Unitstats

My comments (positive comments! :)):
- Unberogen Warrior: no city defense, they are the old hunter warriors!
- Pegasus is still useless as a unit imo .. it is a strong mount, not a monster!
- Rename imperial galley to something without imperial :)
- Halberdiers should get city defense (they are the true city defenders fluffwise)
- Steam tank S9, 2FS, 1FSC, M2, collateral 4 Units 15%, City Bombard 20%, Withdraw 50% - cost 150 (an improved driving cannon)
- Griffon Rider S10, 2FS, 1FSC, M3, +50% vs Artillery, +25% vs Melee, Withdraw 50%, flying - cost 200 (improved flying reiksguard)
 
Duke van Frost said:
The Griffon is also amount, or not?

So we can just have a Griffon Rider and a Pegasus Rider IMO.

The Griffon is also a mount, but a very strong one. I suggest we use the Griffonrider as an über heavy knight, that can fly over abstacles as mountains without penalties. It's stronger than a horse, faster than a horse and the rider is also stronger and more experienced. Maybe there even should be a maximum on the production (max 4 per griffon-resource or something), as there should be for all super-monsters and super-units, but that's of later discussion.

I don't like the pegasus-rider idea, because that's the Bretonnian way. Imo the pegasus resource should give access to Wizard on Pegasus, which is a bit stronger in combat and moves 2 tiles without penalties. Pagasi are also rare (except for Bretonnia) ..

That's my two cents on these monsters :)
 
Dukes and Dutch`s Ideas combined are a start! now we should do that for elves (high and wood) and for any other race you want.. so we can make a first version with a basic tech tree soon and then go down to the advanced things which make this mod more unique...
 
Psychic_Llamas said:
I agree DJ. no pegasi for empire. only bretonia.

.. only for the improved-wizard? .. just like Balthasar :)
Reminds me of unicorns for bretonnia btw .. also a wizard-mount .. just like Morgiana le Fay Enchantress
 
mmm yes that would be very cool. and take it further by letting dark elf sorceresses ride hellmounds, woodelf spell singers ride unicorns, High elf mages also pegasi, Khemri...Sphinx constructs... and... im out of ideas...
 
@Olleus
I wouldn't like to change the order of units again. I think it's quite nicely set up now.
I support the idea with the archer defensive bombardment though.

@Duke
I think the listis a good start now let's go for playtesting this and see how it works.

the citzen is a worker supposed to be ugradeable to miliia in case enemyunits are near. Read about it in the pythonthread(future stuff)

the steamtank should be really strong for one reason: The empire doesn't get a large monster but i.e three steamtanks instead. So what values they should have we should see after we decided what stat a dragon should have. 1 dragon and three steamtanks should be balanced in a way.
I think we need a mechanized unitcombat btw. Just think about the dwarfs!
 
Agreed. Ranged combat is the way to go. Maybe a couple suicide units? Goblins or another psycho unit could throw themselves fully into an attack. Maybe like the Wight from Myth:TFL? It blows itself up causing collateral damage?
 
that archer and artillery idea is very good, i really like it this way!!! go for it! i am looking forward to creating some special effects for spells, like explosions and stuff like that
 
woodelf said:
Agreed. Ranged combat is the way to go. Maybe a couple suicide units? Goblins or another psycho unit could throw themselves fully into an attack. Maybe like the Wight from Myth:TFL? It blows itself up causing collateral damage?

Sounds like a night goblin fanatic to me :) .. goblin doomdivers are good in suicide attacks too :lol:
 
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