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UnOfficial Expansion: Rise and Fall of Empires, Alpha Release Soon

Discussion in 'Civ5 - Creation & Customization' started by Genghis.Khan, Nov 26, 2012.

  1. Genghis.Khan

    Genghis.Khan Person

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  2. Genghis.Khan

    Genghis.Khan Person

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  3. Genghis.Khan

    Genghis.Khan Person

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  4. Genghis.Khan

    Genghis.Khan Person

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    Proposed Changes:
    1. Remove Humanism Technology
    2. Upon the release of BNW include the Political Science Technology, which will enable Ideologies (if possible via XML/Lua).
    3. Move Cartography to Medieval Era
    4. Delete the Javalineer Unit.
     
  5. Genghis.Khan

    Genghis.Khan Person

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  6. DiogenesK9

    DiogenesK9 Warlord

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    How do you guys know how to do all this stuff? Did you learn the fundamentals in school?
     
  7. Genghis.Khan

    Genghis.Khan Person

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    no, I am currently in school (Holidays now, but yeah, I've still got some years before college). I just look at other people's code, try to understand it, read some tutorials online, ask for help, and after several failed attemps do (at least something close to) what I wanted.

    but that's me, I don't know how other modders work, but I pretty sure this is just my case, because, well, my age is an important factor...

    P.S: About Armenia, I will upload the Alpha version today
     
  8. DiogenesK9

    DiogenesK9 Warlord

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    Nice, there's hope for me then. Now that I've made some art, I'll start looking at programming.

    P.S.: can't wait!
     
  9. Genghis.Khan

    Genghis.Khan Person

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    sory, it appears that today was 2 days away. Here is the Mod Download Link (still some testing before uploading it to Steam and CivFanatics): http://www1.datafilehost.com/d/c1704919

    EDIT: Included every file in RFE, too lazy to do a whole new mod, but only the Armenia-related files doing something

    EDIT: 6.9 MB in a compressed format and only 1/10 of the Art...
     
  10. Genghis.Khan

    Genghis.Khan Person

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  11. Genghis.Khan

    Genghis.Khan Person

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  12. Genghis.Khan

    Genghis.Khan Person

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  13. Genghis.Khan

    Genghis.Khan Person

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  14. Genghis.Khan

    Genghis.Khan Person

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  15. nzk13

    nzk13 Some Jew-boy on Noble.

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    Surely thou meanest 10th of September? For, thou seest, thy post was posted on the 23rd of August!
     
  16. Genghis.Khan

    Genghis.Khan Person

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  17. Genghis.Khan

    Genghis.Khan Person

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    Civilization Unique Abilities (revised):

    Pueblo Trait - Miths of Kokopelli - Landmarks provide double :c5culture: Culture and Tourism per Era older than Pueblo's current Era. Newly founded Cities start with a Free Shrine.

    Kongo Trait - Glory of Manikongo - Units ignore terrain cost on tiles adjacent to rivers and do not suffer a combat penalty when attacking over a river. Half of the surplus :c5food: Food of your cities is added to the :c5food: Food output of your :c5capital: Capital*.

    Khmer Trait - Majesty of Angkor - Domestic Trade Route provide 50% more :c5production: Production or :c5food: Food, bonus doubled when City is building a Wonder. Recieve a small :c5culture: Culture bonus when a City is founded.

    Hungary Trait - Covenant of Blood - Units have +20% :c5strength: Strength against Cities. Conquering a City provides :c5faith: Faith and extra :c5gold: Gold.

    Armenia Trait - Crossroads of Caucasus - International Trade Routes provide :c5faith: Faith and :c5culture: Culture.

    Israel Trait - The Promised Land - +1 :c5faith: per Specialist. Cities generate more Religious Pressure and Great Prophets increase the :c5strength: Combat Strength of Nearby Units.

    Phoenica Trait - Traders in Purple - International Trade Routes provide extra :c5science: Science to Phoenica and the Trader Civilization. Whenever a Maritime Building is built in a Phoenican city, a Naval Unit of the current Era spawns near that City

    Sumer Trait - Craddle of Civilization - Starts with Pottery Technology. Cities founded next to a river start with 1 extra :c5citizen: Citizen and City Defense is increased by 1 :c5strength: every 15 turns in Cities built on Plains until you enter the Medieval Era.

    Tibet Trait - Dharma Kings - Civilian units generate :c5culture: Culture every turn and captured Tibetan cities are in Resistance for twice as long.

    * maximum of 10 :c5food: per turn
     
  18. AbsintheRed

    AbsintheRed Deity

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    Love the civ choices, every single one of them!

    Are you sure you want to keep it with 9 new civs?
    Some of these would also make a wonderful addition:
    Hittites, Mali, Sioux, Vietnam, Nubia, Khazaria, Mapuche
    Especially the Hittites with an early iron bonus UA, and the Mali with an UA related to gold and enormous wealth.
     
  19. nzk13

    nzk13 Some Jew-boy on Noble.

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    With all this talk of international trade routes and other newfangled concepts, will this mod be G&K compatible, or no?
     
  20. mrc2022

    mrc2022 Capitão Rolinho

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    What about this, Barbarian encampments spawn units at rate "a" so after a number "b" of turns if the Barbarian encampment still exists it evolves into a Barbarian city that would spawn units at rate "a/2" or even faster
     

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