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Unlocks that doesn't fit the Technology?

Chinag

Warlord
Joined
Sep 4, 2015
Messages
107
Just a lil non-serious discussion thread. Let's lock away the logic of game balance outside the house for a moment and ponder a very specific question: Which vanilla VP unit/building/wonder/specialist buff/mechanic do you think has the biggest mismatch to the technology it's connected to.

My personal examples are:

Skirmisher - Mathematics (Classical Era). A very important concept of science serving as the gateway for further complex fields of study, such as geometry, engineering and taxes and whatnot.
Uh, I'm sure keeping track of supplies with the help of the next evolution of counting would help give the rise from Chariot Horse Archers to independent Horse Archery in warfare.

Windmill - Economics (Renaissance Era) is the study of money and the market, including the modern idea of currency itself having an agreed value among both parties in a trade. This of course, finally allows farmers to build these wind-powered machines that "have been in existence for at least 2000 years" - Civilopedia.

Mercenaries - Penicillin (Atomic Era). An important invention of modern medicine, preventing millions of lives from bacterial diseases. Also quite important for PMCs to supplement their soldiers it seems like.

Special shoutout to the Circus building, which has modern metal fences in its icon. I thought it was because VP took it from lategame and put it in medieval era, but apparently in vanilla it was originally unlocked from Trapping??
 
You missed Garden, which is in the Circus camp of unlock versus art era.
I would call Circus like "Fairground" or something to fit Medieval Era.

The windmill one really bugs me though. You can see in my version of EE I swapped it with the Workshop placement. Workshop pedia text even references the Renaissance I think.
But when I first played Civ V the real horror was that Windmill wasn't a tile improvement. I loved my windmills in Civ IV, so pretty.
 
Circus and Windmill look strange in both vanilla CivV and VP. I always thought the reason Windmills were unlocked at Economics was because how impactful they were during the Dutch economic boom in 17th century, which I heard is described as the very beginning of capitalism and the early industrial revolution.
 
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