Unity - JFD-US-DMS-THP-G&H's Ireland - Brian Boru for VP

gwennog

Emperor
Joined
May 31, 2015
Messages
1,140
Location
France

Ireland

(Requires VP4.16 at least for full compatibility)
CivIcon.png

Download Here
Leader - Brian Boru
LeaderIcon.png

UA - Croinic na hÉireann

Pressure from foreign Religions provides :c5faith: Faith and :c5food: Food, while pressure from your own yields :c5culture: Culture and :c5production: Production. Buildings, Features and Improvements with a native :c5faith:Faith Production gain +1 :c5faith: Faith and :tourism: Tourism. Capital starts with The Lia Fáil and Military Units receive the Lia Fáil Promotion.
Spoiler Lia Fáil :
Lia Fail.png


Has a :greatwork: GWorks Writing slot

Spoiler UA Promotion :
When upgrading or promoting a unit, gain :c5greatperson: Great Writer points based on its level (5 * level in normal speed).

Spoiler UA formulas :
Yield bonus = Pressure/10 (rounded above)


UU1 - Fiann (replaces Swordman)
Fiann.png

Unlocked at Iron Working
100 :c5production: Production Cost

17 :c5strength: (instead of 16)
3 MP

Discipline
Dord Fian (Grants :c5greatperson: Great Writer points to the Capital when pillaging tile improvements, more if the tile contains a resource. May not pillage roads, but may use enemy roads)
Quick Study

UNW - Cluain Eraird (replaces Grand Temple)
Cluain_Eraird.png

Unlocked at Philosophy (instead of Theology)
Doesn't require a Temple in the City
125 :c5production: Production Cost / reduced :c5citizen: Pop. requirement (scaling with number of Cities you own)

+4 :c5faith: Faith (instead of +6)
+1 :c5faith: Faith, +1 :c5science: Science and +1 :c5gold: Gold to all temples

2 slots for :greatwork: GWLiterature (instead of 1 slot GWMusic) : +2 :c5faith: Faith, +3 :c5food: Food and +3 :c5science: Science when themed
+1 :c5gold: Gold per City where you main religion is in minority, and +1 :c5science: Science per City where it is in majority
+1 Vote at the World Congress per Major Civilization you're at least Popular with
All Religious Units receive the Dá apstol décc na hÉrenn Promotion
(+2 :c5moves: MP)

UGP - Fili (replaces GWriter)
Fili.png

2 MP

An Bradán Feasa ( :greatwork: Great Works of Writing give :c5greatperson: GMusician Points in the city where it stored)
Breitheamh (-1 :c5unhappy: Unhappiness from Distress and Boredom as well as -20% Conversion Modifier in all Cities when expended for 15 turns)

UB2 - Teach Tábhairne (replaces Circus)
Teach_Tabhairne.png

Unlocked at Physics
300 :c5production: Production cost

+1 :c5happy: Happiness
+2 :c5culture: Culture

1 Musician specialist Slot
1 Slot for GW of Music


+100 :c5culture: Culture when completed and starts 10 turns of “We Love the King Day” in the City.
-1 :c5unhappy: Unhappiness from Boredom

Teach Tábhairne may appear in the Cities of Civilizations you are influencing culturally and with which you have an Open Border, yielding +1 :c5happy: Happiness for the City owner and a Bonus for Ireland of 2% :tourism:Tourism output per building on the target Civilization
All Land Military Units created by this City (past or future) receive the Tírghráthóir Promotion
+5 % :c5faith: Faith and :c5production: Production towards :c5influence: Diplomatic Units in City per Major Civilization you're at least Popular with


Spoiler Tírghráthóir Promotion :
+25% :c5strength: Combat Strength Inside Friendly Territory or Inside Civilization's Territory you're at least Popular with

Spoiler Unit Promotions :
Unity_Ireland_PI_256_MASTER.png

Credits:
(All Rights Reserved to original authors)


