kk1000
Chieftain
If you've built serious tech momentum it's ok to bypass iron completely.
Your question is particularly relevant to the Americans. The Minutemen are the first 'post-iron' unit so I can def see rushing through to get there and skipping longswordmen. The WW2 bomber is a mainstay of my late game warfare though. The B17 in particular is a terrifying weapon! The WW2 bomber's range and punch, particularly if combined with it's excellent promotion path, make it an indispensable offensive weap. It can be promoted to twin strike capability and specialized to attack virtually all unit types; kick in an extra 2 movement range and you've got hell from above!
As for units I skip, the fighter. It wastes an oil input and requires a lot of (player) labor to wield effectively, has very limited striking power and the range is meh. The SAM is a 'set & forget' weap which, when placed right, gets the job done.
A unit I just started using effectively is the battleship. I was completely unaware of the range it had until a friend crushed me with his. He took out my destroyers before I even realized a naval battle was imminent and then pounded coastal cities from a safe distance - and I mean POUNDED!! Three turns of that and a few tanks and you're civ will never build another workboat.
Of course, my all time not used weap is the anti-tank weapon. My allies always send me one when I desperately need something else
Also, I just can't understand why enemy units never walk right up and park next to my Gatling gun... You have to admit, a weapon with a range of one is a bit weird. I mean... Who the hell is going to end there move adjacent to a weapon like that?
Your question is particularly relevant to the Americans. The Minutemen are the first 'post-iron' unit so I can def see rushing through to get there and skipping longswordmen. The WW2 bomber is a mainstay of my late game warfare though. The B17 in particular is a terrifying weapon! The WW2 bomber's range and punch, particularly if combined with it's excellent promotion path, make it an indispensable offensive weap. It can be promoted to twin strike capability and specialized to attack virtually all unit types; kick in an extra 2 movement range and you've got hell from above!
As for units I skip, the fighter. It wastes an oil input and requires a lot of (player) labor to wield effectively, has very limited striking power and the range is meh. The SAM is a 'set & forget' weap which, when placed right, gets the job done.
A unit I just started using effectively is the battleship. I was completely unaware of the range it had until a friend crushed me with his. He took out my destroyers before I even realized a naval battle was imminent and then pounded coastal cities from a safe distance - and I mean POUNDED!! Three turns of that and a few tanks and you're civ will never build another workboat.
Of course, my all time not used weap is the anti-tank weapon. My allies always send me one when I desperately need something else
Also, I just can't understand why enemy units never walk right up and park next to my Gatling gun... You have to admit, a weapon with a range of one is a bit weird. I mean... Who the hell is going to end there move adjacent to a weapon like that?