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UnOfficial Expansion: Rise and Fall of Empires, Alpha Release Soon

Discussion in 'Civ5 - Creation & Customization' started by Genghis.Khan, Nov 26, 2012.

  1. Genghis.Khan

    Genghis.Khan Person

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  2. Genghis.Khan

    Genghis.Khan Person

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    KHMER EMPIRE
    Capital: :c5capital: Yasodharapura
    Starting Bias: Hills
    Leader: :c5greatperson: Suryavarman II
    Unique Ability: Devarajas
    Unique Unit: Ballista Elephant (Elephant Archer)
    Unique Building: Prasat (Temple)
    Unique Building: Baray (Aqueduct)

    Unique Components:

    Baray (Aqueduct) (http://civilization.wikia.com/wiki/Baray)
    Sprang (Monument) (http://en.wikipedia.org/wiki/Prang_(architecture))
    Ballista Elephant (War Elephant) (http://civilization.wikia.com/wiki/Ballista_Elephant
    Dharmasala (Temple) (http://en.wikipedia.org/wiki/Khmer_architecture)
    Phak'ak (Spearmen)
    Prasat (CastleTemple) (http://en.wikipedia.org/wiki/Prasat_Kravan and http://en.wikipedia.org/wiki/Prasat)

    Wikipedia is a bad source of information, but I have limited time
     
  3. Genghis.Khan

    Genghis.Khan Person

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  4. Genghis.Khan

    Genghis.Khan Person

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    More Uniques
    Civilization Unique Component
    America Navy SEAL (Marine)
    Arabia Madrassa (University)
    Austria Lanwehr (Great War Infantary)
    Aztecs Eagle Warrior (Archer)
    Babylon (DLC) Sappers (Axeman), Qurute - Replacing Bowmen
    Byzantium Hilsside Monastery (UI)
    Carthage Numidian Mercenary (Horse Archer)
    Celts Iceni Chariots (Chariot)
    China Junker (Caravel)
    Denmark Drakkar (Galleass), Housecarl (Axeman) - Replacing Norwegian Ski Infantary
    Egypt Mamelukes
    England Redcoat (Musketman)
    Ethiopia Oromo Warrior (Warrior)
    France Salon (Avaible at Architecture)
    Germany U Boat (Submarine)
    Greece Agora (Market)
    Huns Yurt (UI - Construction)
    Inca
    India Sepoy (Musketman)
    Iroquois Mohawahk Prowler (Axeman)
    Japan Dojo (Barracks)
    Korea Seowon (University)
    Maya Holkan (Spearmen)
    Mongolia Ger (Stable) or Laminate Bowman (Composite Bowman)
    Netherlands Scheepswerf (Seaport)
    Persia Sparabara (Spearmen)
    Polynesia (DLC) Double Headed Canoe (Galley)
    Ottomans Hamam (Public Baths)
    Rome Thermae (Public Baths)
    Russia Hind (Helicopter Gunship)
    Siam Seri Thai (Shrine)
    Songhai Sofa (Pikeman)
    Spain
    Sweden Stave Church (Temple)
     
  5. Genghis.Khan

    Genghis.Khan Person

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    Units

    Melee Units

    Spoiler :
    Axeman. Avaible at Copper Working. +20% against melee. -2 strength than Swordman. No Resource Cost. Upgrades into Maceman.
    Maceman. Avaible at Code of Laws. Extra 10% against melee. 11 :c5strength:. No Resource Cost. Upgrades into Granadier.
    Light Cavalary. +1 :c5moves: than the Original Cavalary. -2 :c5strength:. Costs less 40 :c5production:
    Heavy Cavalary. +3 :c5strength: than the Original Cavalary.
    Light Tank. +2 :c5moves: than the Original Tank. -3 :c5strength:. Costs less 60 :c5production:. Does Not Ignore Building Defense
    Heavy Tank. +7 :c5strength: than the Original Tank. Has Cover I and Cover II Promotion. Has -1 :c5moves:. Requires 2 Oil
    Chariots. Avaible at Chariotieing. -2 :c5strength: than Horseman. Has 3 :c5moves:. No Defensive Terrain Bonuses. Upgrades into Horseman.
    Explorer. Avaible at Cartography. Has 10 :c5strength: and 3 :c5moves:. Starts with Scouting 1 Promotion. Upgrades into Pioneer.
    Pioneer. Avaible at Navigation. Has 14 :c5strength: and 4 :c5moves:. Starts with Survivalism 1 and 2 Promotions. Upgrades into Expeditioneer.
    Expeditioneer. Avaible at Radio. Has 18 :c5strength: and 6 :c5moves:. Starts with Scouting 2 Promotion.
    Cuirassier
    War Elephant
    Fusilier
    Carabineer
    Skirmisher



