pete1061
Chieftain
Has anyone else noticed this...
I will right click to send a unit somewhere, and if any unit (friendly or not) occupies that destination tile, even if for only one turn, the unit with an order to go to that tile will lose that order and I will have to re-assign the order. It doesn't matter if the unit is still many turns away from reaching the destination and the destination tile will be empty when it arrives.
A unit should only have it's move order canceled if the destination (or path) is blocked on the next turn, when it is scheduled to arrive.
I will right click to send a unit somewhere, and if any unit (friendly or not) occupies that destination tile, even if for only one turn, the unit with an order to go to that tile will lose that order and I will have to re-assign the order. It doesn't matter if the unit is still many turns away from reaching the destination and the destination tile will be empty when it arrives.
A unit should only have it's move order canceled if the destination (or path) is blocked on the next turn, when it is scheduled to arrive.