Unit talking languages.

Slvynn

Duke Vector fon Pixel
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Apr 3, 2005
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I just found that both Elves and Sidar talking on arabic language (same) :(
1. Arabic fits very much sidar but not Elves.
2. Elven language =/= Sidar language i hope?
3. Its real prop to Kael to may be fit Celtic language to Elves.
4. Also i want help to changing (customizing) it by my self, in my flavor.

Simply my last game was Sidar (which i like very much) and new one started as LJs... and fouund that LJs talking same as sidar language, that , in difference from sidar, really not fit them.

I restarted new game and now playing doviello, who talking on my motherlanguage :P
 
Unit voices are taken from Vanilla civ. Elves are green and IIRC in Vanilla the Arabs are green.
 
Unit voices are taken from Vanilla civ. Elves are green and IIRC in Vanilla the Arabs are green.

any way to recustomize,/ fix it on "official" level?

there is alot of different languages within Warlords and BTS to supply all races with original language packs.

Yeah i like Doviello speaking my mother tongue.... :P
However i imagine Arabic for Sidar, as it is, but Celtic or Even Byzantine for Elves.

also, its seems not Vanilla, because i found Illians speaking on Ethiopean (lol, but... it make some sence though, at least more that Elves sharing language with Sidar.)).
 
Evanb, I'm not sure its based on vanilla, as quite a lot of civs speak arabic, including the elohim and svartalfar. It is a little wierd to me hearing my elves speaking in fluent arabic... Na'am?

Edit: Calabim too.
 
I'm not quite sure of the files and intricacies involved, but maybe the Arabs were taken as a template or something, with all the modifications applied afterwards.
 

Languages of Erebus

Perhaps this would help in deciding who should speak what language.

yeah, so in-game unit talking should match this Erebus language reference.
Make Arabic Sidar, but rest arabic "Na'am?" talking nations should have their llanguages changed accordingly.
 
Hmm lets see...(note I can't identify all the languages, so some might already have these)

Bannor: Latin (fits the crusader thingy)
Kuriotates: Greek (on account of centaurs)
Calabim: English (same language as Losha Valas)
Ljosalfar: Celtic (a lot of elf culture is based on the celts iirc)
Svartalfar: Ditto
Hippus: Mongol (for obvious reasons)
Khazad, Luchuirp & Clan of Embers: Dwarf & Orc sounds already in game.

That's all I got for now. Any other suggestions?
 
I'm not really sure I consider Arabic to be the type of concise, non-emotional language it describes the Sidar as having. Sidar is still mostly Patrian.

I usually tent to think of Patrian as Latin, because Patria means "fatherland" in Latin and because so many words in FfH are in Latin. That would probably mean that Human languages should be mostly Romance languages.

The fact that Malakim was compared to Arabic and said to be heavily influenced by the Elvish made me think it was better for the Malakim and the elves, but then again it doesn't say it sounds like Arabic, just that it constantly evokes their deity in similar ways. Celtic may still be more appropriate for the Elves. (hmm.. how about Portuguese for the Malakim? it is descended from Latin and Celtic, with significant Arabic infuences. I also personally think it is the only romance language that sounds prettier than Latin. It is also closely associated with the Jesuits in many places of the worls, which could be the needed religious link)


I have always assumed that Dwarvish (the traditional underground, Khazad-like variety at least) would sound most like German. Both are often considered rather harsh, and both are widely used in engineers and both have long standing as a religious language as well.

The fact that the Luchuirp language started like the Khazad (meaning that in my comparison it would be a Germanic Language) but adopted large amounts of words and styles from human languages (which I see as Romance Languages) make English seem best for them.


I don't know if it really fits in here, but Tolkien actually compared Orkish to French more than anything else. At least, he said that the Orks (and some groups of Dwarves) used a French-style guttural "r" sound. The Elves (who always used a trilled "r" like in classical Latin) considered this to be the most unpleasant sound in any language. French was also originally Latin, just as Orkish was one the same dialect of Patrian as was spoken by the ancestors of the Bannor. Of course, the French cared a lot more about keeping their language "pure" than the orks do (although it isn't nearly so "pure" any more)



Elohim is supposed to be the most like Patrian, so Latin may be best for them too. This fits well with carrying on a tradition of great scholars. Picking Greek might seem even more scholarly though, and I don't think anyone else has it yet.

Currently the Bannor speak Latin, which seemed appropriate since they were fewer generations removed from the Patrians than other humans. The post I linked to though makes me think that Spanish might be better though; it is derived from the vulgar Latin used by soldiers, is much more rigid in form than classical Latin, it has adopted non-Latins words, but is still fairly close to original language (the pronunciation of many words actually happened to return to the way they were pronounced in pre-classical Latin, and continued to be pronounced in dome provinces. This could mean that Bannor is still very close to its roots, but those roots were not in the most common dialect of Patrian to begin with. The replacement of different many sounds with H's like happed in Spanish seems common in American military English too.) Oh, and we can't forget about the Spanish Inquisition!
 
