I plan to release all heads of CIV4 Units as sepereate meshes. This will allow unit creators to combine existing bodys with a wide range of different heads. The heads come without textures as they use the textures of their respective units. How to combine the heads with the bodys can be learnt in Rabbit, Whites Nif-Viewer-Tutorial: http://forums.civfanatics.com/showthread.php?t=163585 Known Issues: Non of the heads features teamcolor or gloss. Due to the method used to extract the heads some triangles that were former two-sided have now texture only on one side and are invisible from the other. If you come across such a thing just tell me and i can fix it. This first release (heads1.zip) features the heads of: Archer Axeman Buddist Missonary Camelarcher Chokunu Christian Missionary The second release (heads2.zip) features: conquistasor crossbowman egypt warrchariot (2 heads) explorer greatengineer (modern) great mechant (2 versions) great artist (2 versions) great prophet great scientist (2 versions) greekphalanx swordsman (includes two extra meshes: the shoulderpats) warrior The third release (heads3.zip) includes: companion cavalary gernadier hindu_missionary horsearcher hypaspist indan fastworker infantry islamic_missionary samurai knight knightstemplar the forth (small) release (heads4.zip) features: mali_skirmisher incan_quechua engineer (new) the last release (heads5.zip) contains: longbowman maceman machinegunner modern artist modern merchant modern scientist mongol keshik musketeer musketman mavyseal persian immortal pikeman praetorian redcoat rifleman russian cossak scout settler (3) spearman spy taoist missionary worker This should be nearly all heads. Note that some models could not be imported into blender so some heads will be missing.