For JFD's Ireland (Brian Boru)
  • JFD: Author.
  • Janboruta: Art (Civ Icon, Leader Icon, Unique Component Icons, Leaderscene,).
  • Viregel: Art (Map).
For US's Ireland (Michael Collins)
  • Urdnot_Scott: Author, Design, Art, Text
  • DMS: Lua
  • DarthKyofu: Art (Map)
  • Lime: Text (Dawn of Man)
  • EnigmaConundrum: Original Concept
  • TranquilSilence: Decisions ideas
  • Chrisy15: Lua Help
For DMS's Ireland (Daniel O'Connell)
  • DMS: Creator, SQL, Art, Lua, Text
  • TranquilSilence: Design, Text
  • Urdnot_Scott: Art, Text
  • DarthKyofu: Civ Icon, Map
For TopHat's Gaels (Niall)
  • TopHatPaladin: Design, Code, Art, Text
  • COF: Leaderscreen
  • Viregel: Map
  • JTitan: Unit Model
  • JFD: Utilities
  • KyteM: Utilities
And from G&H for VP adaptation
  • Hinin: Design
  • Gwennog: Design, Research, Coding, Cluain Eraird Icon, Lia Fáil Icon and Promotion Icons
  • Jarcast: Coding
Musics
Special Thanks :
  • Whoward69, Adan_eslavo, Infixo, Blue Ghost, JFD, DMS, TopHatPaladin, Chrisy15: Lua sources and inspirations
  • HungryForFood: Lua API wiki
  • Astérix Rage: Icon and Screen dimension guide, toolbox and manual for all artistic parts
  • VP teams for all bug fixing work and to improve VP again and again.
 
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Wow! I really like the synergy of this civ's kit.Can't wait to try it out!
 
Wow! I really like the synergy of this civ's kit.Can't wait to try it out!
Thank you for your efforts gwennog. Looking forward to trying this mod out.
Thank you for the support, do not hesitate to make a return to be able to balance, improve. I love VP, I'm not very good at making suggestions for improvement so I participate in my own way :love:.
 
Ok,I put the folder in mods but the civ doesn't seem to appear in civ selection.Haven't had this issue with other custom civs so pretty puzzled why this one won't function.Anything I can do about it?
 
Ok,I put the folder in mods but the civ doesn't seem to appear in civ selection.Haven't had this issue with other custom civs so pretty puzzled why this one won't function.Anything I can do about it?
Do you use last version of VP ?
Do you clear the cache ?
Do you use other mods?
 
Do you use last version of VP ?
Do you clear the cache ?
Do you use other mods?
Yes.
Yes.
I use 4UC,tectonic map script,squads for VP and a few custom civs.I tried disabling everything except vox components in mod settings but it still doesn't show.Could be something specific with my installation,gonna give it a few more tries and see how it goes.
 
I use 4UC,tectonic map script,squads for VP and a few custom civs.I tried disabling everything except vox components in mod settings but it still doesn't show.Could be something specific with my installation,gonna give it a few more tries and see how it goes.
I confess that I do not see where this can come from. Do you have a lua.log and a database.log?
 
I also had the issue with the civ not appearing. I looked up the error in the database.log and it seemed to be caused by 'Leaders_Personality'. I went into IrelandBrianBoru_GameDefines.sql, and on line 157 changed Leaders_Personality to Personality and the civ now loads fine.
 
I also had the issue with the civ not appearing. I looked up the error in the database.log and it seemed to be caused by 'Leaders_Personality'. I went into IrelandBrianBoru_GameDefines.sql, and on line 157 changed Leaders_Personality to Personality and the civ now loads fine.
Thank you very much, I thought I had corrected but not on the correct version :blush:. I will publish a version 2 right away.
 
