Unit supply cap?

read descriptions of buildings...(barracks,armory,stable,harbor,seaport,walls,castle,etc)
and description of wonders(terracotta,red fort,great wall and others)

I really cant get max units, even in previous game for Persia in last era during war. 38 cities -> more then 200 units cap(without terracotta and authority branch). I think it is pretty enough for anyone, cause to move 200 units each turn...
 
You can't build or purchase new units when over the supply limit.
There are basically two ways to increase cap: growing your cities and building more military buildings. More cities provide more potential buildings.
There are two ways to decrease cap: suffering war weariness and learning more tech support (reduces unit cap from population).
 
read descriptions of buildings...(barracks,armory,stable,harbor,seaport,walls,castle,etc)
and description of wonders(terracotta,red fort,great wall and others)

I really cant get max units, even in previous game for Persia in last era during war. 38 cities -> more then 200 units cap(without terracotta and authority branch). I think it is pretty enough for anyone, cause to move 200 units each turn...
38 cities? Do you settle your cities 3 tiles apart from each other? I've wondered whether to do this myself, but it seems like a disadvantage
 
Just a huge map and yeah - all cities 3 tiles from each other. If tiles are great(no mountains and desert), then it's enough for city. Why 38?
Cause I test tourism modifier penalty(-2% for each non puppet city) in that game...
 
i noticed that if i disband a great general i increase the supply cap by 2! thats a good feature!!
 
Just a huge map and yeah - all cities 3 tiles from each other. If tiles are great(no mountains and desert), then it's enough for city. Why 38?
Cause I test tourism modifier penalty(-2% for each non puppet city) in that game...
If your cities are 3 tiles from each other, i'm guessing they produce less food/culture/science/gold? I'm just curious for the reasoning.
 
If your cities are 3 tiles from each other, i'm guessing they produce less food/culture/science/gold? I'm just curious for the reasoning.
culture/science? almost all culture/science produced by specialists and buildings
I never see in games that city can work more then on 16-20 tiles. with progress+piety all cities feels fine, u have so large amount of specialists due to number of cities... it's crazy amount of faith,gold,science(and u don't need to defend cities inside ur territory, u can purchase more units from that side where someone invades ur territory)
 
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culture/science? almost all culture/science produced by specialists and buildings
I never see in games that city can work more then on 16-20 tiles. with progress+piety all cities feels fine, u have so large amount of specialists due to number of cities... it's crazy amount of faith,gold,science(and u don't need to defend cities inside ur territory, u can purchase more units from that side where someone invades ur territory)
Good point actually. Even when I have extremely tall cities, I notice that only a few tiles are getting worked.

This has now inspired me to try it myself. Might make progress a lot more fun!
 
culture/science? almost all culture/science produced by specialists and buildings
I never see in games that city can work more then on 16-20 tiles. with progress+piety all cities feels fine, u have so large amount of specialists due to number of cities... it's crazy amount of faith,gold,science(and u don't need to defend cities inside ur territory, u can purchase more units from that side where someone invades ur territory)
There are some downsides:
  • Having more cities increases the amount of culture, science, and golden age points you need (but the increased yields often more than make up for it)
  • You might end up with happiness problems in the mid-game if your cities are undeveloped
  • If you're going for a cultural victory, you'll be losing out on the tourism bonus for having fewer cities than other civs
 
i noticed that if i disband a great general i increase the supply cap by 2! thats a good feature!!

Do you mean used as a citadel? Who in their right mind would disband great general?

And for city 3 tile to each other(not tall vs wide discussion) the downside is,
1. many overlapping tile that need to be micromanage early on.(mostly all will become specialist later anyway)
2.you havent unlocked all the specialist building yet, and specialist early on is rather weak(except culture and science specialist which yield is quite rare early)
3.smaller chance to have more strategic resources and monopolies.
4.more cities to defend.(ai is now quite smart to spot which cities is easier to take down, and can switch target in the middle of the war)

The pros of nearby cities:
1. New cities can immediately work improved/good tile from previous cities.(especially with increased border growth cost in recent patches, and limited culture source, claiming new tile for sattelite city is a pain in the ass, unless you are using gold)
2. Cheaper city connection road(but fewer village)
3. Biggest advantage is faster reinforcement


But for me, 4 to 5 tile range is the most ideal, since you wont have too much overlapping tile, and you dont risk AI to settle in the middle of your area you covet.
 
Who the hell place 38 cities with only 3 tiles distance? In my opinion raising big efficient cities at perfect spots is one of the major advantages that have humans vs the AI.
It already hurt me a bit if i have to place them only 4 tiles away and see AI placing them on the edge of an island with only 3 hexes to work.
 
Who the hell place 38 cities with only 3 tiles distance? In my opinion raising big efficient cities at perfect spots is one of the major advantages that have humans vs the AI.
It already hurt me a bit if i have to place them only 4 tiles away and see AI placing them on the edge of an island with only 3 hexes to work.
It makes easier an early war. Then you expand.

This one is a test case.
 
It makes easier an early war. Then you expand.

This one is a test case.
when you settle a coasal city 3 tile distance away from another and an atoll is four tiles away from your city because you forgot to effectively scout the area. :mad:
 
when you settle a coasal city 3 tile distance away from another and an atoll is four tiles away from your city because you forgot to effectively scout the area. :mad:
yeah, sometimes like that. but terrain for cities is very important till medieval era, and after renaissance era it's nothing. all cities are need is population and slots for specialists )
the worst thing I see is East India Company for :grouphug: such cities. Cause on community map u need 2-3 resources to double to get monopoly. But I found the solution: Great Admirals. In some games I can get monopoly for corporation with admirals. don't know is that a bug or not, it's like to have stealth bombers on carriers(I like more to have carrier with jet fighters)

Who the hell place 38 cities with only 3 tiles distance? In my opinion raising big efficient cities at perfect spots is one of the major advantages that have humans vs the AI.
It already hurt me a bit if i have to place them only 4 tiles away and see AI placing them on the edge of an island with only 3 hexes to work.
It was testing, cause before I tried to win for authority Venice and always get culture win at modern era, after that I just get Persia and try to do the same for Persia. After that I know that Venice cant win throw conquest victory if culture victory is enabled, cause tourism penalty(-% for each city) don't apply for puppet cities.
 
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