I've just been looking in the FfH Editor, the Civilisations tab is where the required code seems to be. Look for lines 213 & 214, CivilizationSelectionSound and CivilizationActionSound. Currently the languages are as follows:

Amurites: Greek
Bannor: Latin
Balseraphs: French
Calabim: Arabic
Clan of Embers: Arabic
Doviello: Russian
Elohim: Arabic
Grigori: Incan
Hippus: Mongol
Illians: Malian
Infernals: Arabic
Khazad: German
Kuriotates: Persian
Lanun: Spanish
Ljosalfar: Arabic
Luchuirp: German
Malakim: Aztec
Mercurians: Arabic
Sheaim: Indian
Sidar: Arabic
Svartalfar: Arabic

Unfortunately, I'm using Microsoft Works rather than Microsoft Excel, so there's not much I can do to it right now :(
 
I've just been looking in the FfH Editor, the Civilisations tab is where the required code seems to be. Look for lines 213 & 214, CivilizationSelectionSound and CivilizationActionSound. Currently the languages are as follows:

Amurites: Greek
Bannor: Latin
Balseraphs: French
Calabim: Arabic
Clan of Embers: Arabic
Doviello: Russian
Elohim: Arabic
Grigori: Incan
Hippus: Mongol
Illians: Malian
Infernals: Arabic
Khazad: German
Kuriotates: Persian
Lanun: Spanish
Ljosalfar: Arabic
Luchuirp: German
Malakim: Aztec
Mercurians: Arabic
Sheaim: Indian
Sidar: Arabic
Svartalfar: Arabic

Unfortunately, I'm using Microsoft Works rather than Microsoft Excel, so there's not much I can do to it right now :(

where i can find it? i want to customize it by myself. Please explain me how, i will redo it according that Language Refference.
 
where i can find it? i want to customize it by myself. Please explain me how, i will redo it according that Language Refference.

Try looking here, it should be an xslm file viewable with Microsoft Office Excel
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Fall from Heaven 2 030
 
Amurites: Greek
Bannor: Latin
Balseraphs: French
Calabim: English
Clan of Embers: Zulu
Doviello: Russian
Elohim: Khmer
Grigori: Incan
Hippus: Mongol
Illians: Malian
Infernals: Aztec
Khazad: German
Kuriotates: Babylonian
Lanun: Spanish
Ljosalfar: Celtic
Luchuirp: Dutch
Malakim: Persian
Mercurians: Byzantine
Sheaim: Aztec
Sidar: Indian
Svartalfar: Celtic

how about this?
 
Amurites: Greek
Bannor: Latin
Balseraphs: French
Calabim: English
Clan of Embers: Zulu
Doviello: Russian
Elohim: Khmer
Grigori: Incan
Hippus: Mongol
Illians: Malian
Infernals: Aztec
Khazad: German
Kuriotates: Babylonian
Lanun: Spanish
Ljosalfar: Celtic
Luchuirp: Dutch
Malakim: Persian
Mercurians: Byzantine
Sheaim: Aztec
Sidar: Indian
Svartalfar: Celtic

how about this?

Well the orcs and dwarves already have their own languages in the game, so there's no need for that, but the others look good. Didn't the Byzantines speak Latin or Greek though? Don't have civ 4 on this computer to check.
 
Malakim for Arabic.....They are a desert people after all.

and what language does hyborem whisper in? :)
 
mmm also why not to change Illians to Viking ?
 
Two different sources for the Balseraphs. One references a whimsically English/Cockney accent full of rhymes and slang while another offers the musical and elegant French language. Both would work, but both bring two different personalities with them. Perhaps I'll say it is split down the line with the Aristocracy using the more refined tongue.
 
I don't know if it really fits in here, but Tolkien actually compared Orkish to French more than anything else. At least, he said that the Orks (and some groups of Dwarves) used a French-style guttural "r" sound. The Elves (who always used a trilled "r" like in classical Latin) considered this to be the most unpleasant sound in any language.

Great! So we should give french to orks and russian to elves! :D

Here is my feeling of languages:

French: something courtoise, precieux, decadent. Calabim?
German: harsh and clear. Surely dwarves.
Spanish: first association is Latin America, songs, dances, carnival in Rio (I know, Brazil speaks portugese but still...) so Balseraphs are OK.
Latin: rationalism, order, traditions... Welll, Bannor OK.

Others languages either I can not recognize aloud or they are too general and have no specific flavor for me.

As for viking for Illians and mongol for Hippus... Historical parallels are clear (though Rhoanna is not much like Genghis Khan) but who can really recognize mongol language when hearing? Yes, I know rather much about mongols or ancient greeks but I seem to never hear their speach.
 
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