Oh wow can't wait to try it! My only critism so far is the Lia Fail stone, which has a lot of controversy around it's origin. The Lia Fail itself is a thing in ancient Irish folklore however that stone in the picture probably isn't the same one. Historians in Ireland reckon it was put there in 1820 so it's not that old. Duma na nGiall, a passage tomb or Cairn is the oldest structure on the Hill of Tara and dates back to around 3000BC. The original Lia Fail is believed to have stood adjacent and north of this tomb, although it would have been more of a stepping stone in design, perhaps something more akin to a Dolmen. https://www.dochara.com/places-to-visit/megalithic-sites/dolmens-or-portal-tombs/ Ireland is littered with these Dolmens and a number of passage tombs. It's a pity I didn't know about this project before because I'd have definitely suggested adding in passage tombs as a feature. They are fantastic historical structres, akin in desgin to Stonehenge. Newgrange for example illuminates the inner chamber with sunlight on the winter solstice.

I can't see any Gaeilge errors as of yet, but I'll let you know :)
@HeroOfTheSword , I allow myself to answer you on the thread of the mod, it is very interesting.
I had seen that the Lia Fáil Stone was "anachronistic" but took it rather as a symbol of the High King and especially to make the connection between old beliefs and Christendom up to the Catholic/Protestant opposition. It's a bit the content of a part of the UA but also of each component of the mod.
Brian Boru is also the architect of the disappearance of the Ard rí Érenn, it is the period of transition between the land of the Gaels and Ireland.
In the Brittany mod, we have also decided to use a symbol rather than a real attested place, the Barenton fountain to signify for the Celtic countries, the close link between mythology and history, between ancient religions and Christianity.
I grant you that it is a bias and that other choices were possible (very much in fact given the cultural richness of Ireland) and this is one of the reasons why I did not go to the megalithic site choice, no more than for Brittany or Scotland.
On the other hand, if you see something that would mean the Lia Fáil better than the 1820 stone, I am really open to change (perhaps a Dolmen ?)

For Gaeilge, you will see that I mix up the old and the modern a bit, you see me sorry about that :blush:.
 
@HeroOfTheSword , I allow myself to answer you on the thread of the mod, it is very interesting.
I had seen that the Lia Fáil Stone was "anachronistic" but took it rather as a symbol of the High King and especially to make the connection between old beliefs and Christendom up to the Catholic/Protestant opposition. It's a bit the content of a part of the UA but also of each component of the mod.
Brian Boru is also the architect of the disappearance of the Ard rí Érenn, it is the period of transition between the land of the Gaels and Ireland.
In the Brittany mod, we have also decided to use a symbol rather than a real attested place, the Barenton fountain to signify for the Celtic countries, the close link between mythology and history, between ancient religions and Christianity.
I grant you that it is a bias and that other choices were possible (very much in fact given the cultural richness of Ireland) and this is one of the reasons why I did not go to the megalithic site choice, no more than for Brittany or Scotland.
On the other hand, if you see something that would mean the Lia Fáil better than the 1820 stone, I am really open to change (perhaps a Dolmen ?)

For Gaeilge, you will see that I mix up the old and the modern a bit, you see me sorry about that :blush:.
No need to apologise for that :) I honestly think the Lia Fáil is a great choice for the civ and to change that would just mess up the entire structure of the civ now. It's just the stone's image that bothers me but seen as we don't actually have the original or any concrete historical evidence of what it even looked like, probably the image you have now will suffice. But I will look around. A Dolmen might work but then again I dislike the idea of using that image is it isn't accurate either. I'll keep reading to see if I can find any other reference to what it may have looked like. For some reason they just haven't excavated Tara properly yet. Otherwise I think the symbolism is fantastic! And I do love the great writer points as Ireland is famous for its poets throughout it's history.
 
I like that more and more civilizations from JFD are being modified to Vox populi standards
Keep it up❤️
 
Just finished an immortal continents game with Ireland(cultural victory!) so time for some feedback!

