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Units Firaxis forgot about.

Discussion in 'CivBE - General Discussions' started by Callonia, Oct 21, 2015.

  1. Callonia

    Callonia Deity

    Joined:
    Jan 14, 2010
    Messages:
    2,176
    Note that there is no affinity upgrade for....

    Workers.
    Colonists.
    Explorers.

    They get left completely behind by the fervor that grip their factions completely and retain their useless tier 1 traits. They have yet to adapt to the new world they're on.
     
  2. Zenstrive

    Zenstrive Ocean King

    Joined:
    Sep 24, 2010
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    Male
    How do you upgrade workers? They still have bonuses from wonders and building quests...
    explorers I agree, need some beefed up, now that we're encouraged to explore.
     
  3. Callonia

    Callonia Deity

    Joined:
    Jan 14, 2010
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    2,176
    Harmony Workers: Won't be attacked by the bugs.

    Supremacy Workers: +10 strength when attacked by bugs.

    Purity Workers: Gain Hovering.

    ---------------------------------------------------------------------

    Harmony Explorers: Can leash the bugs.

    Supremacy Explorers: Has short ranged teleport.

    Purity Explorers: Gain Hovering.

    -----------------------------------------------------------------------

    Harmony Colonists: Can be escorted by the Xeno of planet.

    Supremacy Colonists: Gets a short ranged teleport.

    Purity Colonists: Also gains Hovering and looks fabulous with all those pink floatstones. :lol:
     
  4. The_Cebador

    The_Cebador Chieftain

    Joined:
    Oct 17, 2015
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    32
    Location:
    On a multicultural Metropolis
    That really is a good idea, since Firaxis made affinity variants for some units, why not go all out?
     
  5. ShaggyCan

    ShaggyCan Warlord

    Joined:
    Sep 2, 2007
    Messages:
    149
    100% agree, especially explorers, now that they made them viable for the whole game, they should upgrade as well.
    Once again I really find that they haven't integrated the expansion into the base game very well. The virtue tree doesn't even integrate any of the new stuff.
     
  6. Polycrates

    Polycrates Emperor

    Joined:
    Dec 15, 2006
    Messages:
    1,288
    I think hovering for all workers later on would be a nice idea, to allow building bridges over canyons
     
  7. Beastfeast

    Beastfeast Chieftain

    Joined:
    Apr 3, 2007
    Messages:
    77
    Yes, but like other units they should change appearance and form when upgraded. Worker starts off as he is (a human piloted hydrolic machine) and becomes:
    Harmony: worker becomes an alien-hybridized drone of some kind. (heals in miasma and ignores terrain movement costs. Also aliens won't attack it).
    Supremacy: Human operated suit becomes an autonomous worker drone (self repairs and has extra movement speed)
    Purity: Worker becomes a remotely operated battlesuit. (can defend itself in combat and gets a slight boost to improvement creation speed).

    And of course hybrid affinity units could be interesting as well
     
  8. HughFran

    HughFran Prince

    Joined:
    Jul 24, 2015
    Messages:
    348
    This is a great idea - workers from each affinity should be able to construct things that are unique to that faction.

    How would you upgrade colonists though?
     
  9. Gorbles

    Gorbles Load Balanced

    Joined:
    Nov 24, 2014
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    5,318
    Location:
    UK
    Workers shouldn't be upgradeable, they have enough to do without introducing Affinity-specific benefits into the mix.

    Explorers, sure. Still need to find the time to update my mod. Not even sure if Hybrid units are exposed in the new code.
     
  10. Kutuzov

    Kutuzov Prince

    Joined:
    Dec 9, 2006
    Messages:
    362
    Sure. Why not? But what would you have given up to make way for this new feature?
     

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