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Unofficial Big Map Testing

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by 1SDAN, Dec 4, 2018.

  1. 1SDAN

    1SDAN Brother Lady

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    That makes a lot more sense. Though I don't doubt modifiers need some tweaking.
     
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  2. Jarlaxe Baenre

    Jarlaxe Baenre Chieftain

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    Python and C++ stuff has been suggested. But Worldinfos.xml has modifiers for city maintenance and many other things. It's specifically designed for the challenges of changing map size.
     
  3. 1SDAN

    1SDAN Brother Lady

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    ...I wish I knew that existed.
     
  4. Jarlaxe Baenre

    Jarlaxe Baenre Chieftain

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    The current map and the new one are both Huge, by the way.
     
  5. h0spitall3rz

    h0spitall3rz Grand Vizier of Your Mind

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    Still bothered with the city maintenance problems, actually. Spain (without El Escorial, especially), Portugal, and Netherlands are greatly affected by this. WorldInfos.xml still works, though; just mess with the Huge world size entry.

    Wait, so in what direction should the general distance maintenance and the number of cities modifer be changed, considering the map became 42.3% larger? Which modifier(s) should increase and which ones should decrease?
     
  6. borhap88

    borhap88 Chieftain

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    Is there anybody unable to play 600 AD map?
     

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  7. merijn_v1

    merijn_v1 Black Belt

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    The answer is below.

     
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  8. SultanRedSnake

    SultanRedSnake Chieftain

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    More tests. Spain, Netherlands, and Italy.

    1. Spain: Something that has come up in previous games that I forgot to mention is the Reformation. In particular, it’s been more of a whimper than a bang. Sometimes the civ that founds Protestantism doesn’t convert (maybe another code mystery like the no-settling USA?) In this game only Poland converted making the UHV extra easy. Overall, Spain’s UHVs are easier on the big map as both a result of the world’s gold and silver being rearranged as well an enlarged relative core.

    2. Netherlands: Some tweaks are necessary, mainly in Amsterdam. I WB’d in the same buildings from the official version. The taters make up for the moving of the fish (Brilliant: recalling the Anglo-Dutch rivalry over the Dogger Bank fishery) After that the UHV was the usual nail-biter, but much more pleasing due to the much improved East Indies. Due to the new tech scale it was also my first Dutch game in which I actually built a Dike.

    3. Italy: Had to start as France in order to not build any of the required wonders before Italy’s spawn. Was still a nice challenge to get the wonders, but not so much the culture UHV. Became a GP and trade-fueled tech monster afterwards. Havent played all the way to 1930 yet.

    4. Miscellaneous New Dynamic: Veteran France/Spain/HRE players might be familiar with the ol’ “Rush for Rome” move; grab Rome for the production and Venice and Naples so the Italians can’t spawn ->dominate Europe. This is just an advisory that conditions have changed (great games always bring up new challenges). Rome is still a *potential* dynamo, but newly-buffed Venice now makes owning all of Italy not quite worth the effort. And for good reason. It always felt like a cheap move.

    Otherwise nothing new to add. Good luck with the massive balancing challenge ahead.

    Allow me to add that I’m trying to be helpful in my limited capacity. I only have an elementary grasp of how all the nuts and bolts go together to make a complex machine like this run. In lieu of expertise I’m putting forth my time.
     
    Last edited: Jan 4, 2019
  9. 1SDAN

    1SDAN Brother Lady

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    Decrease tDistanceMaintenance relative to how much larger the civ's average city distance from capital became. So if the average increases by 50% divide the old number by 1.5 and tweak it from there. Remember, the values must be integers. Same with tCitiesMaintenance but with how much larger the civ's average number of cities became. Same with tUnitUpkeep but with how many more units they have on average.

    Increase Inflation Rate if their economy grows too quickly, instead of forcing the AI to play badly or increasing tResearchCost. The former doesn't fix balance issues with the player, and the latter doesn't fix the underlying economy issues.
     