    Naval Units

    Spoiler :
    Galleys. Avaible at Fishing. Has -2 :c5strength: than a Trirreme. Costs only 50 :c5production:. Has 2 :c5moves: and Starts with Melee Only Promotion
    Dreadnought
    Corvette
    Kogge
    (Cargo Unit)


    Ranged Units

    Spoiler :
    Mounted Archer. Avaible at Chivarly. (Mounted Ranged Uniques Included.). Has -2 :c5rangedstrength: than a Keshik. Has 3 :c5moves:. Cost 110 :c5production:. Upgrades into Light Cavalry.
    Mortar. Avaible at Explosives. Has -4 :c5rangedstrength: than Artillery. Has 2 range. Upgrades into Rocket Artilerry. Costs 260 :c5production:
    Granadier. Avaible at Explosives. Has 30 :c5rangedstrength::. Costs 270 :c5production:.
    Javaliner
    Mobile Artillery
    Intercontinetal Nuclear Missile
    Onagers
    Elephant Archer



    Special Units

    Spoiler :
    Spy Sattelite. Avaible at Sattelites. Has Invisible Promotion. Has 0 :c5strength: and has 2 :c5moves:. Has 15 sight


    Class Number Total
    Melee 12 12
    Naval 4 16
    Ranged 8 24
    Others 1 25
     
  6. Genghis.Khan

    Genghis.Khan Person

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    Armenia Trait is fully coded (mostly thanks to Hambil). Still untested. Which would be the value of :c5culture: and :c5faith: per Trade Route?

    Crossroads of Caucasus - Generate :c5culture: and :c5faith: per each Trade Route.

    ArmeniaTrait.lua:


    Spoiler :
    Code:
    -- ArmeniaTrait.lua
    -- Author: Genghis.Khan; Hambil
    -- Special Thanks: Hambil
    
    local m_ConnectedCities = {} 
    local g_bDebug = true
    local AMOUNT_TO_CHANGE = 3 -- Placeholder Value
    -- local AMOUNT_TO_CHANGE_DIFFERENT_VALUE = X
    
    function DoTurn(iPlayer)
        pPlayer = Players[iPlayer]
        if (pPlayer:GetCivilizationType() == GameInfoTypes.CIVILIZATION_ARMENIA) then
            for pCity in pPlayer:Cities() do 
                if (pPlayer:IsCapitalConnectedToCity(pCity) and not m_ConnectedCities[pCity]) then
    	            m_ConnectedCities[pCity] = true
                    pCity.ChangeBaseYieldRateFromMisc(GameInfoTypes.YIELD_FAITH, AMOUNT_TO_CHANGE)
                    pCity.ChangeBaseYieldRateFromMisc(GameInfoTypes.YIELD_CULTURE, AMOUNT_TO_CHANGE)
                elseif (not pPlayer:IsCapitalConnectedToCity(pCity) and m_ConnectedCities[pCity]) then
                m_ConnectedCities[pCity] = nil 
                pCity.ChangeBaseYieldRateFromMisc(GameInfoTypes.YIELD_FAITH, -AMOUNT_TO_CHANGE)
                pCity.ChangeBaseYieldRateFromMisc(GameInfoTypes.YIELD_CULTURE, -AMOUNT_TO_CHANGE)
            end
        end
    end
    
    function P_DoTurn(iPlayer)
    	local bSuccess
    	local sResult
    	bSuccess, sResult = pcall(DoTurn, iPlayer)
    	if (not bSuccess) then
    		print(sResult)
    	end
    end
    
