Bjornlo said:
I have tested this in the past and it is not a regular battle since the Attack / Defense does not matter. The air unit will lose to any ground unit. A 99/99 airunit will lose to a 1/1 ground unit.
Hi Bjornlo,
now I´m wondering if there is something wrong with my C3C. In the attached "planetest" biq there are some German and Roman airunits.
Fighters with the immobile flag removed and a lot of movement points.
Jetfighters with the immobile flag removed, a lot of movement points and the hidden nationality flag and warriors as landunits to walk around and to crash these planes. Than declare war between Germany and Rome.
I couldn´t move any of the planes like landunits, even with the removed immobility flag. When a warrior enters the tile occupied with a fighter,
the fighter crashes as normal.
But when the warrior enters a tile occupied by a jetfighter (additional hidden nation flag), no crash happens.
Both units (land and air) exist on the same tile, so they belong to different nations.
Please can anybody test these file, cause I want to know if it works different with other people C3C´s.
One additional test: When the jetfighter with the immobile flag removed, a lot of movement points and the hidden nationality flag is given to the barbarians, it could be crashed again by landunits moving on that tile. It seems, that the "hidden nationality flag" doesn´t work for airunits when combined with barbarian nationality. So no place for nearly undestructable local demigods, tornados, storms, earthquakes and so on (you can pass them, but they might kill you /by bombard).