    Last edited: Jan 4, 2019
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  10. h0spitall3rz

    h0spitall3rz Grand Vizier of Your Mind

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    Every AI Catholic civ has a predetermined probability of choosing one of the three options during the Reformation. Civs that were historically Protestant have higher values for this than those that weren't. But, they are probabilities, which means that there's still some chance for those civs to actually reject Protestantism in a certain game.

    I'm not sure if I understood your thought right, but do you mean the starting buildings on spawn? I actually added more buildings, but I think I removed some of them along the way, and accounted as well for the fact that I placed an indie Amsterdam spawn instead. I'll add them back, especially since I know Amsterdam needs some more buffing.

    Thank you so much! Every bit of help is highly appreciated, actually. Admittedly, I'm someone who tends to accidentally overlook some stuff, so it's really helpful for others to spot the flaws. I know there will be more major changes to the map in the future (like Finbros's Russia suggestions), so I don't know what the effect of those changes would be on the balancing. :lol:

    I see. So both should decrease. I agree with your previous point in not messing with tResearchModifier. Also, I forgot the inflation rate modifier, although I think making some of the AI civs focus more on culture also does part of the job. Thank you so much for this! I wasn't sure of the actual use of the city maintenance modifiers so I didn't know what to do with them.
     
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  11. Alexius08

    Alexius08 Chieftain

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    Some bugs I noticed while playing as Prussia:

    1. Some of the starting civics are wrong (Individualism and Tolerance instead of Manorialism and Clergy) since the prerequisite tech for the former civics (Civil Liberties) are unavailable.
    2. I sometimes got free colonists that are intended for the AI, and they'd occasionally spawn inland, rendering the galleon useless.
     
    Last edited: Jan 4, 2019
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  12. h0spitall3rz

    h0spitall3rz Grand Vizier of Your Mind

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    1) Not sure if I changed Germany's starting civics or forgot to sync them, but okay
    2) I enabled it for the human for now. As England, Portugal, and Netherlands, I was having a hard time balancing improving my infrastructure and building colonists (settler + worker + defender), as I focus on building commercial and scientific infrastructure. Not sure if it's really difficult, or I'm just a big noob. I'll disable it again, I guess. I did not mess with the actual colonist spawn code, though so idk why it spawns inland
     
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  13. borhap88

    borhap88 Chieftain

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    My modder skills are very poor, but I'll try to figure it out.

    EDIT I was able to fix the 2nd UHV, but I wasn't able to push a git request, so, if you don't mind, here's the changes made to Victory.py:

    ---From line 32

    # second Roman goal: control Iberia, Gaul, Britain, Africa, Greece, Asia Minor and Egypt in 320 AD
    tFranceTL = (56, 56)
    tFranceBR = (63, 60)

    # second Roman goal: control Iberia, Gaul, Britain, Africa, Greece, Asia Minor and Egypt in 320 AD
    # second Arabian goal: control or vassalize Spain, the Maghreb, Egypt, Mesopotamia and Persia in 1300 AD
    tCarthageTL = (56, 43)
    tCarthageBR = (69, 48)

    ---Then line 505
    bFrance = getNumCitiesInArea(iRome, utils.getPlotList(tFranceTL, tFranceBR)) >= 3
    ---Line 3547
    iCitiesFrance = getNumCitiesInArea(iRome, utils.getPlotList(tFranceTL, tFranceBR))
     
    Last edited: Jan 5, 2019
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  14. soul-breathing

    soul-breathing Chieftain

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    I make a completed list of UHV coordiante, it is rough, hope it would be useful.
    Spoiler :