    GameEvents.PlayerDoTurn.Add(g_bDebug and DoTurn or P_DoTurn)
     
  7. lp_04

    lp_04 Prince

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    If we are talking about international trade rotes, perhaps something close to morocco. 2 of each or 20% of the produced gold. Or even 15% of produced gold, 20% with some specific tech
     
  8. Genghis.Khan

    Genghis.Khan Person

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    the problem of produced gold is that it is much harder to code. is 2 to of each underpowered?... Hmm... Let's do some calculations.

    Standart Game - 500 Turns

    - Second City Settling (Wide Gameplay) - (Production1 + Production2 + ProductionSettler + SettlerMoves)

    - Third City Settling (Production3 + ProcutionSettler + Settler Moves)

    - First Estabilished Trade Route (Worker Moves)

    Production = 8
    ProductionSettler = 10


    (3 * 8) + (2 * 10) = 44

    T44 - Trade Route 1

    Assuming the Player settles 7 Cities during the course of the Game, with an interval of 10 Turns between them, and estabilishes all Trade Routes 7 Turns after founding each city.

    T 61 - Trade Route 2
    T 78 - Trade Route 3
    T 85 - Trade Route 4
    T 102 - Trade Route 5
    T 119 - Trade Route 6
    T 126 - Trade Route 7

    I'll assume the Player wins/loses at Turn 350

    The expression to calculate the total yield of Culture and Faith during the course of the game for the Player would be:

    ((350 - 44) * 2) + ((350 - 61) * 2) + ((350 - 78) * 2) + ((350 - 85) * 2) + ((350 - 102) * 2) + ((350 - 119) * 2) + ((350 - 126) * 2) = 3670
     
  9. lp_04

    lp_04 Prince

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    I think the bonus should be about international trade rotes. The new concept of BNW (it will delay the mod development)
     
  10. Genghis.Khan

    Genghis.Khan Person

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  11. lp_04

    lp_04 Prince

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    Then make 1 faith and 1 culture
     
  12. Genghis.Khan

    Genghis.Khan Person

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  13. lp_04

    lp_04 Prince

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    That's too much (compared to morrocco). Only if Armenia has less powerfull uniques
     
  14. Genghis.Khan

    Genghis.Khan Person

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  15. Genghis.Khan

    Genghis.Khan Person

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  16. Genghis.Khan

    Genghis.Khan Person

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  17. Genghis.Khan

    Genghis.Khan Person

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  18. Thewholeworld

    Thewholeworld Chieftain

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    Now THATS a Mod. :eek:
     
  19. DiogenesK9

    DiogenesK9 Warlord

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    Nice! PM me if there's anything non-technical I can do to help!
     
  20. Genghis.Khan

    Genghis.Khan Person

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    Civilization Update Notes

    KHMER EMPIRE
    Capital: :c5capital: Yasodharapura
    Starting Bias: Hills
    Leader: :c5greatperson: Suryavarman II
    Unique Ability: Majesty of Angkor Recieves a :c5culture: Culture Boost each time a City is founded. Cities with a wonder receive +50% :c5gold: and Tourism from International :c5trade: Trade Routes.
    Unique Unit: Ballista Elephant - replaces Elephant Archer - Cost 130 :c5production:, 16 :c5strength: 15 :c5rangedstrength: and 2 :c5moves: May not melee atack, has Siege I Promotion and 50% Bonus against Mounted Units.
    Unique Building: Prasat - replaces Temple - Costs 100 :c5production:, 2 :c5gold: Maintenance. Provides 4 :c5culture:, and 2 :c5faith:
    Unique Building: Baray - replaces Aqueduct. Costs 100 :c5production:, 1 :c5gold: Manenteince Cost. 65% of the :c5food: Food is carried over after a new :c5citizen: Citizen is born.
     

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