The civ has great potential for :c5faith: generation(great early synergy with ancestor worship and stonehenge rush).By the end game I was getting about 1100+ :c5faith: every turn.The +1 :tourism: doesn't do much early on but can provide a decent boost later on when you have lots of :c5faith: producing infrastructure.I went Progress with 12 cities and it felt really strong with :c5faith: and :tourism: scaling with the number of cities.If there isn't a lot of good land then tradition can be fine as well I suppose.
I don't know how much of an impact the religious pressure yields have in-game as I didn't really notice.The bonus GW points on unit upgrades and promotion felt really nice netting me a GW early on and a few more later on(about 3-4 in a 300 turn game).Think the UA is pretty fun overall.(One question on religious pressure yields,let's say an owned city has your religion as dominant and one more as a minority.Do you only get the bonus of the majority religion or both?)

The UU is fine I guess,I prefer to use cavalry to pillage infrastructure so I don't know how strong the pillage ability is.Being able to use enemy roads and having quick study is pretty handy though.

The UNW is great.You obviously want your religion to be the dominant one(pretty easy to achieve with your :c5faith: bonuses)for the nice +1 :c5science: in your cities.Imo Ireland should aim for cultural/diplo victory and the extra votes you get for being at least popular with a major civ is really nice for both.The bonus +2 MP for religious units is also pretty good,making the conversion of owned and foreign cities easier.I tried way of noble of noble truths in my game(extra :c5influence: to city states and :tourism: for foreign civs) and was really convenient to have more mobile missionaries.

Since I play with the amazing 4UC mod I feel I should talk about the bonus components it adds.
The UGP felt really good with the bonus GM points of his GWs and the invaluable unhappiness reduction to all your cities.(happiness can be an issue for tradition games and the same goes for really wide progress games,at least until the happiness policy).I didn't really notice the conversion modifier in all cities but it can probably help if you are somehow struggling to maintain control of your religion in owned cities.

I wasn't too impressed by the UB2 initially but I was gravely mistaken,it is pretty strong actually.I am not sure if this is how it actually works but getting a flat +2 :c5culture: and :tourism: for every city of every civ you are influencing culturally(being at least popular with them?) is a pretty big boost.And the same goes for +1 GM point in each of your cities for every building present in foreign cities.That was like 30+ GM points for every city in my game and since I went Artistry(after taking 1 point in Fealty for the amazing monastery synergy)I was drowning in GM and GWM.This constant influx of GMs made my tourism explode and by the time I had hotels I was already influential with most civs in the game.And keep in mind I took way of noble truths as a belief.Looking back at the game,If I had taken Ceremonial burial I would be getting insane cultural yields from expending all those GMs.
The last part of the UB2,the bonus to faith and production of diplo units per each civ you are at least popular with is too much I think.It is pretty easy to get to popular as I explained above and assuming you are up against 7 civs,that's 70% bonus :c5faith: and diplo unit :c5production:.That coupled with the bonus of your UA seems like a little too strong,especially with how overloaded this UB feels.I believe a 5% bonus would a be a good start to tone it down a bit.

So that's it! I had tons of fun playing the civ and will try to focus on a diplo victory on my 2nd playthrough.Like I said the civ works really well and if we exclude the UB2 feels pretty balanced too.Thanks to everyone who helped shape the civ into what it is and I hope more people give it a try!
 
