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- Apr 11, 2011
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Have you checked that over many tiles?I'm pretty sure tiles just start at 0 appeal.
You would not get many breathtaking tiles if that was the case
Have you checked that over many tiles?I'm pretty sure tiles just start at 0 appeal.
It would be nice to see which it is... When I just checked natural wonders are giving +1... how about the tiles adjacent to where the marsh was, are they also still showing a difference?So either the marsh penalty didn't go away or the Wonder isn't helping the appeal.
We have discussed tile appeal changes to mines and quarries, but have they nerfed Natural Wonders tile appeal too?
I am playing Australia and I built a Holy Site next to Mt. Kilimanjaro, automatically clearing a marsh in the process. There had previously been a rainforest next to it, but I cleared that, and I built a diamond mine on another adjacent tiles. Somehow the appeal is still -2. So either the marsh penalty didn't go away or the Wonder isn't helping the appeal.
I mean a tooltip that explains what is affecting a specific tile at that time.
Have you checked that over many tiles?
You would not get many breathtaking tiles if that was the case
Does the diamond mine tile also have a rain forest on it? That can be hard to see at a glance.
Would get removed with building the mine anyways.
Does the diamond mine tile also have a rain forest on it? That can be hard to see at a glance.
Would get removed with building the mine anyways.
No. In Civ6 improvements do not remove tile features.
Would get removed with building the mine anyways.
<Row ImprovementType="IMPROVEMENT_MINE" ResourceType="RESOURCE_DIAMONDS" MustRemoveFeature="false"/>
Not in Civ VI.
Code:<Row ImprovementType="IMPROVEMENT_MINE" ResourceType="RESOURCE_DIAMONDS" MustRemoveFeature="false"/>
If it has a resource on it the feature can stay, but if there's no resource it must be removed before you can build a mine.
Oh, my poor holy site just can't catch a break. Niter popped up on another tile adjacent to it.
I don't know if that works for the Mahabodhi (sp?) Temple world wonder that you have to build in a forest, or that the forest gets chopped.
I'm not sure if this is a new thing, but don't remember seeing it before. If your city kills a barbarian, the barbarian kill will not count towards Bronze Working eureka. And the same if a barbarian attacks your units and you kill them, won't count, sucks if you want to get an Archery eureka with a slinger but the barbarian just suicides on you and you miss it.
The patch forces me to convert some mines into farms or else I can't even find a decent spot for the neighborhood. In a sense it further reduces production which is already quite low in mid to late game.