    12. Phoenicia: The coordinate of the city of Carthage maybe is wrong, it should be [67, 48] in new map.
    13. Babylonia: The coordinate of the city of Babylon maybe is wrong, it should be [89, 47] in new map.
    14. Polynesia:
    New Zealand: [148, 12]; [2, 12]; [148, 4]; [2, 4]
    Hawaii: [0, 43]; [2, 43]; [0, 42]; [2, 42]
    Marquesas: [16, 19]
    Easter Island: [20, 18].
    15. Roma:
    Iberia: [54, 54]; [62, 54]; [54, 48]; [62, 48]. Exclude [62, 48]
    Africa: [62, 48]; [69, 48]; [62, 45]; [69, 45]. Just the core of Carthage. When play as Roma, this region is judged as Gaul.
    [55, 61](Cornwall in England) is also judged as Gaul, it should belong to Britain.
    16. Tamil:
    Deccan: [101, 42]; [105, 42]; [101, 41]; [105, 41] and [101, 40]; [111, 40]; [101, 29]; [111, 29].
    Sri Vijaya: [115, 35]; [121, 35]; [115, 26]; [121, 26]. Exclude [121, 35].
    17. Ethiopia:
    East and Subequatorial Africa: [51, 37]; [95, 37]; [51, 12]; [95, 12]. Exclude [87, 37]; [95, 37]; [87, 34]; [95, 34]
    18. Byzantine:
    Balkans: [71, 57]; [78, 57]; [71, 50]; [78, 50]. Exclude [71, 52]; [72, 52]; [71, 50]; [72, 50], These belong to Italy.
    North Africa: The region of Egypt and Maghreb in WB.
    Near East: [82,50]; [87, 50]; [82, 44]; [87, 44] and [79, 55]; [87, 55]; [79, 51]; [87, 51]. Exclude [79, 55](the tile of Istanbul belongs to Balkan)
    19. Japan:
    Korea: [130, 57]; [133, 57]; [130, 52]; [133, 52]. Plus [132, 59] and [131, 58] and [131, 59]
    Manchuria: [127, 65]; [129, 65]; [127, 64]; [129, 64] and [125, 63]; [131, 63]; [125, 57]; [131, 57] and [128, 56]. Exclude [131, 58] and [130, 57] and [130, 58], These are Korean core
    China: The region of China in WB. Exclude [125, 58]; [129, 58]; [125, 57]; [129, 57] and [128, 56], These are coincided with Manchuria
    Philippines: [128, 40]; [133, 40]; [128, 33]; [133, 33]
    Indochina: The region of Indochina in WB
    Indonesia: The region of Indonesia in WB. Exclude Philippines.
    20. Viking:
    America: The region of Canada, Alaska, United States, Caribbean, Mesoamerica, Brazil, Argentina, Peru and Colombia in WB.
    21. Turks:
    China: The region of China in WB.
    Mediterranean port: [57, 49]; [57, 48]; [57, 46]; [58, 49]; [58, 46]; [59, 50]; [59, 49]; [59, 46]; [60, 52]; [60, 51]; [60, 50]; [60, 47]; [60, 46]; [61, 53]; [61, 52]; [61, 47]; [62, 55]; [62, 54]; [62, 53]; [62, 48]; [62 ,47]; [63, 55]; [63, 48]; [64, 56]; [64, 55]; [64, 48]; [65, 56]; [65, 53]; [65, 48]; [66, 56]; [66, 52]; [66, 51]; [66, 48]; [67, 56]; [67, 55]; [67, 54]; [67, 48]; [67, 47]; [67, 46]; [67, 45]; [68, 54]; [68, 53]; [68, 45]; [69, 57]; [69, 56]; [69, 55]; [69, 54]; [69, 53]; [69, 52]; [69, 49]; [69, 45]; [70, 57]; [70, 53]; [70, 52]; [70, 49]; [70, 48]; [70, 45]; [70, 44]; [71, 57]; [71, 56]; [71, 52]; [71, 51]; [71, 50]; [71, 44]; [72, 56]; [72, 55]; [72, 52]; [72, 44]; [72, 43]; [73, 55]; [73, 54]; [73, 43]; [74, 54]; [74, 53]; [74, 52]; [74, 50]; [74, 43]; [75, 54]; [75, 53]; [75, 52]; [75, 51]; [75, 50]; [75, 45]; [75, 44]; [75, 43]; [76, 54]; [76, 51]; [76, 45]; [76, 44]; [77, 55]; [77, 54]; [77, 48]; [77, 44]; [78, 55]; [78, 48]; [78, 44]; [79, 55]; [79, 53]; [79, 52]; [79, 45]; [79, 44]; [80, 54]; [80, 53]; [80, 52]; [80, 51]; [80, 45]; [80, 44]; [81, 51]; [81, 44]; [82, 51]; [82, 48]; [82, 44]; [83, 51]; [83, 49]; [83, 45]; [83, 44]; [84, 51]; [84, 47]; [84, 46]; [84, 45]; [85, 51]; [85, 50]; [85, 49]; [85, 48]; [85, 47].
