From the general discussion section, most people are glad that unit XP buildings are removed from the game, one of the main concerns being that they no longer have to maximise unit XP buildings to get the most effective units trained.
However this just made me think that in a similar way to the resource generating satellites, what if we could have unit XP satelites?
They could work in the same way, by providing 1-2 chances at promoting a unit in their influence range (multiple units under their range wouldn't result in more promotions, just 1 or 2 upgrades in total).
This eliminates the need to build XP buildings first, and you can add XP, albeit very slowly to units you already have.
However this just made me think that in a similar way to the resource generating satellites, what if we could have unit XP satelites?
They could work in the same way, by providing 1-2 chances at promoting a unit in their influence range (multiple units under their range wouldn't result in more promotions, just 1 or 2 upgrades in total).
This eliminates the need to build XP buildings first, and you can add XP, albeit very slowly to units you already have.