Units, +25% City Attack, +100% Forest/Jungle Attack.
    Fiat L6/40; 20 :strength: 4 :move:, 400 :hammers:, +25% vs. Gunpowder Units


    Aircraft
    Spoiler :
    Fiat CR-42; 19 :strength:, Range 8, 500 :hammers:, 80% Interception Chance
    Fiat G.55; 25 :strength:, 500 :hammers:, Range 16, 85% Interception Chance
    Caproni Campini NI; 28 :strength:, Range 18, 520 :hammers:, 90% Interception Chance

    Ba.88 Bomber; 3 :strength:, Range 16, 500 :hammers:, Causes Collateral Damage, +10% Collateral Damage
    SM/79 Bomber; 10 :strength:, Range 26, 500 :hammers:, Causes Collateral Damage, +10% Collateral Damage,
    Ar 234 Jet Bomber; 25 :strength:, Range 20:, 500 :hammers:, Causes Collateral Damage, +10% Collateral Damage
     
  14. Chamboozer

    Chamboozer Chieftain

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    Location:
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    Japan

    Infantry
    Spoiler :
    Japanese Early Infantry; 10 :strength:, 2 :move:, 300 :hammers:, Double movement in Jungle, +10% Jungle Attack, +10% City Defense, +25% vs. Siege Units
    Japanese Improved Infantry; 15 :strength:, 3 :move:, 300 :hammers:, Double movement in Jungle, +10% Jungle Attack, +10% City Defense, +25% vs. Siege Units
    Japanese Advanced Infantry; 22 :strength:, 3 :move:, 300 :hammers:, Double movement in Jungle, +10% Jungle Attack, +10% City Defense, +25% vs. Siege Units


    Tanks
    Spoiler :
    Type 97 Chi-Ha; 24 :strength:, 4 :move:, 450 :hammers:, +10% vs. Armor,
    Type 4 Chi-To; 30 :strength:, 3 :move:, 600 :hammers:, +10% vs. Armor
     
  15. Chamboozer

    Chamboozer Chieftain

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    Japan Cont'd

    Light Tanks
    Spoiler :
    Type 95 Ha-Go; 18 :strength: 4 :move:, 450 :hammers:, +15% vs. Gunpowder Units
    Ta-Se Antiaircraft Tank; 18 :strength:, 4 :move:. 450 :hammers:, +10% vs. Air units, 50% Interception Chance
    Type 98 Ke-Ni; 27 :strength:, 4 :move:, 450 :hammers:, +30% vs. Gunpowder Units


    Aircraft
    Spoiler :
    Ki 27 Fighter; 15 :strength:, Range 7, 475 :hammers:, 70% Interception Chance
    A6M Zero Fighter; 25 :strength:, Range 31, 550 :hammers:, 85% Interception Chance
    Ki 84 Fighter; 30 :strength:, Range 21, 650 :hammers:, 90% Interception Chance

    Mitsubishi G4M; 3 :strength:, 40 Range, 600 :hammers:, Causes Collateral Damage, +40% Evasion Chance
    Kawasaki Ki-32; 5 :strength:, 19 Range, 400 :hammers:, Causes Collateral Damage,
    Nakajima Kikka; 15 :strength:, 10 Range, 500 :hammers:, Causes Collateral Damage, +50% Evasion Chance


    NOTE - IMPORTANT - Dale, flip around the Mitsubishi G4M and the Kawasaki Ki-32, the 32 was used 1937-1942, and the G4M was used 1941-1945.
     