    22. Arab:
    Maghreb: The region of Maghreb in WB.
    23. Moors:
    [62, 48] is not Iberia, should be Maghreb.
    West Africa: The region of West Africa in WB.
    24. Spain:
    Europe: The region of Britain, Iberia, Italy, Balkan, Europe, Scandinavia, Russia in WB.
    America: The region of Canada, Alaska, United States, Caribbean, Mesoamerica, Brazil, Argentina, Peru and Colombia in WB.
    25. France:
    The coordinate of the city of Paris maybe is wrong, it should be [61, 60] in new map.
    Europe: The region of Britain, Iberia, Italy, Balkan, Europe, Scandinavia, Russia in WB.
    North America: The region of Canada, Alaska, United States in WB.
    26. England:
    North America: The region of Canada, Alaska, United States in WB.
    Asia: The region of Anatolia, Mesopotamia, Arabia, Persia, India, Deccan, Indochina, Indonesia, China, Korea, Japan , Manchuria, Tibet, Central Asia, Siberia in WB
    Africa: The region of Egypt, Maghreb, Ethiopia, West Africa, South Africa in WB
    South America, Central America and the Caribbean: The region of Caribbean, Mesoamerica, Brazil, Argentina, Peru and Colombia in WB
    Australia and Oceania: The region of Australia and Oceania in WB.
    27. Holy Rome:
    Vienna: [71, 59]
    28. Russia:
    Siberia: Seems correct in recent version.
    Moscow: [85, 65]
    Siberian Port: [132, 60]; [132, 59]; [133, 60]; [134, 62]; [134, 61]; [134, 60].(I choose the grassland tiles in Russian Pacific coast)
    29. Portugal:
    Brazil: The region of Brazil in WB, exclude [37, 36]; [42, 36]; [37, 33]; [42, 33](These are Guayana).
    Asia: The region of Anatolia, Mesopotamia, Arabia, Persia, India, Deccan, Indochina, Indonesia, China, Korea, Japan , Manchuria, Tibet, Central Asia, Siberia in WB.
    Africa: The region of Egypt, Maghreb, Ethiopia, West Africa, South Africa in WB.
    30. Inca:
    Andean Coast: The core and historical area of Inca.
    South America: The region of Brazil, Argentina, Peru and Colombia in WB.
    31. Italy:
    Mediterranean: [57, 49]; [57, 48]; [57, 46]; [58, 49]; [58, 46]; [59, 50]; [59, 49]; [59, 46]; [60, 52]; [60, 51]; [60, 50]; [60, 47]; [60, 46]; [61, 53]; [61, 52]; [61, 47]; [62, 55]; [62, 54]; [62, 53]; [62, 48]; [62 ,47]; [63, 55]; [63, 48]; [64, 56]; [64, 55]; [64, 48]; [65, 56]; [65, 53]; [65, 48]; [66, 56]; [66, 52]; [66, 51]; [66, 48]; [67, 56]; [67, 55]; [67, 54]; [67, 48]; [67, 47]; [67, 46]; [67, 45]; [68, 54]; [68, 53]; [68, 45]; [69, 57]; [69, 56]; [69, 55]; [69, 54]; [69, 53]; [69, 52]; [69, 49]; [69, 45]; [70, 57]; [70, 53]; [70, 52]; [70, 49]; [70, 48]; [70, 45]; [70, 44]; [71, 57]; [71, 56]; [71, 52]; [71, 51]; [71, 50]; [71, 44]; [72, 56]; [72, 55]; [72, 52]; [72, 44]; [72, 43]; [73, 55]; [73, 54]; [73, 43]; [74, 54]; [74, 53]; [74, 52]; [74, 50]; [74, 43]; [75, 54]; [75, 53]; [75, 52]; [75, 51]; [75, 50]; [75, 45]; [75, 44]; [75, 43]; [76, 54]; [76, 51]; [76, 45]; [76, 44]; [77, 55]; [77, 54]; [77, 48]; [77, 44]; [78, 55]; [78, 48]; [78, 44]; [79, 55]; [79, 53]; [79, 52]; [79, 45]; [79, 44]; [80, 54]; [80, 53]; [80, 52]; [80, 51]; [80, 45]; [80, 44]; [81, 51]; [81, 44]; [82, 51]; [82, 48]; [82, 44]; [83, 51]; [83, 49]; [83, 45]; [83, 44]; [84, 51]; [84, 47]; [84, 46]; [84, 45]; [85, 51]; [85, 50]; [85, 49]; [85, 48]; [85, 47].
