Am I the only one who finds these Ideological tenets utterly boring-not to mention completely unrelated to what they're supposed to represent? I was wondering, in a future version, if you'd consider changing these particular tenets. I was thinking that they should provide a bonus from Hospitals & Medical Labs, with the bonus tied into the Ideological Flavor. So for Order, they might give either a +2 Culture or +2 Local Happiness. For Freedom they might provide +2 Gold or +2 Tourism. For Autocracy, the Tenet might provide +2 Science or some kind of combat related bonus (say +20% HP, each, for cities containing a Hospital/Medical Lab, & for any units garrisoned in the city). What do you reckon? Aussie.