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Unlimited GP?

Discussion in 'Civ4 - General Discussions' started by Colossian, Jan 4, 2007.

  1. Colossian

    Colossian Prince

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    Nov 14, 2005
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    "You may assign unlimited artist, scientist, and merchant specialists in your cities."

    Could anyone define "Limit" in Civ4? Thanks.
     
  2. flamingzaroc121

    flamingzaroc121 Emperor

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    you have to build special buildings(like a library) to ASSIGN specialists. a library allows you to assign two scientists, with caste system, you still have to have a library but you can assign unlimited scientist specialists
     
  3. Pbhead

    Pbhead Hail the Byzantines

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    BelowTinBetween BismuthAnd Thallium
    the limit depends on the buildings you have. it is a fluid limit depending on government, wonders and buildings, and is different in each city.
     
  4. KMadCandy

    KMadCandy giggling permanoob

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    that is not true. if you're using the caste system civic you don't need to have the appropriate building to assign one (or more) of those 3 specialist types. if you build a brand new city, you can assign the one population as an artist until your borders expand if you want to, or some citizens in a recently captured city once it's out of revolt (assuming it has enough food or is going to starve anyway or you don't care about that). and/or assign the free specialist you get if you're using mercantilism and/or have the statue of liberty.

    i like merc if i'm going on a settle-new-cities craze that late in the game, purely for the free specialist. i often just put him on citizen specialist for a while, not artist/scientists/merchant, since they give an extra hammer for production.
     
  5. Defiant47

    Defiant47 Peace Sentinel

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    Although it's been covered in previous posts, I'll provide my explanation, maybe it'll help.

    With a city, you can assign your population to either work a tile or be a specialist. There are 6 specialists: Engineers, Merchants, Scientists, Artists, Priests, and Citizens, each type providing their own benefits. For the purposes of this, let's assume you have a city of size 10.

    At the very beginning, you cannot have any of these specialists, except Citizens, which are rather useless as they only give 1 production and nothing else (we're going to ignore citizens for the rest of the explanation).

    So you can't assign any specialists, and you can only put your population of 10 to each work a tile. However, some buildings allow you to assign specialists. For example, building a temple (of any religion) will allow you to assign 1 priest. So now you can choose to work 9 tiles, and have 1 priest (1 production, 1 gold, 3 great person points). You can, of course, still have your population of 10 working 10 tiles, but now you can take one off a tile and assign it as a priest.

    Another example is building a library, which will allow you to assign 2 scientists. So now you can take another 2 people away from working a tile, and assign them as scientists (3 research, 3 great person points). At this point, you can work 10 tiles and have no specialists, work 7 tiles and have 1 priest and 2 scientists, and every combination in between. For each specialist assigned in a city, you must work 1 less tile.

    The civic Caste System completely eliminates the restriction on how many Merchants, Scientists, and Artists you can assign. You no longer have to have Libraries to assign scientists, for example. Taking the 10 population city, now you can assign as many as 10 merchants or 10 scientists or 10 artists without needing buildings or anything like that. However, you will then be working 0 tiles, providing no food, so you will have starvation.

    Why would you work one less tile and have a specialist instead? There are benefits that are up to you to decide if it's worth it, and I'm sure there are plenty of guides around here to teach you about optimum specialist utilization.

    Hope I helped. Good luck with your games.
     
  6. BeefontheBone

    BeefontheBone Windbag of the sea

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    Couple of extra points - various civics and wonders boost the output of specialists (Angkor Wat improves priests, one of the Music ones IIRC adds 2 culture per specialist, representation adds science output to them, etc) including citizens, so their output can be almost worthwhile sometimes (especially in low-production cities). Also, it's not strictly true to say "For each specialist assigned in a city, you must work 1 less tile" since it's entirely possible to get free specialists which are extra specialists not drawn from the city's population. Staute of Liberty generates them, as does one of the economic civics (mercantilism? I forget which). The Great Library generates free scientists in the city in which it is built.
     
  7. Defiant47

    Defiant47 Peace Sentinel

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    This is all true, but I wanted to make the whole thing clear for him. Besides, I was hoping that seeing the various wonders' description would be sufficient.

    Remember a citizen is considered a specialist. That being said, there are 5 things that can affect specialists (maybe I missed one, but you can figure it out from there):

    Angkor Wat - World Wonder - All priests provide an extra production (hammer)
    The Sistine Chapel - World Wonder - All specialists provide 2 extra culture
    The Statue of Liberty - World Wonder - Extra specialist in all (your) cities on this continent (i.e. sucks on an island, awesome on pangea)
    Representation - Government Civic - All specialists provide 3 extra science (beakers)
    Mercantilism - Economy Civic - Extra specialist in all your cities (but no foreign trade routes, which are usually quite profitable)
     

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