    32. Mongol:
    China: The region of China in WB.
    33. Aztec:
    Tenochtitlan: [17, 43].
    34. Ottoman:
    Eastern Mediterranean: [67, 48]; [67, 47]; [67, 46]; [67, 45]; [68, 45]; [69, 45]; [70, 45]; [70, 44]; [71, 44]; [72, 44]; [72, 43]; [73, 43]; [74, 54]; [74, 53]; [74, 52]; [74, 50]; [74, 43]; [75, 54]; [75, 53]; [75, 52]; [75, 51]; [75, 50]; [75, 45]; [75, 44]; [75, 43]; [76, 54]; [76, 51]; [76, 45]; [76, 44]; [77, 55]; [77, 54]; [77, 48]; [77, 44]; [78, 55]; [78, 48]; [78, 44]; [79, 55]; [79, 53]; [79, 52]; [79, 45]; [79, 44]; [80, 54]; [80, 53]; [80, 52]; [80, 51]; [80, 45]; [80, 44]; [81, 51]; [81, 44]; [82, 51]; [82, 48]; [82, 44]; [83, 51]; [83, 49]; [83, 45]; [83, 44]; [84, 51]; [84, 47]; [84, 46]; [84, 45]; [85, 51]; [85, 50]; [85, 49]; [85, 48]; [85, 47].
    Black Sea:[78, 58]; [78, 57]; [78, 56]; [78, 55]; [79, 59]; [79, 58]; [79, 55]; [80, 60]; [80, 59]; [80, 54]; [81, 60]; [81, 54]; [82, 60]; [82, 55]; [82, 54]; [83, 60]; [83, 59]; [83, 58]; [83, 55]; [84, 60]; [84, 58]; [84, 55]; [84, 54]; [85, 60]; [85, 54]; [86, 60]; [86, 59]; [86, 58]; [86, 54]; [87, 58]; [87, 57]; [87, 54]; [88, 57]; [88, 56]; [88, 55]; [88, 54].
    Cairo: [80, 43]
    Mecca: [86, 39]
    Baghdad: [89, 47]
    Vienna: [71, 59]
    35. Thais:
    Ayutthaya: [119, 37]
    South Asia: [103, 43]; [114, 43]; [103, 29]; [114, 29] and the region of Indochina and Indonesia in WB, exclude [135, 29]; [138, 29]; [135, 26]; [138, 26](New Guinea)
    36. Iran:
    Mesopotamia: [86, 52]; [91, 52]; [86, 44]; [91, 44]
    Transoxania: [96, 59]; [103, 59]; [96, 52]; [103, 52]
    Northwest India: [98, 51]; [106, 51]; [98, 42]; [106, 42], exclude [103, 44]; [106, 44]; [103, 42]; [106, 42].(Bhopal)
    37. Dutch:
    Amsterdam: [62, 64]
    38. Prussia:
    Italy: The core area of Italy
    France: The core area of France
    Scandinavia: The core area of Viking
    England: [55, 67]; [59, 67]; [55, 61]; [59, 61]
    Russia: The core area of Russia.
    39. America:
    North America: The region of Canada, Alaska, United States in WB.
    Central America: The region of Mesoamerica in WB.
    Caribbean: The region of Caribbean in WB.
    Mexico: The core of Mexico in WB.
    40. Argentina:
    Buenos Aires: [38, 13]
    41. Mexico:
    Ciudad de Mexico: [17, 43]
    42. Colombia:
    Caribbean: The region of Caribbean in WB.
    Colombia: The region of Colombia in WB.
    Peru: The region of Peru in WB.
    Guayana: [37, 36]; [42, 36]; [37, 33]; [42, 33].
    South America: The region of Brazil, Argentina, Peru and Colombia in WB.
    43. Canada:
    Atlantic port: [33, 64]; [33, 63]; [33, 62]; [34, 64]; [34, 62]; [34, 61]; [35, 64]; [35, 62]; [35, 61]; [36, 64]; [36, 60]; [36, 59]; [37, 60]; [38, 64]; [38, 63]; [38, 62]; [39, 63]; [39, 62]; [40, 62]
    Pacific port: [7, 68]; [7, 65]; [7, 62]; [8, 63]; [9, 62]
    Canada: The region of Canada in WB.