Just finished an immortal continents game with Ireland(cultural victory!) so time for some feedback!
First of all, thank you so much for playing this mod and providing feedback :).
I don't know how much of an impact the religious pressure yields have in-game as I didn't really notice.The bonus GW points on unit upgrades and promotion felt really nice netting me a GW early on and a few more later on(about 3-4 in a 300 turn game).Think the UA is pretty fun overall.(One question on religious pressure yields,let's say an owned city has your religion as dominant and one more as a minority.Do you only get the bonus of the majority religion or both?)
This part seems to me to work well and to be balanced, with a pressure of +100, the bonus is +5 (it is visible on the yield, trait bonus) and yes, you benefit from the returns of all the pressures exerted on the city (sum of the different sources) or exercised by the city.
The UU is fine I guess,I prefer to use cavalry to pillage infrastructure so I don't know how strong the pillage ability is.Being able to use enemy roads and having quick study is pretty handy though.
Yes, I agree with you, I'm not very convinced by the GW bonus by looting in the current configuration. I don't play very aggressive in general and therefore don't take advantage of this ability too much. Or else it would have to facilitate the movement of the unit better than with the enemy roads.
The UNW is great.You obviously want your religion to be the dominant one(pretty easy to achieve with your :c5faith: bonuses)for the nice +1 :c5science: in your cities.Imo Ireland should aim for cultural/diplo victory and the extra votes you get for being at least popular with a major civ is really nice for both.The bonus +2 MP for religious units is also pretty good,making the conversion of owned and foreign cities easier.I tried way of noble of noble truths in my game(extra :c5influence: to city states and :tourism: for foreign civs) and was really convenient to have more mobile missionaries.
The design of this building had been proposed to me by @Hinin a long time ago and it is indeed excellent for my taste, I think balanced but to play.
I wasn't too impressed by the UB2 initially but I was gravely mistaken,it is pretty strong actually.I am not sure if this is how it actually works but getting a flat +2 :c5culture: and :tourism: for every city of every civ you are influencing culturally(being at least popular with them?) is a pretty big boost.And the same goes for +1 GM point in each of your cities for every building present in foreign cities.That was like 30+ GM points for every city in my game and since I went Artistry(after taking 1 point in Fealty for the amazing monastery synergy)I was drowning in GM and GWM.This constant influx of GMs made my tourism explode and by the time I had hotels I was already influential with most civs in the game.And keep in mind I took way of noble truths as a belief.Looking back at the game,If I had taken Ceremonial burial I would be getting insane cultural yields from expending all those GMs.
I really like the building and its effect, I didn't see it coming. But actually, it's way too powerful.
The exact working is that from the tech unlocking it, you have each turn 5% x the level of influence on the civ that an Irish Pub spawns in a city of that civ. The bonus :)c5culture:culture and :tourism:tourism) is then given to your Capital.
All the mechanics flow from that and currently the spawn curve is too steep. I tested with 4% but it still seems too much. I will lower again or think of another mechanism.
The last part of the UB2,the bonus to faith and production of diplo units per each civ you are at least popular with is too much I think.It is pretty easy to get to popular as I explained above and assuming you are up against 7 civs,that's 70% bonus :c5faith: and diplo unit :c5production:.That coupled with the bonus of your UA seems like a little too strong,especially with how overloaded this UB feels.I believe a 5% bonus would a be a good start to tone it down a bit.
Yes, I agree with you, 5% would be more than enough.
So that's it! I had tons of fun playing the civ and will try to focus on a diplo victory on my 2nd playthrough.Like I said the civ works really well and if we exclude the UB2 feels pretty balanced too.Thanks to everyone who helped shape the civ into what it is and I hope more people give it a try!
Thank you very much for proselytizing :jesus:, it is surely this civ that pushes this ;).
I will quickly release a new version with a nerfed UB2.
 
I will quickly release a new version with a nerfed UB2.
The idea might be that rather than giving global tourism in the capital, the Teach Tábhairne in foreign cities increases the specific influence on the civ that has it. But I'm really not sure how to do that in lua :mischief:.
 
The idea might be that rather than giving global tourism in the capital, the Teach Tábhairne in foreign cities increases the specific influence on the civ that has it. But I'm really not sure how to do that in lua :mischief:.
Hmmm
let me look up the methods

Code:
Players[playerID]:ChangeInfluenceOnPlayer(iTargetplayerID, iTourismvalue, bApplyModifiers, bModifyForGamespeed)
There you go.
 
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