  16. Chamboozer

    Chamboozer Chieftain

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    China

    Infantry
    Spoiler :
    Chinese Early Infantry; 5 :strength:, 2 :move:, 200 :hammers:, +20% City Defense, +50% vs. siege units
    Chinese Improved Infantry; 10 :strength:, 2 :move:, 200 :hammers:, +20% City Defense, +50% vs. Siege units
    Chinese Advanced Infantry; 20 :strength:, 3 :move:, 200 :hammers:, +20% City Defense, +50% vs. Siege units


    Tanks
    Spoiler :
    *
    *
     
  17. Chamboozer

    Chamboozer Chieftain

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    China Cont'd

    Light Tanks
    Spoiler :
    T-26; :strength:, 4 :move:, :hammers:,
    *
    *


    Aircraft
    Spoiler :
    P40 Warhawk; 14 :strength:, Range 10, 450 :hammers:, 70% Interception Chance
    Captured A6M Zero; 20 :strength:, Range 30, 600 :hammers:, 80% Interception Chance
    Mig 15 Fighter; 35 :strength:, Range 19, 650 :hammers:, 90% Interception Chance

    Tupolev TB-4; 10 :strength:, Range 20, 550 :hammers:, Causes Collateral Damage
    Ilyushin Il-4; 15 :strength:, Range 38, 650 :hammers:, Causes Collateral Damage
    *
     
  18. Chamboozer

    Chamboozer Chieftain

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    France

    Infantry
    Spoiler :
    French Early Infantry; 17 :strength:, 2 :move:, 300 :hammers:, +10% City Defense, +25% vs. Siege Units
    French Improved Infantry; 19 :strength:, 2 :move:, 300 :hammers:, +10% City Defense, +25% vs. Siege Units
    French Advanced Infantry; 22 :strength:, 3 :move:, 300 :hammers:, +10% City Defense, +25% vs. Siege Units


    Tanks
    Spoiler :
    Bataille B1 Bis Tank; 28 :strength:, 2 :move:, 650 :hammers:, +10% vs. Armor, 0-1 First Strikes
    FCM Char 2C; 30 :strength:, 2 :move:, 650 :hammers:,
     
  19. Chamboozer

    Chamboozer Chieftain

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    France Cont'd

    Light Tanks
    Spoiler :
    Renault R-35; 20 :strength:, 2 :move:, 375 :hammers:, +10% vs. Gunpowder Units,
    AMC 34; 20 :strength:, 4 :move:, 450 :hammers:, +10% vs. Gunpowder Units, 2-4 First Strikes
    FCM 36; 25 :strength:, 2 :move:, 375 :hammers:, +25% vs. Gunpowder Units


    Aircraft
    Spoiler :
    MS.406; 15 :strength:, Range 10, 475 :hammers:, 60% interception chance
    Dewoitine D.520; 18 :strength:, Range 12, 450 :hammers:, 75% interception chance
    Breguet 693; 20 :strength:, Range 13, 500 :hammers:, Causes Collateral Damage, 75% interception chance

    Amiot 143; 13 :strength:, Range 12, 600 :hammers:, Causes Collateral Damage, +10% Collateral Damage
    Amiot 340; 10 :strength:, Range 10, 600 :hammers:, Causes Collateral Damage
    Amiot 354; 15 :strength:, Range 35, 425 :hammers:, Causes Collateral Damage, +10% Collateral Damage

    NOTE - The French get a great jet bomber, but must sacrifice their improved one's abilities because the 340 was a prototype to test out the ideas that would be incorperated into the 354.
     
  20. Chamboozer

    Chamboozer Chieftain

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    Location:
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    United Kingdom

    Infantry
    Spoiler :
    Commonwealth Early Infantry; 15 :strength:, 2 :move:, 330 :hammers:, +10% City Defense, +25% vs. Siege Units
    Commonwealth Improved Infantry; 20 :strength:, 3 :move:, 330 :hammers:, +10% City Defense, +25% vs. Siege Units
    Commonwealth Advanced Infantry; 23 :strength:, 3 :move:, 330 :hammers:, +10% City Defense, +25% vs. Siege Units


    Tanks
    Spoiler :
    Crusader III Tank; 22 :strength: 4 :move:, 525 :hammers:, +10% Desert Attack, +10% vs. Armor
    Mark IV Churchill Tank; 30 :strength:, 2 :move:, 675 :hammers:, +25% vs. Armor, +10% Jungle Attack

    NOTE - The Churchill was proven to work very well in jungle terrain.
     

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