    Also some bugs and unbalanced parts I found, also recorded in this txt.
     

    Attached Files:

  15. h0spitall3rz

    h0spitall3rz Grand Vizier of Your Mind

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    7. That would highly make sense, if only Persia has a coastal city on the Persian Gulf. Well, if it's okay for us to leave it unimproved, it's okay. I had once thought of moving the Persepolis/Shiraz tile 1W to make room for Hormuz, but I think it'd cramp Persia so much, considering its land is not so fertile. It looks like this:
    Spoiler Persia :
    Civ4ScreenShot0309.png


    8. Ah, that one! I remember we talked about this. I ran an England game, settled Exeter (1S2W London) and York (3N London). First screenshot is with two Workshops in the BFC (although there's a Potato spawn already on one of them); second screenshot is with the Potato already farmed. Do you intend for London to easily reach 20+ pop in the Renaissance Era with the Flood Plains in place?

    Spoiler London screenshots :
    Civ4ScreenShot0307.png
    Civ4ScreenShot0308.png


    9. What do you mean? The AI Vikings can still found cities in their games. They even cramp cities in eastern Sweden. Though they don't expand rapidly.
    10. Do they still settle Canada even after the Canadian spawn? (I assume you're at the latest commit)
    11. Tech balance is the main answer to that. Or do something about Caravels. Do note that Caravels come with Cartography.
    12-13. Are you referring to the UHV code only?

    Thank you for the UHV coordinates!!! :)

    EDIT: For those UHV regions where it can refer to the regions defined in the world map, I copied the method merijn_v1 used in the Platybuilder screen which returns all the plots in a given region into RFCUtils so that it can be used in the victory code.
     
