VernumNitor
Chieftain
- Joined
- Nov 19, 2017
- Messages
- 4
Hi!
Loving the mod. Using Vox Populi with JFDs mods and EUI. The whole game I have been quite constricted by supply cap. I kinda enjoyed it, in vanilla I havent event noticed it being there. But I felt its a bit too much. And indeed there is a problem. I picked up a tenent from freedom that should increase my cap from pop by 15%. And my cap didnt changed at all (note I have about 200 pop). On top of that my military screen is bugged, it doesnt show units and the numbers for supply cap doesnt make sense, it says:
Base supply: 6
Cities: 50
Population: 148
Total supply: 57
Next to other things there is blank.
Also, this guy on reddit had the exact same problem: https://www.reddit.com/r/civvoxpopuli/comments/6etftn/my_military_supply_cap_is_bugged_mod_conflict/
I tried searching for anything that could be bugging it out in the mods, but havent found anything. Any advice besides disabling the dynamic supply?
Loving the mod. Using Vox Populi with JFDs mods and EUI. The whole game I have been quite constricted by supply cap. I kinda enjoyed it, in vanilla I havent event noticed it being there. But I felt its a bit too much. And indeed there is a problem. I picked up a tenent from freedom that should increase my cap from pop by 15%. And my cap didnt changed at all (note I have about 200 pop). On top of that my military screen is bugged, it doesnt show units and the numbers for supply cap doesnt make sense, it says:
Base supply: 6
Cities: 50
Population: 148
Total supply: 57
Next to other things there is blank.
Also, this guy on reddit had the exact same problem: https://www.reddit.com/r/civvoxpopuli/comments/6etftn/my_military_supply_cap_is_bugged_mod_conflict/
I tried searching for anything that could be bugging it out in the mods, but havent found anything. Any advice besides disabling the dynamic supply?