    Last edited: Jan 6, 2019
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  16. h0spitall3rz

    h0spitall3rz Grand Vizier of Your Mind

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    Ah, also, most regions in Victory.py are defined as rectangles with a TL "top left" (seen as bottom left corner tile) and BR "bottom right" (seen as top right corner tile). There seems to be no exception tiles used here. Most of the regions you defined here list tiles individually. I'll see if I can convert it to TL-BR regions accurately. (EDIT: Except those regions you defined as those in Python) (EDIT 2: I saw an exceptions arg in the getPlotList() method in RFCUtils, but I haven't seen yet if it's used in the victory code)
     
    Last edited: Jan 6, 2019
  17. soul-breathing

    soul-breathing Chieftain

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    Some UHV coordiantes are hard to rectangles with TL and BR, especially the Mediterranean UHV of Ottoman and Italy.
    About 12-13, I referred that to the spawn tiles of Babylon and Carthage in 3000bc scenerio.
    About 11, I mean, if there is any code to avoid Old World's Caravels get to America before a certain year(1450 or 1480 maybe)?
    About 9-10, I admit I haven't test these in the latest commit, maybe they are out-dated.
    About the flood plains in England core area, Actually I want to settle more cities in England(add Birmingham or Liverpool maybe), 3 more flood plains will enable London not to use the tiles northward, later I will upload my city places in England. Anyway, I think Shannon River in Ireland and Trent River in England is reasonable. These 2 islands are lacked with rivers.
    By the way, is it possible to change England's UHV? Colonize all the world by 1730ad is absurd. If I remenber correctly, it is because of America spawns in 1733ad in an old version. Now England can colonize Canada before Canada spawns in 1867ad, so I think the UHV in Imp. Knoedel's sunset modmod is suitable. It is "Colonize the world in 1860ad and build a railway from Capetown to Cairo by 1920ad. Much more challenging in big map. It require England to control most part in East Africa.
     
  18. h0spitall3rz

    h0spitall3rz Grand Vizier of Your Mind

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    Depending on the UHV requirement, maybe we can adjust the regions during code refactoring. For instance, for the Japan UHV, since the Indonesian and Philippine archipelagos is counted as one region in the region map, I plan to account them as one too in the UHV checking code. That being said, maybe we can adjust the UHV areas for those which are hard to define in the code?

    12-13) I don't see what you mean. I checked the Babylonian spawn plot, and that's already the spawn plot. I also checked the Carthaginian settler spawn, and it is the correct plot. No civ birth-spawns on the Carthage tile. What spawn do you mean?
    14) That sounds like we have to prevent Caravels from crossing the Atlantic by putting an invisible wall on them. I have no feasible solution as of now... :(

    Re: Britain terrain, do you mean like this? I also envision this as a partial city name map for the British Isles

    Spoiler British Isles :
    Civ4ScreenShot0310.png
    Civ4ScreenShot0311.png


    Re: England UHV, I don't think this is the right thread for that :)
     
  19. merijn_v1

    merijn_v1 Black Belt

    Joined:
    Dec 29, 2008
    Messages:
    5,589
    Location:
    The city of the original vlaai
    The current map has some UHV areas with exceptions. Italy, Inca and Iran to name a few. The list of exceptions in getPlotList() is optional. So which makes the function very versatile.

    You can use the core-area editor in the WB to get TL-BR regions. That spits out areas in the form of TL-BR + exceptions.
     
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  20. borhap88

    borhap88 Chieftain

    Joined:
    Feb 11, 2012
    Messages:
    536
    Location:
    Italy
    @soul-breathing Preventing early discovery of America by caravels that trigger conqueror events, but I'd say more generally the early colonization of the New World, is an issue of the standard map too. It's not unusual at all to see strangers armies easily fighting against Aztecs and Incas one century before the right time, but I often see several English or French towns in America during 15th century too.
    I've tried myself to adjust it by increasing cost of techs such as Cartography, Exploration and Optics and by increasing the cost of production of Caravels and Galleons, but, when I ran some games, it seemed that it was not enough to slow down New World colonization. Leoreth told me that was above all because I always play at Marathon speed. However, it is a issue not just of this bigger map, which could have been solved this problem thanks to its wider space, but of this mod.
     
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